Pathfinder 1st Edition
Pathfinder is Paizo Publishing’s evolution of the D&D 3.5 ruleset, first released in 2009. This hub covers the Pathfinder Roleplaying Game Reference Document: the open-licensed core rules covering character creation, classes, races, feats, spells, equipment, combat, and the Bestiary.
Licence: Open Game License 1.0a.
Attribution: Pathfinder Roleplaying Game Core Rulebook, copyright 2009, Paizo Publishing, LLC. Content sourced via the PSRD-Data project (devonjones/PSRD-Data), a structured extraction of the official Pathfinder SRD website.
Scope note: This hub covers the Core Rulebook only, the same scope the “5e SRD” label implies for D&D 5e. Later Paizo splatbooks (Advanced Player’s Guide, Advanced Race Guide, Bestiary 2-4, Ultimate Combat/Magic/Equipment/Campaign) are out of scope and would be tracked separately if pursued.
Rules
Getting Started
- Getting Started — Playing the game, common terms, character generation steps, ability scores
- Races — Dwarves, elves, gnomes, half-elves, half-orcs, halflings, humans
Classes
- Classes — The 11 core classes, character advancement, multiclassing, favored class, prestige classes
- Barbarian — Rage, all 24 rage powers, damage reduction
- Bard — Bardic performance, spells known, versatile performance
- Cleric — Channel energy, all 32 domains, spontaneous casting
- Druid — Nature bond, wild shape, animal companion mechanics
- Fighter — Weapon training groups, armor training, bonus feats
- Monk — Flurry of blows, ki pool, unarmed strike progression
- Paladin — Smite evil, lay on hands, mercies, divine bond
- Ranger — Favored enemy/terrain, combat styles, hunter’s bond
- Rogue — Sneak attack, rogue talents, trapfinding
- Sorcerer — Bloodlines, spells known, eschew materials
- Wizard — Arcane bond, all 9 arcane schools, familiars
Skills & Feats
- Skills — Skill mechanics, Acrobatics through Intimidate
- Skills (continued) — Knowledge through Use Magic Device
- Combat Feats — All 101 core Combat feats, alphabetized
- General Feats — All 49 core General feats, alphabetized (including Leadership)
- Metamagic, Critical & Item Creation Feats — The remaining 25 core feats
Combat
- Combat — Turn structure, initiative, attack rolls, AC, damage, saving throws
- Actions in Combat — Every standard, move, full-round, swift, immediate, and free action
- Special Attacks & Maneuvers — Charges, combat maneuvers, mounted combat, cover, concealment
Magic
- Magic — Casting spells, concentration, counterspells, arcane vs divine casting
- Spell Statistics — Reading a spell stat block: school, components, range, duration, saving throw
- Spells — All 623 core spells by level: school, classes, and summary
Equipment
- Wealth, Money & Special Materials — Currency, trade goods, special materials (adamantine, mithral)
- Weapons — All 81 core weapons: categories, proficiency, weapon qualities, descriptions
- Armor — All 21 armors and shields: AC bonuses, penalties, donning/removing, materials
- Adventuring Gear, Substances & Tools — Adventuring gear, alchemical items, special substances, tools, kits
- Clothing, Mounts & Services — Clothing, food and lodging, mounts, transport, and hirelings
Environment & Gamemastering
- Additional Rules — Alignment, aging, carrying capacity, movement, vision and light, breaking objects
- Dungeons & Traps — Dungeon types and terrain, trap design and mechanics, sample traps
- Wilderness & Urban Adventures — 7 terrain types, getting lost, city adventuring, siege engines
- Weather, Planes & Environmental Rules — Weather, storms, planes of existence, falling, drowning
- Gamemastering — Encounters, experience, treasure, creating NPCs, beyond 20th level
Glossary
- Special Abilities — Extraordinary, spell-like, supernatural abilities; curses, diseases, poison
- Conditions — The standardized status conditions referenced throughout the rules
Bestiary
- Bestiary — All 336 core monsters: CR, type, and size at a glance
Reference
- Character Sheet — Blank character sheet (printable) with interactive generator
The Core Rulebook is fully covered: all 11 classes, 175 feats, Combat, Magic, Equipment, Environment, Gamemastering, Glossary, and Bestiary chapters complete. 623 spells, 241 equipment items, and 336 monsters available as structured data below.
Machine-Readable Data
Structured JSON, sourced from devonjones/PSRD-Data (OGL 1.0a).
- ability-scores.json — The six abilities and their effects
- races.json — The seven core races and their racial traits
- skills.json — All 26 skills with key ability and training requirements
- classes.json — All 11 core classes with hit die, BAB, saves, and skill ranks
- conditions.json — All 34 standardized conditions
- feats.json — All 173 core feats (combat, general, metamagic, critical, item creation)
- spells.json — All 623 core spells with school, classes, components, and descriptions
- equipment.json — All 241 items (weapons, armor, gear, mounts, services)
- monsters.json — All 336 core Bestiary creatures with complete stat blocks
