Pathfinder 1st Edition (PFSRD)
Pathfinder
1st Edition
Official Rulebook

Paizo's fork of D&D 3.5, the most complete open ruleset in existence

2–7Players
variesMinutes
13+Age

Published by Moddable Games · v0.1.0

Pathfinder 1st Edition

Pathfinder is Paizo Publishing’s evolution of the D&D 3.5 ruleset, first released in 2009. This hub covers the Pathfinder Roleplaying Game Reference Document: the open-licensed core rules covering character creation, classes, races, feats, spells, equipment, combat, and the Bestiary.

Licence: Open Game License 1.0a. Attribution: Pathfinder Roleplaying Game Core Rulebook, copyright 2009, Paizo Publishing, LLC. Content sourced via the PSRD-Data project (devonjones/PSRD-Data), a structured extraction of the official Pathfinder SRD website.

Scope note: This hub covers the Core Rulebook only, the same scope the “5e SRD” label implies for D&D 5e. Later Paizo splatbooks (Advanced Player’s Guide, Advanced Race Guide, Bestiary 2-4, Ultimate Combat/Magic/Equipment/Campaign) are out of scope and would be tracked separately if pursued.

Rules

Getting Started

  • Getting Started — Playing the game, common terms, character generation steps, ability scores
  • Races — Dwarves, elves, gnomes, half-elves, half-orcs, halflings, humans

Classes

  • Classes — The 11 core classes, character advancement, multiclassing, favored class, prestige classes
  • Barbarian — Rage, all 24 rage powers, damage reduction
  • Bard — Bardic performance, spells known, versatile performance
  • Cleric — Channel energy, all 32 domains, spontaneous casting
  • Druid — Nature bond, wild shape, animal companion mechanics
  • Fighter — Weapon training groups, armor training, bonus feats
  • Monk — Flurry of blows, ki pool, unarmed strike progression
  • Paladin — Smite evil, lay on hands, mercies, divine bond
  • Ranger — Favored enemy/terrain, combat styles, hunter’s bond
  • Rogue — Sneak attack, rogue talents, trapfinding
  • Sorcerer — Bloodlines, spells known, eschew materials
  • Wizard — Arcane bond, all 9 arcane schools, familiars

Skills & Feats

Combat

  • Combat — Turn structure, initiative, attack rolls, AC, damage, saving throws
  • Actions in Combat — Every standard, move, full-round, swift, immediate, and free action
  • Special Attacks & Maneuvers — Charges, combat maneuvers, mounted combat, cover, concealment

Magic

  • Magic — Casting spells, concentration, counterspells, arcane vs divine casting
  • Spell Statistics — Reading a spell stat block: school, components, range, duration, saving throw
  • Spells — All 623 core spells by level: school, classes, and summary

Equipment

Environment & Gamemastering

Glossary

  • Special Abilities — Extraordinary, spell-like, supernatural abilities; curses, diseases, poison
  • Conditions — The standardized status conditions referenced throughout the rules

Bestiary

  • Bestiary — All 336 core monsters: CR, type, and size at a glance

Reference

  • Character Sheet — Blank character sheet (printable) with interactive generator

The Core Rulebook is fully covered: all 11 classes, 175 feats, Combat, Magic, Equipment, Environment, Gamemastering, Glossary, and Bestiary chapters complete. 623 spells, 241 equipment items, and 336 monsters available as structured data below.

Machine-Readable Data

Structured JSON, sourced from devonjones/PSRD-Data (OGL 1.0a).

  • ability-scores.json — The six abilities and their effects
  • races.json — The seven core races and their racial traits
  • skills.json — All 26 skills with key ability and training requirements
  • classes.json — All 11 core classes with hit die, BAB, saves, and skill ranks
  • conditions.json — All 34 standardized conditions
  • feats.json — All 173 core feats (combat, general, metamagic, critical, item creation)
  • spells.json — All 623 core spells with school, classes, components, and descriptions
  • equipment.json — All 241 items (weapons, armor, gear, mounts, services)
  • monsters.json — All 336 core Bestiary creatures with complete stat blocks