Shogi · Variant 22 of 24

Tenjiku Shogi

16×16Board 2Players

Tenjiku Shogi

横兵 竪兵 龍王 奔鷲 獅鷹 横行 竪行 角鷹 飛鷲 角将 飛将 横行 竪行 角鷹 飛鷲 角将 飛将 横兵 竪兵 龍王 獅鷹 奔鷲

Tenjiku Shogi — starting position

https://engine.moddable.games/play/?game=shogi&variant=tenjiku-shogi

Tenjiku Shogi (天竺将棋) is a medieval Japanese chess variant played on a 16×16 board. It is derived from Chu Shogi, expanding the board from 12×12 to 16×16 to accommodate powerful new pieces — most critically the Fire Demon. Despite the larger board, games tend to be shorter than Chu Shogi due to the Fire Demon’s destructive reach.

Starting Position

Pieces occupy ranks 1–6 (Sente) and ranks 11–16 (Gote), mirrored. Files run a–p (16 files).

Rank 1 (back rank, files a–p): Lance · Knight · Ferocious Leopard · Iron General · Copper General · Silver General · Gold General · King · Drunk Elephant · Gold General · Silver General · Copper General · Iron General · Ferocious Leopard · Knight · Lance

Rank 2: Reverse Chariot (a2, p2) · Chariot Soldiers (c2, d2, m2, n2) · Blind Tiger (f2, k2) · Kirin (g2) · Lion (h2) · Free King (i2) · Phoenix (j2)

Rank 3: Side Soldier (a3, p3) · Vertical Soldier (b3, o3) · Bishop (c3, n3) · Dragon Horse (d3, m3) · Dragon King (e3, l3) · Water Buffalo (f3, k3) · Fire Demon (g3, j3) · Lion Hawk (h3) · Free Eagle (i3)

Rank 4: Side Mover (a4, p4) · Vertical Mover (b4, o4) · Rook (c4, n4) · Horned Falcon (d4, m4) · Soaring Eagle (e4, l4) · Bishop General (f4, k4) · Rook General (g4, j4) · Great General (h4) · Vice General (i4)

Rank 5: Pawns on all 16 files.

Rank 6: Dog at e6 and l6.

Key Pieces

Fire Demon (g3, j3): The most powerful piece. After moving, burns (removes) all enemy pieces on any of the 8 squares adjacent to its destination. Additionally, any enemy piece that moves adjacent to a stationary Fire Demon is immediately burned by the Demon passively — the moving piece is destroyed before it can attack. A Fire Demon moving adjacent to another Fire Demon is burned (the moving Demon loses). Fire Demons can also make an area move of up to 3 King steps in freely chosen directions, stopping after capturing; burning only occurs after the final step. When a Water Buffalo promotes to a Fire Demon, all adjacent enemy pieces are immediately burned.

Jumping Generals — Great General (h4), Vice General (i4), Rook General (g4/j4), Bishop General (f4/k4): All slide as Queen, Bishop/Rook respectively, but may also jump over any number of pieces when capturing. Jump-capture is restricted by a hierarchy:

  • Rank 3 (highest among generals): Great General
  • Rank 2: Vice General
  • Rank 1: Rook General and Bishop General
  • Rank 0: all other pieces
  • Rank 4 (highest of all): King and Crown Prince — cannot be jump-captured

A general may jump over only those with rank lower than itself, but may capture any piece regardless of rank (except royals). The Vice General may also make up to 3 King steps as an area move (no jumping; stops after capture).

Lion (h2): Double-mover as in Chu Shogi — up to 2 King steps per turn, freely changing direction, including returning to start, annihilating adjacent enemies, or making double captures. No Lion-trading restrictions apply in Tenjiku (unlike Chu Shogi).

Lion Hawk (h3): Lion double-move combined with Bishop slide.

Free Eagle (i3): Queen slide combined with diagonal double-move (Lion-style restricted to diagonal directions). Can annihilate diagonally adjacent enemies without moving.

Soaring Eagle / Horned Falcon: Slide as Queen, but in certain directions have a stinging move: can move to or jump to the second square, jump to the second while annihilating the first, or annihilate the first without moving. Soaring Eagle does this diagonally forward; Horned Falcon straight forward.

Promotion

The last 5 ranks form the promotion zone. Pieces promote optionally when entering the zone or moving within it to make a capture. Each piece promotes at most once:

Water Buffalo → Fire Demon · Vertical Soldier → Water Buffalo · Iron General → Vertical Soldier · Lion → Lion Hawk · Kirin → Lion · Free King → Free Eagle · Phoenix → Free King · Rook General → Great General · Soaring Eagle → Rook General · Dragon King → Soaring Eagle · Rook → Dragon King · Gold General → Rook · Pawn → Gold General · Dog → Multi-General (fRbB) · Reverse Chariot → Whale (vRbB) · Bishop General → Vice General · Horned Falcon → Bishop General · Dragon Horse → Horned Falcon · Bishop → Dragon Horse · Ferocious Leopard → Bishop · Chariot Soldier → Heavenly Tetrarchs · Side Soldier → Chariot Soldier · Knight → Side Soldier · Vertical Mover → Flying Ox (BvR) · Silver General → Vertical Mover · Lance → White Horse (vRfB) · Blind Tiger → Flying Stag (vRFsW) · Drunk Elephant → Crown Prince · Side Mover → Free Boar (BsR) · Copper General → Side Mover

King, Fire Demon, Great General, Vice General, Lion Hawk, and Free Eagle do not promote.

Rules

Win: Capture all opponent royal pieces. Royals are the King and Crown Prince (Drunk Elephant’s promoted form). A player with both survives losing one; they lose only when the last royal is captured or burned.

No Drops: Captured pieces are permanently removed.

No Check Rule: No prohibition against moving into or remaining in check. Stalemate cannot occur in practical play.

Repetition: Perpetual check is forbidden — the checker must deviate. Perpetual chasing also requires the chaser to deviate. Pure positional repetitions (neither side attacking) are draws.

Attribution

Medieval Japanese game. Rules documented from chessvariants.com/rules/tenjiku-shogi (H. G. Muller; revised A. M. DeWitt, 2026).