Shogi · Variant 23 of 24

Wa Shogi

11×11Board 2Players

Wa Shogi

Historical Japanese Shogi variant on an 11×11 board. Played both with and without drops in modern practice.

Overview

鹿 鹿

Wa Shogi — starting position

https://engine.moddable.games/play/?game=shogi&variant=wa-shogi

Wa Shogi uses an 11×11 board. All pieces except the Pawns are of unique types, and they are generally weaker than Shogi pieces, making the game well-suited to drops. Historical rules make no mention of drops, however, so the game is today played in two forms: with or without drops.

Win condition: Capture the opponent’s Crane King. No check restriction.

Starting Setup

Pieces are listed by file (a–k from left to right, White’s perspective) and rank.

Rank 1 (back rank)

File Piece Movement (Betza)
a1 Oxcart fR (forward Rook slide)
b1 Blind Dog fFbsW (fwd diagonal; back/side step)
c1 Strutting Crow fWbF (fwd step; bwd diagonal)
d1 Flying Goose fFvW (fwd diagonal; vert. step)
e1 Violent Wolf WfF (orthogonal step; fwd diagonal)
f1 Crane King (royal) K (one step any direction)
g1 Violent Stag FfW (diagonal; fwd orthogonal)
h1 Flying Cock fFsW (fwd diagonal; side step)
i1 Swooping Owl fWbF (fwd step; bwd diagonal)
j1 Climbing Monkey fFvW (fwd diagonal; vert. step)
k1 Liberated Horse fRbW2 (fwd Rook slide; 2-sq bwd step)

Rank 2

Square Piece Movement (Betza)
b2 Flying Falcon BfW (diagonal slide; fwd step)
f2 Swallow’s Wings sRvW (side Rook slide; vert. step)
j2 Cloud Eagle vRsWfF3bF (vert. Rook; side step; 3-sq fwd diag; bwd diag step)

Ranks 3–4 (Pawns and special pieces)

Square Piece Movement
a3, b3, c3, e3, f3, g3, i3, j3, k3 Sparrow Pawn fW (fwd step)
d3 Treacherous Fox FAvWvD (diag step; Alfil; vert. step; Dabbaba)
h3 Running Rabbit FfRbW (diag step; fwd Rook; bwd step)
d4, h4 Sparrow Pawn fW (fwd step)

Total: 23 pieces per side (1 King, 2 special, 9 back-rank, 3 rank-2, 8 pawns).

Promotion

The promotion zone is the last 3 ranks (ranks 9–11 for White). Promotion is optional at the end of a turn when the move starts or ends in the zone. Each piece has a fixed promoted form:

Piece Promotes To Promoted Movement
Sparrow Pawn Golden Bird WfF
Running Rabbit Treacherous Fox FAvWvD
Flying Falcon Tenacious Falcon BvRsW
Swallow’s Wings Gliding Swallow R (Rook)
Violent Wolf Bear’s Eyes K
Violent Stag Roaming Boar FfsW
Flying Goose Swallow’s Wings sRvW
Climbing Monkey Violent Stag FfW
Blind Dog Violent Wolf WfF
Flying Cock Raiding Falcon vRfFsW
Liberated Horse Heavenly Horse vN (vertical Knight)
Oxcart Plodding Ox K
Strutting Crow Flying Falcon BfW
Swooping Owl Cloud Eagle vRsWfF3bF

Non-promoting: Treacherous Fox, Cloud Eagle, Crane King.

Note: Swooping Owl and Strutting Crow move identically (fWbF) but promote differently. Flying Goose and Climbing Monkey also move identically (fFvW) but promote differently.

Rules

Repetition: If the same position with the same player to move occurs a 4th time, the game is a draw. Exception: if one side has been delivering check on every move, that side loses.

Impasse (drops only): If both Crane Kings reach their respective promotion zones, the game is drawn.

Drops: When played with drops, captured pieces revert to their unpromoted form and cannot be promoted immediately upon being dropped, even when dropped inside the promotion zone.

Source: chessvariants.com/rules/wa-shogi (H.G. Muller)