---
title: "Pathfinder 1st Edition (PFSRD)"
short_title: "Pathfinder 1e"
display_title: "Pathfinder<br>1st Edition"
version: "0.1.0"
slug: "pathfinder-1e"
players: "2–7"
duration: "varies"
age: "13+"
tagline: "Paizo's fork of D&D 3.5, the most complete open ruleset in existence"
type: "rpg"
status: "live"
updated: "2026-07-21"
published: true
variants: false
theme:
  surface: light
  tint: warm
  texture: none
  cover: cosmic
  typography: modern
  accent: gold
  section-divider: "⚜"
how_to_play: "Create characters from 11 classes and 7 races. Roll d20 + modifiers for skill checks, attacks, and saves. Build characters through feats, spells, and equipment. The most complete open ruleset in existence, evolved from D&D 3.5."
mechanics:
  - character-building
  - dice-rolling
  - class-system
  - skill-checks
  - combat
complexity: complex
related:
  - dnd-5e
  - dungeon-world
  - cairn
engine:
  topology:
    type: none
  content:
    source: data/
    schema:
      type: category-list
---

<div class="section">

## Pathfinder 1st Edition

Pathfinder is Paizo Publishing's evolution of the D&D 3.5 ruleset, first released in 2009. This hub covers the Pathfinder Roleplaying Game Reference Document: the open-licensed core rules covering character creation, classes, races, feats, spells, equipment, combat, and the Bestiary.

**Licence:** Open Game License 1.0a.
**Attribution:** Pathfinder Roleplaying Game Core Rulebook, copyright 2009, Paizo Publishing, LLC. Content sourced via the PSRD-Data project (`devonjones/PSRD-Data`), a structured extraction of the official Pathfinder SRD website.

**Scope note:** This hub covers the Core Rulebook only, the same scope the "5e SRD" label implies for D&D 5e. Later Paizo splatbooks (Advanced Player's Guide, Advanced Race Guide, Bestiary 2-4, Ultimate Combat/Magic/Equipment/Campaign) are out of scope and would be tracked separately if pursued.

</div>

<div class="section">

### Rules

**Getting Started**

- [Getting Started](rules/getting-started/) — Playing the game, common terms, character generation steps, ability scores
- [Races](rules/races/) — Dwarves, elves, gnomes, half-elves, half-orcs, halflings, humans

**Classes**

- [Classes](rules/classes/) — The 11 core classes, character advancement, multiclassing, favored class, prestige classes
- [Barbarian](rules/barbarian/) — Rage, all 24 rage powers, damage reduction
- [Bard](rules/bard/) — Bardic performance, spells known, versatile performance
- [Cleric](rules/cleric/) — Channel energy, all 32 domains, spontaneous casting
- [Druid](rules/druid/) — Nature bond, wild shape, animal companion mechanics
- [Fighter](rules/fighter/) — Weapon training groups, armor training, bonus feats
- [Monk](rules/monk/) — Flurry of blows, ki pool, unarmed strike progression
- [Paladin](rules/paladin/) — Smite evil, lay on hands, mercies, divine bond
- [Ranger](rules/ranger/) — Favored enemy/terrain, combat styles, hunter's bond
- [Rogue](rules/rogue/) — Sneak attack, rogue talents, trapfinding
- [Sorcerer](rules/sorcerer/) — Bloodlines, spells known, eschew materials
- [Wizard](rules/wizard/) — Arcane bond, all 9 arcane schools, familiars

**Skills & Feats**

- [Skills](rules/skills/) — Skill mechanics, Acrobatics through Intimidate
- [Skills (continued)](rules/skills-2/) — Knowledge through Use Magic Device
- [Combat Feats](rules/feats-combat/) — All 101 core Combat feats, alphabetized
- [General Feats](rules/feats-general/) — All 49 core General feats, alphabetized (including Leadership)
- [Metamagic, Critical & Item Creation Feats](rules/feats-other/) — The remaining 25 core feats

**Combat**

- [Combat](rules/combat/) — Turn structure, initiative, attack rolls, AC, damage, saving throws
- [Actions in Combat](rules/combat-actions/) — Every standard, move, full-round, swift, immediate, and free action
- [Special Attacks & Maneuvers](rules/combat-maneuvers/) — Charges, combat maneuvers, mounted combat, cover, concealment

**Magic**

- [Magic](rules/magic/) — Casting spells, concentration, counterspells, arcane vs divine casting
- [Spell Statistics](rules/magic-spell-statistics/) — Reading a spell stat block: school, components, range, duration, saving throw
- [Spells](rules/spells/) — All 623 core spells by level: school, classes, and summary

**Equipment**

- [Wealth, Money & Special Materials](rules/equipment-wealth-materials/) — Currency, trade goods, special materials (adamantine, mithral)
- [Weapons](rules/equipment-weapons/) — All 81 core weapons: categories, proficiency, weapon qualities, descriptions
- [Armor](rules/equipment-armor/) — All 21 armors and shields: AC bonuses, penalties, donning/removing, materials
- [Adventuring Gear, Substances & Tools](rules/equipment-goods-1/) — Adventuring gear, alchemical items, special substances, tools, kits
- [Clothing, Mounts & Services](rules/equipment-goods-2/) — Clothing, food and lodging, mounts, transport, and hirelings

**Environment & Gamemastering**

- [Additional Rules](rules/additional-rules/) — Alignment, aging, carrying capacity, movement, vision and light, breaking objects
- [Dungeons & Traps](rules/environment-dungeons/) — Dungeon types and terrain, trap design and mechanics, sample traps
- [Wilderness & Urban Adventures](rules/environment-wilderness/) — 7 terrain types, getting lost, city adventuring, siege engines
- [Weather, Planes & Environmental Rules](rules/environment-weather-planes/) — Weather, storms, planes of existence, falling, drowning
- [Gamemastering](rules/gamemastering/) — Encounters, experience, treasure, creating NPCs, beyond 20th level

**Glossary**

- [Special Abilities](rules/glossary-special-abilities/) — Extraordinary, spell-like, supernatural abilities; curses, diseases, poison
- [Conditions](rules/glossary-conditions/) — The standardized status conditions referenced throughout the rules

**Bestiary**

- [Bestiary](rules/bestiary/) — All 336 core monsters: CR, type, and size at a glance

**Reference**

- [Character Sheet](rules/character-sheet/) — Blank character sheet (printable) with interactive generator

The Core Rulebook is fully covered: all 11 classes, 175 feats, Combat, Magic, Equipment, Environment, Gamemastering, Glossary, and Bestiary chapters complete. 623 spells, 241 equipment items, and 336 monsters available as structured data below.

</div>

<div class="section">

### Machine-Readable Data

Structured JSON, sourced from `devonjones/PSRD-Data` (OGL 1.0a).

- [ability-scores.json](../../games/pathfinder-1e/data/ability-scores.json) — The six abilities and their effects
- [races.json](../../games/pathfinder-1e/data/races.json) — The seven core races and their racial traits
- [skills.json](../../games/pathfinder-1e/data/skills.json) — All 26 skills with key ability and training requirements
- [classes.json](../../games/pathfinder-1e/data/classes.json) — All 11 core classes with hit die, BAB, saves, and skill ranks
- [conditions.json](../../games/pathfinder-1e/data/conditions.json) — All 34 standardized conditions
- [feats.json](../../games/pathfinder-1e/data/feats.json) — All 173 core feats (combat, general, metamagic, critical, item creation)
- [spells.json](../../games/pathfinder-1e/data/spells.json) — All 623 core spells with school, classes, components, and descriptions
- [equipment.json](../../games/pathfinder-1e/data/equipment.json) — All 241 items (weapons, armor, gear, mounts, services)
- [monsters.json](../../games/pathfinder-1e/data/monsters.json) — All 336 core Bestiary creatures with complete stat blocks

</div>
