Pathfinder 1st Edition (PFSRD)

Spells

Spells

All 623 core spells from the Pathfinder Roleplaying Game Core Rulebook, organized by spell level. Classes listed are those that can cast the spell at the indicated level.

Cantrips/Orisons (28 spells)

Spell School Classes Description
Acid Splash Conjuration (creation) Sorcerer, Wizard Orb deals 1d3 acid damage.
Arcane Mark Universal Sorcerer, Wizard Inscribes a personal rune on an object or creature (visible or invisible).
Bleed Necromancy Cleric, Sorcerer, Wizard Cause a stabilized creature to resume dying.
Create Water Conjuration (creation) Cleric, Druid Creates 2 gallons/level of pure water.
Dancing Lights Evocation Bard, Sorcerer, Wizard Creates torches or other lights.
Daze Enchantment (compulsion) Bard, Sorcerer, Wizard A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Divination Bard, Cleric, Druid, Sorcerer, Wizard Detects all spells and magic items within 60 ft.
Detect Poison Divination Cleric, Druid, Sorcerer, Wizard Detects poison in a creature or object.
Disrupt Undead Necromancy Sorcerer, Wizard Deals 1d6 damage to one undead.
Flare Evocation Bard, Druid, Sorcerer, Wizard Dazzles one creature (-1 on attack rolls).
Ghost Sound Illusion (figment) Bard, Sorcerer, Wizard Figment sounds.
Guidance Divination Cleric, Druid +1 on one attack roll, saving throw, or skill check.
Know Direction Divination Bard, Druid You discern north.
Light Evocation Bard, Cleric, Druid, Sorcerer, Wizard Object shines like a torch.
Lullaby Enchantment (compulsion) Bard Makes subject drowsy: -5 on Perception checks, -2 on Will saves against sleep.
Mage Hand Transmutation Bard, Sorcerer, Wizard 5-pound telekinesis.
Mending Transmutation Bard, Cleric, Druid, Sorcerer, Wizard Makes minor repairs on an object.
Message Transmutation Bard, Sorcerer, Wizard Whisper conversation at distance.
Open/Close Transmutation Bard, Sorcerer, Wizard Opens or closes small or light things.
Prestidigitation Universal Bard, Sorcerer, Wizard Performs minor tricks.
Purify Food And Drink Transmutation Cleric, Druid Purifies 1 cu. ft./level of food or water.
Ray Of Frost Evocation Sorcerer, Wizard Ray deals 1d3 cold damage.
Read Magic Divination Bard, Cleric, Druid, Sorcerer, Wizard Read scrolls and spellbooks.
Resistance Abjuration Bard, Cleric, Druid, Sorcerer, Wizard Subject gains +1 on saving throws.
Stabilize Conjuration (healing) Cleric, Druid Cause a dying creature to stabilize.
Summon Instrument Conjuration (summoning) Bard Summons one musical instrument.
Touch Of Fatigue Necromancy Sorcerer, Wizard Touch attack fatigues target.
Virtue Transmutation Cleric, Druid Subject gains 1 temporary hp.

Level 1 (89 spells)

Spell School Classes Description
Alarm Abjuration Bard, Ranger, Sorcerer, Wizard Wards an area for 2 hours/level.
Animal Messenger Enchantment (compulsion) Ranger Sends a Tiny animal to a specific place.
Animate Rope Transmutation Bard, Sorcerer, Wizard Makes a rope move at your command.
Bane Enchantment (compulsion) Cleric Enemies take -1 on attack rolls and saves vs. fear.
Bless Enchantment (compulsion) Cleric, Paladin Allies gain +1 on attack rolls and saves against fear.
Bless Water Transmutation Cleric, Paladin Makes holy water.
Bless Weapon Transmutation Paladin Weapon strikes true against evil foes.
Burning Hands Evocation Sorcerer, Wizard 1d4/level fire damage (max 5d4).
Calm Animals Enchantment (compulsion) Druid, Ranger Calms 2d4 + level HD of animals.
Cause Fear Necromancy Bard, Cleric, Sorcerer, Wizard A creature of 5 HD or less flees for 1d4 rounds.
Charm Animal Enchantment (charm) Druid, Ranger Makes one animal your friend.
Charm Person Enchantment (charm) Bard, Sorcerer, Wizard Makes one person your friend.
Chill Touch Necromancy Sorcerer, Wizard One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray Illusion (pattern) Sorcerer, Wizard Knocks unconscious, blinds, and/or stuns weak creatures.
Command Enchantment (compulsion) Cleric One subject obeys a command for 1 round.
Comprehend Languages Divination Bard, Cleric, Sorcerer, Wizard You understand all spoken and written languages.
Confusion, Lesser Enchantment (compulsion) Bard One creature is confused for 1 round.
Cure Light Wounds Conjuration (healing) Bard, Cleric, Druid, Paladin Cures 1d8 damage + 1/level (max +5).
Curse Water Necromancy Cleric Makes water unholy.
Daze Monster Enchantment (compulsion) Summoner Living creature of 6 HD or less loses its next action.
Death Knell Necromancy Antipaladin Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Deathwatch Necromancy Cleric Reveals how near death subjects within 30 ft. are.
Delay Poison Conjuration (healing) Ranger Stops poison from harming subject for 1 hour/level.
Detect Animals Or Plants Divination Druid, Ranger Detects kinds of animals or plants.
Detect Chaos Divination Cleric Reveals creatures, spells, or objects of selected alignment.
Detect Evil Divination Cleric Reveals creatures, spells, or objects of selected alignment.
Detect Good Divination Cleric Reveals creatures, spells, or objects of selected alignment.
Detect Law Divination Cleric Reveals creatures, spells, or objects of selected alignment.
Detect Secret Doors Divination Bard, Sorcerer, Wizard Reveals hidden doors within 60 ft.
Detect Snares And Pits Divination Druid, Ranger Reveals natural or primitive traps.
Detect Undead Divination Cleric, Paladin, Sorcerer, Wizard Reveals undead within 60 ft.
Disguise Self Illusion (glamer) Bard, Sorcerer, Wizard Changes your appearance.
Divine Favor Evocation Cleric, Paladin You gain +1 per three levels on attack and damage rolls.
Doom Necromancy Cleric One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Endure Elements Abjuration Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Sorcerer, Wizard Humanoid creature doubles in size.
Entangle Transmutation Druid, Ranger Plants entangle everyone in 40-ft. radius.
Entropic Shield Abjuration Cleric Ranged attacks against you have 20% miss chance.
Erase Transmutation Bard, Sorcerer, Wizard Mundane or magical writing vanishes.
Expeditious Retreat Transmutation Bard, Sorcerer, Wizard Your base speed increases by 30 ft.
Faerie Fire Evocation Druid Outlines subjects with light, canceling blur, concealment, and the like.
Feather Fall Transmutation Bard, Sorcerer, Wizard Objects or creatures fall slowly.
Floating Disk Evocation Sorcerer, Wizard Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Goodberry Transmutation Druid 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Grease Conjuration (creation) Bard, Sorcerer, Wizard Makes 10-ft. square or one object slippery.
Hide From Animals Abjuration Druid, Ranger Animals can’t perceive one subject/level.
Hide From Undead Abjuration Cleric Undead can’t perceive one subject/level.
Hideous Laughter Enchantment (compulsion) Bard Subject loses actions for 1 round/level.
Hold Portal Abjuration Sorcerer, Wizard Holds door shut.
Hypnotism Enchantment (compulsion) Bard, Sorcerer, Wizard Fascinates 2d4 HD of creatures.
Identify Divination Bard, Sorcerer, Wizard Gives +10 bonus to identify magic items.
Inflict Light Wounds Necromancy Cleric Touch deals 1d8 damage +1/level (max +5).
Jump Transmutation Druid, Ranger, Sorcerer, Wizard Subject gets bonus on Acrobatics checks.
Longstrider Transmutation Druid, Ranger Your base speed increases by 10 ft.
Mage Armor Conjuration (creation) Sorcerer, Wizard Gives subject +4 armor bonus.
Magic Aura Illusion (glamer) Bard, Sorcerer, Wizard Alters object’s magic aura.
Magic Fang Transmutation Druid, Ranger One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Missile Evocation Sorcerer, Wizard 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Mouth Illusion (glamer) Bard Object speaks once when triggered.
Magic Stone Transmutation Cleric, Druid Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Magic Weapon Transmutation Cleric, Paladin, Sorcerer, Wizard Weapon gains +1 bonus.
Mount Conjuration (summoning) Sorcerer, Wizard Summons riding horse for 2 hours/level.
Obscure Object Abjuration Bard Masks object against scrying.
Obscuring Mist Conjuration (creation) Cleric, Druid, Sorcerer, Wizard Fog surrounds you.
Pass Without Trace Transmutation Druid, Ranger One subject/level leaves no tracks.
Produce Flame Evocation Druid 1d6 damage + 1/level, touch or thrown.
Protection From Chaos Abjuration Cleric, Paladin, Sorcerer, Wizard +2 to AC and saves, plus additional protection against selected alignment.
Protection From Evil Abjuration Cleric, Paladin, Sorcerer, Wizard +2 to AC and saves, plus additional protection against selected alignment.
Protection From Good Abjuration Cleric, Sorcerer, Wizard +2 to AC and saves, plus additional protection against selected alignments.
Protection From Law Abjuration Cleric, Sorcerer, Wizard +2 to AC and saves, plus additional protection against selected alignments.
Ray Of Enfeeblement Necromancy Sorcerer, Wizard Ray causes 1d6 Str penalty + 1 per 2 levels.
Reduce Person Transmutation Sorcerer, Wizard Humanoid creature halves in size.
Remove Fear Abjuration Bard, Cleric Suppresses fear or gives +4 on saves against fear for one subject + one per f…
Resist Energy Abjuration Ranger Ignores first 10 (or more) points of damage per attack from specified energy …
Restoration, Lesser Conjuration (healing) Paladin Dispels magical ability penalty or repairs 1d4 ability damage.
Sanctuary Abjuration Cleric Opponents can’t attack you, and you can’t attack.
Shield Abjuration Sorcerer, Wizard Invisible disc gives +4 to AC, blocks magic missiles.
Shield Of Faith Abjuration Cleric Aura grants +2 or higher deflection bonus.
Shillelagh Transmutation Druid Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Shocking Grasp Evocation Sorcerer, Wizard Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image Illusion (figment) Bard, Sorcerer, Wizard Creates minor illusion of your design.
Sleep Enchantment (compulsion) Bard, Sorcerer, Wizard Puts 4 HD of creatures into magical slumber.
Speak With Animals Divination Druid, Ranger You can communicate with animals.
Summon Monster I Conjuration (summoning) Bard, Cleric, Sorcerer, Wizard (Evil creatures only.) Summons extraplanar creature to fight for you.
Summon Nature’s Ally I Conjuration (summoning) Druid, Ranger Summons creature to fight for you.
True Strike Divination Sorcerer, Wizard +20 on your next attack roll.
Undetectable Alignment Abjuration Bard Conceals alignment for 24 hours.
Unseen Servant Conjuration (creation) Bard, Sorcerer, Wizard Invisible force obeys your commands.
Ventriloquism Illusion (figment) Bard, Sorcerer, Wizard Throws voice for 1 min./level.

Level 2 (90 spells)

Spell School Classes Description
Acid Arrow Conjuration (creation) Sorcerer, Wizard Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Aid Enchantment (compulsion) Cleric +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon Transmutation Cleric Weapon becomes good, evil, lawful, or chaotic.
Alter Self Transmutation (polymorph) Bard, Sorcerer, Wizard Assume form of a Small or Medium humanoid.
Animal Trance Enchantment (compulsion) Bard, Druid Fascinates 2d6 HD of animals.
Arcane Lock Abjuration Sorcerer, Wizard Magically locks a portal or chest.
Augury Divination Cleric Learns whether an action will be good or bad.
Barkskin Transmutation Druid, Ranger Grants +2 (or higher) enhancement to natural armor.
Bear’s Endurance Transmutation Cleric, Druid, Ranger, Sorcerer, Wizard Subject gains +4 to Con for 1 min./level.
Blindness/Deafness Necromancy Bard, Sorcerer, Wizard Makes subject blind or deaf.
Blur Illusion (glamer) Bard, Sorcerer, Wizard Attacks miss subject 20% of the time.
Bull’s Strength Transmutation Cleric, Druid, Paladin, Sorcerer, Wizard Subject gains +4 to Str for 1 min./level.
Calm Emotions Enchantment (compulsion) Bard, Cleric Calms creatures, negating emotion effects.
Cat’s Grace Transmutation Bard, Druid, Ranger, Sorcerer, Wizard Subject gains +4 to Dex for 1 min./level.
Chill Metal Transmutation Druid Cold metal damages those who touch it.
Command Undead Necromancy Sorcerer, Wizard Undead creature obeys your commands.
Consecrate Evocation Cleric Fills area with positive energy, weakening undead.
Continual Flame Evocation Sorcerer, Wizard Makes a permanent, heatless light.
Cure Moderate Wounds Conjuration (healing) Bard, Cleric Cures 2d8 damage +1/level (max. +10).
Darkness Evocation Bard, Cleric, Sorcerer, Wizard 20-ft. radius of supernatural shadow.
Darkvision Transmutation Sorcerer, Wizard See 60 ft. in total darkness.
Desecrate Evocation Cleric Fills area with negative energy; aids undead.
Detect Thoughts Divination Bard, Sorcerer, Wizard Allows “listening” to surface thoughts.
Eagle’s Splendor Transmutation Bard, Cleric, Paladin, Sorcerer, Wizard Subject gains +4 to Cha for 1 min./level.
Enthrall Enchantment (charm) Bard, Cleric Captivates all within 100 ft. + 10 ft./level.
False Life Necromancy Sorcerer, Wizard Gain 1d10 temporary hp + 1/level (max +10).
Find Traps Divination Cleric Notice traps as a rogue does.
Fire Trap Abjuration Druid Opened object deals 1d4 damage +1/level.
Flame Blade Evocation Druid Touch attack deals 1d8 + 1/two levels damage.
Flaming Sphere Evocation Druid, Sorcerer, Wizard Ball of fire deals 3d6 fire damage.
Fog Cloud Conjuration (creation) Druid, Sorcerer, Wizard Fog obscures vision.
Fox’s Cunning Transmutation Bard, Sorcerer, Wizard Subject gains +4 to Int for 1 min./level.
Gentle Repose Necromancy Cleric Preserves one corpse.
Ghoul Touch Necromancy Sorcerer, Wizard Paralyzes one subject, which exudes stench that makes those nearby sickened.
Glitterdust Conjuration (creation) Bard, Sorcerer, Wizard Blinds targets, outlines invisible things.
Gust Of Wind Evocation Druid, Sorcerer, Wizard Blast of wind blows away or knocks down creatures.
Haste Transmutation Summoner One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heat Metal Transmutation Druid Makes metal so hot it damages those who touch it.
Heroism Enchantment (compulsion) Bard Gives +2 bonus on attack rolls, saves, skill checks.
Hold Animal Enchantment (compulsion) Druid, Ranger Paralyzes one animal for 1 round/level.
Hold Person Enchantment (compulsion) Bard, Cleric Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern Illusion (pattern) Bard, Sorcerer, Wizard Fascinates 2d4 + level HD of creatures.
Inflict Moderate Wounds Necromancy Cleric Touch attack, 2d8 damage +1/level (max +10).
Invisibility Illusion (glamer) Bard, Sorcerer, Wizard Subject is invisible for 1 min./level or until it attacks.
Knock Transmutation Sorcerer, Wizard Opens locked or magically sealed door.
Levitate Transmutation Sorcerer, Wizard Subject moves up and down at your direction.
Locate Object Divination Bard, Sorcerer, Wizard Senses direction toward object (specific or type).
Make Whole Transmutation Cleric, Sorcerer, Wizard Repairs an object.
Minor Image Illusion (figment) Bard, Sorcerer, Wizard As silent image, plus some sound.
Mirror Image Illusion (figment) Bard, Sorcerer, Wizard Creates decoy duplicates of you.
Misdirection Illusion (glamer) Bard, Sorcerer, Wizard Misleads divinations for 1 creature or object.
Owl’s Wisdom Transmutation Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard Subject gains +4 to Wis for 1 min./level.
Phantom Steed Conjuration (creation) Summoner Magic horse appears for 1 hour/level.
Phantom Trap Illusion (glamer) Sorcerer, Wizard Makes item seem trapped.
Protection From Arrows Abjuration Sorcerer, Wizard Subject gains DR 10/magic against ranged attacks.
Protection From Energy Abjuration Ranger Absorbs 12 points/level of damage from one kind of energy.
Pyrotechnics Transmutation Bard, Sorcerer, Wizard Turns fire into light or thick smoke.
Rage Enchantment (compulsion) Bard Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Reduce Animal Transmutation Druid Shrinks one willing animal.
Remove Paralysis Conjuration (healing) Cleric, Paladin Frees one or more creatures from paralysis or slow effect.
Rope Trick Transmutation Sorcerer, Wizard As many as eight creatures hide in extradimensional space.
Scare Necromancy Bard, Sorcerer, Wizard Frightens creature of less than 6 HD.
Scorching Ray Evocation Sorcerer, Wizard Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
See Invisibility Divination Sorcerer, Wizard Reveals invisible creatures or objects.
Shatter Evocation Bard, Cleric, Sorcerer, Wizard Sonic energy damages objects or creatures composed of crystal.
Shield Other Abjuration Cleric, Paladin You take half of subject’s damage.
Silence Illusion (glamer) Bard, Cleric Negates sound in 20-ft. radius.
Slow Transmutation Summoner One subject/level takes only one action/round, -1 to AC, Reflex saves, and at…
Snare Transmutation Ranger Creates a magic booby trap.
Soften Earth And Stone Transmutation Druid Turns stone to clay, or dirt to sand or mud.
Sound Burst Evocation Bard, Cleric Deals 1d8 sonic damage to subjects; may stun them.
Speak With Plants Divination Ranger You can talk to plants and plant creatures.
Spectral Hand Necromancy Sorcerer, Wizard Creates disembodied glowing hand to deliver touch attacks.
Spider Climb Transmutation Druid, Sorcerer, Wizard Grants ability to walk on walls and ceilings.
Spike Growth Transmutation Ranger Creatures in area take 1d4 damage, may be slowed.
Spiritual Weapon Evocation Cleric Magic weapon attacks on its own.
Status Divination Cleric Monitors condition, position of allies.
Suggestion Enchantment (compulsion) Bard Compels a subject to follow stated course of action.
Summon Monster II Conjuration (summoning) Bard, Cleric, Sorcerer, Wizard Summons elemental creature.
Summon Nature’s Ally II Conjuration (summoning) Druid, Ranger Summons creature to fight for you.
Summon Swarm Conjuration (summoning) Bard, Druid, Sorcerer, Wizard Summons swarm of bats, rats, or spiders.
Tongues Divination Bard Speak and understand any language.
Touch Of Idiocy Enchantment (compulsion) Sorcerer, Wizard Subject takes 1d6 penalty to Int, Wis, and Cha.
Tree Shape Transmutation Druid You look exactly like a tree for 1 hour/level.
Warp Wood Transmutation Druid Bends wood.
Web Conjuration (creation) Sorcerer, Wizard Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and i…
Whispering Wind Transmutation Bard, Sorcerer, Wizard Sends a short message 1 mile/level.
Wind Wall Evocation Ranger Deflects arrows, smaller creatures, gasses.
Wood Shape Transmutation Druid Reshapes wooden objects to suit you.
Zone Of Truth Enchantment (compulsion) Cleric, Paladin Subjects within range cannot lie.

Level 3 (90 spells)

Spell School Classes Description
Animate Dead Necromancy Cleric Creates undead skeletons and zombies.
Arcane Sight Divination Sorcerer, Wizard Magical auras become visible to you.
Beast Shape I Transmutation (polymorph) Sorcerer, Wizard You take the form and some of the powers of a Small or Medium animal.
Bestow Curse Necromancy Cleric -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance …
Black Tentacles Conjuration (creation) Summoner Tentacles grapple all creatures within a 20-ft. spread.
Blink Transmutation Bard, Sorcerer, Wizard You randomly vanish and reappear for 1 round per level.
Call Lightning Evocation Druid Calls down lightning bolts (3d6 per bolt) from sky.
Charm Monster Enchantment (charm) Bard Makes monster believe it is your ally.
Clairaudience/Clairvoyance Divination (scrying) Bard, Sorcerer, Wizard Hear or see at a distance for 1 min./level.
Command Plants Transmutation Ranger Sway the actions of plant creatures.
Confusion Enchantment (compulsion) Bard Subjects behave oddly for 1 round/level.
Contagion Necromancy Cleric, Druid Infects subject with chosen disease.
Create Food And Water Conjuration (creation) Cleric Feeds three humans (or one horse)/level.
Crushing Despair Enchantment (compulsion) Bard Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds Conjuration (healing) Bard, Cleric Cures 3d8 damage + 1/level (max +15).
Daylight Evocation Bard, Cleric, Druid, Paladin, Sorcerer, Wizard 60-ft. radius of bright light.
Deep Slumber Enchantment (compulsion) Bard, Sorcerer, Wizard Puts 10 HD of creatures to sleep.
Deeper Darkness Evocation Cleric Object sheds shadows in 60-ft. radius.
Dimension Door Conjuration (teleportation) Summoner Teleports you a short distance.
Dimensional Anchor Abjuration Inquisitor, Summoner Bars extradimensional movement.
Diminish Plants Transmutation Druid, Ranger Reduces size or blights growth of normal plants.
Discern Lies Divination Paladin Reveals deliberate falsehoods.
Dispel Magic Abjuration Bard, Cleric, Paladin, Sorcerer, Wizard Cancels one magical spell or effect.
Displacement Illusion (glamer) Bard, Sorcerer, Wizard Attacks miss subject 50% of the time.
Dominate Animal Enchantment (compulsion) Druid One animal obeys your silent mental commands and orders.
Enlarge Person, Mass Transmutation Summoner 1 humanoid creature/level doubles in size.
Explosive Runes Abjuration Sorcerer, Wizard Deals 6d6 damage when read.
Fear Necromancy Bard Subjects within cone flee for 1 round/level.
Fire Shield Evocation Summoner Creatures attacking you take fire damage; you’re protected from heat or cold.
Fireball Evocation Sorcerer, Wizard 1d6 fire damage per level, 20-ft. radius.
Flame Arrow Transmutation Sorcerer, Wizard Arrows deal +1d6 fire damage.
Fly Transmutation Sorcerer, Wizard Subject flies at a speed of 60 ft.
Gaseous Form Transmutation Bard, Sorcerer, Wizard Become insubstantial and fly slowly.
Geas, Lesser Enchantment (compulsion) Bard Commands subject of 7 HD or less.
Glibness Transmutation Bard You gain +20 bonus on Bluff checks, and your lies can escape magical discernm…
Glyph Of Warding Abjuration Cleric Inscription harms those who pass it.
Good Hope Enchantment (compulsion) Bard Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Halt Undead Necromancy Sorcerer, Wizard Immobilizes undead for 1 round/level.
Heal Mount Conjuration (healing) Paladin As heal on horse or other special mount.
Helping Hand Evocation Cleric Ghostly hand leads subject to you.
Illusory Script Illusion (phantasm) Bard, Sorcerer, Wizard Only select creatures can read text.
Inflict Serious Wounds Necromancy Cleric Touch attack, 3d8 damage +1/level (max +15).
Invisibility Purge Evocation Cleric Dispels invisibility within 5 ft./level.
Invisibility Sphere Illusion (glamer) Bard, Sorcerer, Wizard Makes everyone within 10 ft. invisible.
Invisibility, Greater Illusion (glamer) Summoner As invisibility, but subject can attack and stay invisible.
Keen Edge Transmutation Sorcerer, Wizard Doubles normal weapon’s threat range.
Lightning Bolt Evocation Sorcerer, Wizard Electricity deals 1d6/level damage.
Locate Creature Divination Summoner Indicates direction to familiar creature.
Magic Circle Against Chaos Abjuration Cleric, Paladin, Sorcerer, Wizard As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle Against Evil Abjuration Cleric, Paladin, Sorcerer, Wizard As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle Against Good Abjuration Cleric, Sorcerer, Wizard As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle Against Law Abjuration Cleric, Sorcerer, Wizard As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, Greater Transmutation Druid, Ranger One natural weapon gets + 1/four levels (max. +5).
Magic Vestment Transmutation Cleric Armor or shield gains +1 enhancement per four levels.
Magic Weapon, Greater Transmutation Paladin, Sorcerer, Wizard Weapon gains +1 bonus/four levels (max +5).
Major Image Illusion (figment) Bard, Sorcerer, Wizard As silent image, plus sound, smell and thermal effects.
Meld Into Stone Transmutation Cleric, Druid You and your gear merge with stone.
Minor Creation Conjuration (creation) Summoner Creates one cloth or wood object.
Neutralize Poison Conjuration (healing) Druid, Ranger Immunizes subject against poison, detoxifies venom in or on subject.
Nondetection Abjuration Sorcerer, Wizard Hides subject from divination, scrying.
Plant Growth Transmutation Druid, Ranger Grows vegetation, improves crops.
Poison Necromancy Druid Touch deals 1d3 Con damage 1/round for 6 rounds.
Prayer Enchantment (compulsion) Cleric, Paladin Allies get +1 bonus on most rolls, enemies -1 penalty.
Quench Transmutation Druid Extinguishes fires.
Ray Of Exhaustion Necromancy Sorcerer, Wizard Ray makes subject exhausted.
Reduce Person, Mass Transmutation Summoner As reduce person, but affects 1 humanoid creature/level.
Remove Blindness/Deafness Conjuration (healing) Cleric, Paladin Cures normal or magical blindness or deafness.
Remove Curse Abjuration Bard, Cleric, Paladin Frees object or person from curse.
Remove Disease Conjuration (healing) Cleric, Druid, Ranger Cures all diseases affecting subject.
Repel Vermin Abjuration Ranger Insects, spiders, and other vermin stay 10 ft. away.
Scrying Divination (scrying) Bard Spies on subject from a distance.
Sculpt Sound Transmutation Bard Creates new sounds or changes existing ones into new sounds.
Searing Light Evocation Cleric Ray deals 1d8/two levels damage (more against undead).
Secret Page Transmutation Bard, Sorcerer, Wizard Changes one page to hide its real content.
Sepia Snake Sigil Conjuration (creation) Bard, Sorcerer, Wizard Creates text symbol that immobilizes reader.
Shrink Item Transmutation Sorcerer, Wizard Object shrinks to one-sixteenth size.
Sleet Storm Conjuration (creation) Druid, Sorcerer, Wizard Hampers vision and movement.
Speak With Dead Necromancy Cleric Corpse answers one question/two levels.
Stinking Cloud Conjuration (creation) Sorcerer, Wizard Nauseating vapors, 1 round/level.
Stone Shape Transmutation Cleric, Druid Sculpts stone into any shape.
Stoneskin Abjuration Summoner Grants DR 10/adamantine.
Summon Monster III Conjuration (summoning) Bard, Cleric, Sorcerer, Wizard (Evil creatures only.) Summons extraplanar creature to fight for you.
Summon Monster IV Conjuration (summoning) Summoner Summons elemental creature to fight for you.
Summon Nature’s Ally III Conjuration (summoning) Druid, Ranger Summons creature to fight for you.
Tiny Hut Evocation Bard, Sorcerer, Wizard Creates shelter for 10 creatures.
Vampiric Touch Necromancy Sorcerer, Wizard Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Wall Of Fire Evocation Summoner 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 da…
Wall Of Ice Evocation Summoner Ice plane creates wall or hemisphere creates dome.
Water Breathing Transmutation Cleric, Druid, Sorcerer, Wizard Subjects can breathe underwater.
Water Walk Transmutation Cleric, Ranger Subject treads on water as if solid.

Level 4 (77 spells)

Spell School Classes Description
Air Walk Transmutation Cleric, Druid Subject treads on air as if solid (climb or descend at 45-degree angle).
Animal Growth Transmutation Ranger One animal doubles in size.
Antiplant Shell Abjuration Druid Keeps animated plants at bay.
Arcane Eye Divination (scrying) Sorcerer, Wizard Invisible floating eye moves 30 ft./round.
Baleful Polymorph Transmutation (polymorph) Summoner Turns subject into harmless animal.
Bear’s Endurance, Mass Transmutation Summoner As bear’s endurance, affects one subject/level.
Beast Shape II Transmutation (polymorph) Sorcerer, Wizard You take the form and some of the powers of a Tiny or Large animal.
Blight Necromancy Druid Withers one plant or deals 1d6/level damage to plant creature.
Break Enchantment Abjuration Bard, Paladin Frees subjects from enchantments, transmutations, and curses.
Bull’s Strength, Mass Transmutation Summoner As bull’s strength, affects 1 subject per level.
Cat’s Grace, Mass Transmutation Summoner As cat’s grace, affects 1 subject/level.
Chaos Hammer Evocation Cleric Harms and slows lawful creatures (1d8 damage/2 levels).
Commune With Nature Divination Ranger Learn about terrain for 1 mile/level.
Contact Other Plane Divination Summoner Lets you ask question of extraplanar entity.
Control Water Transmutation Cleric, Druid Raises or lowers bodies of water.
Cure Critical Wounds Conjuration (healing) Bard, Cleric Cures 4d8 damage + 1/level (max +20).
Death Ward Necromancy Cleric, Paladin Grants bonuses against death spells and negative energy.
Detect Scrying Divination Bard, Sorcerer, Wizard Alerts you to magical eavesdropping
Dismissal Abjuration Cleric Forces a creature to return to its native plane.
Dispel Chaos Abjuration Paladin +4 bonus against attacks by chaotic creatures.
Dispel Evil Abjuration Paladin +4 bonus against attacks by evil creatures.
Dispel Good Abjuration Antipaladin +4 against attacks by good creatures.
Dispel Law Abjuration Antipaladin +4 against attacks by lawful creatures.
Divination Divination Cleric Provides useful advice for specific proposed actions.
Divine Power Evocation Cleric You gain attack bonuses and 1 hp/level.
Dominate Person Enchantment (compulsion) Bard Controls humanoid telepathically.
Eagle’s Splendor, Mass Transmutation Summoner As eagle’s splendor, 1 subject/level.
Elemental Body I Transmutation (polymorph) Sorcerer, Wizard Turns you into a Small elemental.
Enervation Necromancy Sorcerer, Wizard Subject gains 1d4 negative levels.
Flame Strike Evocation Druid Smites foes with divine fire (1d6/level damage).
Fox’s Cunning, Mass Transmutation Summoner As fox’s cunning, affects 1 subject/ level.
Freedom Of Movement Abjuration Bard, Cleric, Druid, Ranger Subject moves normally despite impediments to movement.
Giant Vermin Transmutation Cleric, Druid Turns centipedes, scorpions, or spiders into giant vermin.
Globe Of Invulnerability, Lesser Abjuration Sorcerer, Wizard Stops 1st- through 3rd-level spell effects.
Hallucinatory Terrain Illusion (glamer) Bard, Sorcerer, Wizard Makes one type of terrain appear like another (field as forest, or the like).
Hold Monster Enchantment (compulsion) Bard As hold person, but any creature.
Holy Smite Evocation Cleric Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Holy Sword Evocation Paladin Weapon becomes +5, deals +2d6 damage against evil.
Ice Storm Evocation Druid, Sorcerer, Wizard Hail deals 5d6 damage in area 40 ft. across.
Illusory Wall Illusion (figment) Sorcerer, Wizard Wall, floor, or ceiling looks real, but anything can pass through.
Imbue With Spell Ability Evocation Cleric Transfer spells to subject.
Inflict Critical Wounds Necromancy Cleric Touch attack, 4d8 damage + 1/level (max +20).
Insect Plague Conjuration (summoning) Summoner Wasp swarms attack creatures.
Legend Lore Divination Bard Lets you learn tales about a person, place, or thing.
Mage’s Faithful Hound Conjuration (creation) Summoner Phantom dog can guard a location and attack intruders.
Magic Jar Necromancy Summoner Enables possession of another creature.
Major Creation Conjuration (creation) Summoner As minor creation, plus stone and metal.
Mark Of Justice Necromancy Paladin Designates action that triggers curse on subject.
Mnemonic Enhancer Transmutation Sorcerer, Wizard Wizard only. Prepare extra spells or retain one just cast.
Modify Memory Enchantment (compulsion) Bard Changes 5 minutes of subject’s memories.
Order’s Wrath Evocation Cleric Harms and dazes chaotic creatures (1d8 damage/2 levels).
Overland Flight Transmutation Summoner You fly at a speed of 40 ft. and can hustle over long distances.
Owl’s Wisdom, Mass Transmutation Summoner As owl’s wisdom, affects 1 subject/level.
Phantasmal Killer Illusion (phantasm) Sorcerer, Wizard Fearsome illusion kills subject or deals 3d6 damage.
Planar Ally, Lesser Conjuration (calling) Cleric Exchange services with a 6 HD extraplanar creature.
Planar Binding, Lesser Conjuration (calling) Summoner Traps elemental creature of 6 HD or less until it performs a task.
Polymorph Transmutation (polymorph) Adept Gives one willing subject a new form.
Rainbow Pattern Illusion (pattern) Bard, Sorcerer, Wizard Lights fascinate 24 HD of creatures.
Reincarnate Transmutation Druid Brings dead subject back in a random body.
Resilient Sphere Evocation Sorcerer, Wizard Force globe protects but traps one subject.
Restoration Conjuration (healing) Cleric, Paladin Restores level and ability score drains.
Rusting Grasp Transmutation Druid Your touch corrodes iron and alloys.
Secure Shelter Conjuration (creation) Bard, Sorcerer, Wizard Creates sturdy cottage.
Sending Evocation Cleric Delivers short message anywhere, instantly.
Shadow Conjuration Illusion (shadow) Bard, Sorcerer, Wizard Mimics conjuration below 4th level, but only 20% real.
Shout Evocation Bard, Sorcerer, Wizard Deafens all within cone, 5d6 sonic damage.
Slay Living Necromancy Antipaladin Touch attack deals 12d6 +1 per level.
Solid Fog Conjuration (creation) Sorcerer, Wizard Blocks vision and slows movement.
Spell Immunity Abjuration Cleric Subject is immune to one spell per 4 levels.
Spike Stones Transmutation Druid Creatures in area take 1d8 damage, may also be slowed.
Summon Monster V Conjuration (summoning) Summoner Summons elemental creature to fight for you.
Summon Nature’s Ally IV Conjuration (summoning) Druid, Ranger Summons creature to fight for you.
Teleport Conjuration (teleportation) Summoner Instantly transports you as far as 100 miles per level.
Tree Stride Conjuration (teleportation) Ranger Step from one tree to another far away.
Unholy Blight Evocation Cleric Harms and sickens good creatures (1d8 damage/2 levels).
Wall Of Stone Conjuration (creation) Summoner Creates a stone wall that can be shaped.
Zone Of Silence Illusion (glamer) Bard Keeps eavesdroppers from overhearing you.

Level 5 (68 spells)

Spell School Classes Description
Atonement Abjuration Cleric, Druid Removes burden of misdeeds from subject.
Awaken Transmutation Druid Animal or tree gains human intellect.
Banishment Abjuration Inquisitor, Summoner Banishes 2 HD/level of extraplanar creatures.
Beast Shape III Transmutation (polymorph) Sorcerer, Wizard You take the form of a Diminutive or Huge animal, or Small or Medium magical …
Breath Of Life Conjuration (healing) Cleric Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Call Lightning Storm Evocation Druid As call lightning, but 5d6 damage per bolt.
Cloudkill Conjuration (creation) Sorcerer, Wizard Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Command, Greater Enchantment (compulsion) Cleric As command, but affects one subject/level.
Commune Divination Cleric Deity answers one yes-or-no question/level.
Cone Of Cold Evocation Sorcerer, Wizard 1d6/level cold damage.
Control Winds Transmutation Druid Changes wind direction and speed.
Creeping Doom Conjuration (summoning) Summoner Swarms of centipedes attack at your command.
Cure Light Wounds, Mass Conjuration (healing) Bard, Cleric Cures 1d8 damage + 1/level, affects 1 subject/level.
Dispel Magic, Greater Abjuration Bard As dispel magic, but with multiple targets.
Disrupting Weapon Transmutation Cleric Melee weapon destroys undead.
Dream Illusion (phantasm) Bard, Sorcerer, Wizard Sends message to anyone sleeping.
Elemental Body II Transmutation (polymorph) Sorcerer, Wizard You become a Medium elemental.
Ethereal Jaunt Transmutation Summoner You become ethereal for 1 round/level.
Fabricate Transmutation Sorcerer, Wizard Transforms raw materials into finished items.
False Vision Illusion (glamer) Bard, Sorcerer, Wizard Fools scrying with an illusion.
Feeblemind Enchantment (compulsion) Sorcerer, Wizard Subject’s Int and Cha drop to 1.
Geas/Quest Enchantment (compulsion) Inquisitor As lesser geas, but affects any creature.
Hallow Evocation Cleric, Druid Designates location as holy.
Heal Conjuration (healing) Adept Cures 10 points/level damage, all diseases and mental conditions.
Heroism, Greater Enchantment (compulsion) Bard Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; tempor…
Inflict Light Wounds, Mass Necromancy Cleric Deals 1d8 damage + 1/level, affects 1 subject/level.
Interposing Hand Evocation Sorcerer, Wizard Hand provides cover against 1 opponent.
Invisibility, Mass Illusion (glamer) Summoner As invisibility, but affects all in range.
Mage’s Private Sanctum Abjuration Sorcerer, Wizard Prevents anyone from viewing or scrying an area for 24 hours.
Mind Fog Enchantment (compulsion) Bard, Sorcerer, Wizard Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana Illusion (glamer) Bard, Sorcerer, Wizard As hallucinatory terrain, plus structures.
Mislead Illusion (figment, glamer) Bard Turns you invisible and creates illusory double.
Nightmare Illusion (phantasm) Bard, Sorcerer, Wizard Sends vision dealing 1d10 damage, fatigue.
Passwall Transmutation Sorcerer, Wizard Creates passage through wood or stone wall.
Permanency Universal Sorcerer, Wizard Makes certain spells permanent.
Persistent Image Illusion (figment) Bard, Sorcerer, Wizard As major image, but with no concentration required.
Planar Binding Conjuration (calling) Summoner As lesser planar binding, but up to 12 HD.
Plane Shift Conjuration (teleportation) Cleric As many as eight subjects travel to another plane.
Plant Shape I Transmutation (polymorph) Sorcerer, Wizard Turns you into a Small or Medium plant.
Prying Eyes Divination Sorcerer, Wizard 1d4 + 1/level floating eyes scout for you.
Raise Dead Conjuration (healing) Cleric Restores life to subject who died as long as one day/level ago.
Repulsion Abjuration Summoner Creatures can’t approach you.
Righteous Might Transmutation Cleric Your size increases, and you gain bonuses in combat.
Secret Chest Conjuration (summoning) Sorcerer, Wizard Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming Illusion (glamer) Bard, Sorcerer, Wizard Changes appearance of 1 person per 2 levels.
Sequester Abjuration Summoner Subject is invisible to sight and scrying; renders creature comatose.
Shadow Evocation Illusion (shadow) Bard, Sorcerer, Wizard Mimics evocation below 5th level, but only 20% real.
Shadow Walk Illusion (shadow) Bard Step into shadow to travel rapidly.
Simulacrum Illusion (shadow) Summoner Creates partially real double of a creature.
Song Of Discord Enchantment (compulsion) Bard Forces targets to attack each other.
Spell Resistance Abjuration Cleric Subject gains SR 12 + level.
Spell Turning Abjuration Summoner Reflect 1d4+6 spell levels back at caster.
Suggestion, Mass Enchantment (compulsion) Bard As suggestion, affects 1 subject/level.
Summon Monster VII Conjuration (summoning) Summoner Summons elemental creature to fight for you.
Summon Nature’s Ally V Conjuration (summoning) Druid Summons creature to fight.
Symbol Of Pain Necromancy Cleric, Sorcerer, Wizard Triggered rune wracks creatures with pain.
Symbol Of Sleep Enchantment (compulsion) Cleric, Sorcerer, Wizard Triggered rune puts nearby creatures into catatonic slumber.
Telekinesis Transmutation Sorcerer, Wizard Moves object, attacks creature, or hurls object or creature.
Telepathic Bond Divination Sorcerer, Wizard Link lets allies communicate.
Teleport, Greater Conjuration (teleportation) Summoner As teleport, but no range limit and no off-target arrival.
Transmute Mud To Rock Transmutation Druid, Sorcerer, Wizard Two 10-ft. cubes per level.
Transmute Rock To Mud Transmutation Druid, Sorcerer, Wizard Two 10-ft. cubes per level.
True Seeing Divination Cleric Lets you see all things as they really are.
Unhallow Evocation Cleric, Druid Designates location as unholy.
Wall Of Force Evocation Sorcerer, Wizard Wall is immune to damage.
Wall Of Iron Conjuration (creation) Summoner 30 hp/four levels; can topple onto foes.
Wall Of Thorns Conjuration (creation) Druid Thorns damage anyone who tries to pass.
Waves Of Fatigue Necromancy Sorcerer, Wizard Several targets become fatigued.

Level 6 (74 spells)

Spell School Classes Description
Acid Fog Conjuration (creation) Sorcerer, Wizard Fog deals acid damage.
Analyze Dweomer Divination Bard, Sorcerer, Wizard Reveals magical aspects of subject.
Animate Objects Transmutation Bard, Cleric Objects attack your foes.
Antilife Shell Abjuration Cleric, Druid 10-ft.-radius field hedges out living creatures.
Antimagic Field Abjuration Sorcerer, Wizard Negates magic within 10 ft.
Antipathy Enchantment (compulsion) Summoner Object or location affected by spell repels certain creatures.
Beast Shape IV Transmutation (polymorph) Sorcerer, Wizard You take the form of a Diminutive to Huge animal or a Tiny to Large magical b…
Binding Enchantment (compulsion) Summoner Utilizes an array of techniques to imprison a creature.
Blade Barrier Evocation Cleric Wall of blades deals 1d6/level damage.
Blasphemy Evocation Inquisitor Kills, paralyzes, weakens, or dazes nonevil subjects.
Chain Lightning Evocation Sorcerer, Wizard 1d6/level damage, 1 more bolt/level.
Charm Monster, Mass Enchantment (charm) Bard As charm monster, but all within 30 ft.
Circle Of Death Necromancy Sorcerer, Wizard Kills 1d4/level HD of creatures.
Contingency Evocation Sorcerer, Wizard Sets trigger condition for another spell.
Create Undead Necromancy Cleric, Sorcerer, Wizard Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Cure Moderate Wounds, Mass Conjuration (healing) Bard, Cleric Cures 2d8 damage + 1/level, affects 1 subject/level.
Dictum Evocation Inquisitor Kills, paralyzes, staggers, or deafens nonlawful targets.
Dimensional Lock Abjuration Summoner Teleportation and interplanar travel blocked for 1 day/level.
Discern Location Divination Summoner Reveals exact location of creature or object.
Disintegrate Transmutation Sorcerer, Wizard Reduces one creature or object to dust.
Dominate Monster Enchantment (compulsion) Summoner As dominate person, but any creature.
Elemental Body III Transmutation (polymorph) Sorcerer, Wizard Turns you into a Large elemental.
Eyebite Necromancy Bard, Sorcerer, Wizard Target becomes panicked, sickened, and comatose.
Find The Path Divination Bard, Cleric, Druid Shows most direct way to a location.
Fire Seeds Conjuration (creation) Druid Acorns and berries become grenades and bombs.
Flesh To Stone Transmutation Sorcerer, Wizard Turns subject creature into statue.
Forbiddance Abjuration Cleric Blocks planar travel, damages creatures of different alignment.
Forceful Hand Evocation Sorcerer, Wizard Hand pushes creatures away.
Form Of The Dragon I Transmutation (polymorph) Sorcerer, Wizard Turns you into a Medium dragon.
Freezing Sphere Evocation Sorcerer, Wizard Freezes water or deals cold damage.
Giant Form I Transmutation (polymorph) Alchemist Turns you into a Large giant.
Globe Of Invulnerability Abjuration Sorcerer, Wizard As lesser globe of invulnerability, plus 4th-level spell effects.
Glyph Of Warding, Greater Abjuration Cleric As glyph of warding, but up to 10d8 damage or 6th-level spell.
Guards And Wards Abjuration Sorcerer, Wizard Array of magic effects protect area.
Harm Necromancy Cleric Deals 10 points/level damage to target.
Heroes’ Feast Conjuration Bard, Cleric Food for one creature/level cures and grants combat bonuses.
Holy Word Evocation Inquisitor Kills, paralyzes, blinds, or deafens nongood subjects.
Incendiary Cloud Conjuration (creation) Summoner Deals 6d6 fire damage/round.
Inflict Moderate Wounds, Mass Necromancy Cleric Deals 2d8 damage + 1/level, affects 1 subject/level.
Ironwood Transmutation Druid Magic wood is as strong as steel.
Irresistible Dance Enchantment (compulsion) Bard Forces subject to dance.
Liveoak Transmutation Druid Oak becomes treant guardian.
Mage’s Lucubration Transmutation Sorcerer, Wizard Wizard only. Recalls spell of 5th level or lower.
Maze Conjuration (teleportation) Summoner Traps subject in extradimensional maze.
Move Earth Transmutation Druid, Sorcerer, Wizard Digs trenches and builds hills.
Permanent Image Illusion (figment) Bard, Sorcerer, Wizard Permanent illusion, includes sight, sound, smell, and thermal effects.
Planar Ally Conjuration (calling) Cleric As lesser planar ally, but up to 12 HD.
Planar Binding, Greater Conjuration (calling) Summoner As lesser planar binding, but up to 18 HD.
Plant Shape II Transmutation (polymorph) Sorcerer, Wizard Turns you into a Large plant creature.
Programmed Image Illusion (figment) Bard, Sorcerer, Wizard As major image, but triggered by event.
Project Image Illusion (shadow) Bard Illusory double can talk and cast spells.
Protection From Spells Abjuration Summoner Confers +8 resistance bonus.
Repel Wood Transmutation Druid Pushes away wooden objects.
Scrying, Greater Divination (scrying) Bard As scrying, but faster and longer.
Shout, Greater Evocation Bard Devastating yell deals 10d6 sonic damage; stuns creatures.
Spellstaff Transmutation Druid Stores one spell in wooden quarterstaff.
Statue Transmutation Alchemist Subject can become a statue at will.
Stone Tell Divination Druid Talk to natural or worked stone.
Stone To Flesh Transmutation Sorcerer, Wizard Restores petrified creature.
Summon Monster VI Conjuration (summoning) Bard, Cleric, Sorcerer, Wizard Summons elemental creature to fight for you.
Summon Monster VIII Conjuration (summoning) Summoner Summons elemental creature to fight for you.
Summon Nature’s Ally VI Conjuration (summoning) Druid Summons creature to fight.
Symbol Of Fear Necromancy Cleric, Sorcerer, Wizard Triggered rune panics nearby creatures.
Symbol Of Persuasion Enchantment (charm) Cleric, Sorcerer, Wizard Triggered rune charms creatures.
Sympathetic Vibration Evocation Bard Deals 2d10 damage/round to freestanding structure.
Sympathy Enchantment (compulsion) Summoner Object or location attracts certain creatures.
Teleportation Circle Conjuration (teleportation) Summoner Teleports creatures inside circle.
Transformation Transmutation Sorcerer, Wizard You gain combat bonuses.
Transport Via Plants Conjuration (teleportation) Druid Move instantly from one plant to another of the same kind.
Undeath To Death Necromancy Cleric, Sorcerer, Wizard Destroys 1d4/level HD of undead (max. 20d4).
Veil Illusion (glamer) Bard, Sorcerer, Wizard Changes appearance of a group of creatures.
Wind Walk Transmutation Cleric You and your allies turn vaporous and travel fast.
Word Of Chaos Evocation Inquisitor Kills, confuses, stuns, or deafens nonchaotic subjects.
Word Of Recall Conjuration (teleportation) Cleric Teleports you back to designated place.

Level 7 (40 spells)

Spell School Classes Description
Animate Plants Transmutation Druid One or more plants animate and fight for you.
Arcane Sight, Greater Divination Sorcerer, Wizard As arcane sight, but also reveals magic effects on creatures and objects.
Changestaff Transmutation Druid Your staff becomes a treant on command.
Control Undead Necromancy Sorcerer, Wizard Undead don’t attack you while under your command.
Control Weather Transmutation Cleric, Druid, Sorcerer, Wizard Changes weather in local area.
Cure Serious Wounds, Mass Conjuration (healing) Cleric Cures 3d8 damage + 1/level, affects 1 subject/level.
Delayed Blast Fireball Evocation Sorcerer, Wizard 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Destruction Necromancy Cleric Kills subject and destroys remains.
Elemental Body IV Transmutation (polymorph) Sorcerer, Wizard Turns you into a Huge elemental.
Finger Of Death Necromancy Sorcerer, Wizard Deals 10 damage/level to one subject.
Fire Storm Evocation Druid Deals 1d6/level fire damage.
Forcecage Evocation Sorcerer, Wizard Cube or cage of force imprisons all inside.
Form Of The Dragon II Transmutation (polymorph) Sorcerer, Wizard Turns you into a Large dragon.
Grasping Hand Evocation Sorcerer, Wizard Hand provides cover, pushes, or grapples.
Hold Person, Mass Enchantment (compulsion) Sorcerer, Wizard As hold person, but all within 30 ft.
Inflict Serious Wounds, Mass Necromancy Cleric Deals 3d8 damage + 1/level, affects 1 subject/level.
Insanity Enchantment (compulsion) Sorcerer, Wizard Subject suffers continuous confusion.
Instant Summons Conjuration (summoning) Sorcerer, Wizard Prepared object appears in your hand.
Limited Wish Universal Sorcerer, Wizard Alters reality (within limits).
Mage’s Magnificent Mansion Conjuration (creation) Sorcerer, Wizard Door leads to extradimensional mansion.
Mage’s Sword Evocation Sorcerer, Wizard Floating magic blade strikes opponents.
Phase Door Conjuration (creation) Sorcerer, Wizard Creates an invisible passage through a barrier.
Plant Shape III Transmutation (polymorph) Sorcerer, Wizard Turns you into a Huge plant.
Polymorph, Greater Transmutation (polymorph) Sorcerer, Wizard Gives one willing subject a new, more powerful form.
Power Word Blind Enchantment (compulsion) Sorcerer, Wizard Blinds creature with 200 hp or less.
Prismatic Spray Evocation Sorcerer, Wizard Rays hit subjects with variety of effects.
Refuge Conjuration (teleportation) Cleric Alters item to transport its possessor to your abode.
Regenerate Conjuration (healing) Cleric Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Restoration, Greater Conjuration (healing) Cleric As restoration, plus restores all levels and ability scores.
Resurrection Conjuration (healing) Cleric Fully restore dead subject.
Reverse Gravity Transmutation Sorcerer, Wizard Objects and creatures fall upward.
Shadow Conjuration, Greater Illusion (shadow) Sorcerer, Wizard As shadow conjuration, but up to 6th level and 60% real.
Summon Nature’s Ally VII Conjuration (summoning) Druid Summons creature to fight.
Sunbeam Evocation Druid Beam blinds and deals 4d6 damage.
Symbol Of Stunning Enchantment (compulsion) Cleric, Sorcerer, Wizard Triggered rune stuns creatures.
Symbol Of Weakness Necromancy Cleric, Sorcerer, Wizard Triggered rune weakens creatures.
Teleport Object Conjuration (teleportation) Sorcerer, Wizard As teleport, but affects a touched object.
Transmute Metal To Wood Transmutation Druid Metal within 40 ft. becomes wood.
Vision Divination Sorcerer, Wizard As legend lore, but quicker.
Waves Of Exhaustion Necromancy Sorcerer, Wizard Several targets become exhausted.

Level 8 (38 spells)

Spell School Classes Description
Animal Shapes Transmutation (polymorph) Druid One ally/level polymorphs into chosen animal.
Clenched Fist Evocation Sorcerer, Wizard Large hand provides cover, pushes, or attacks your foes.
Cloak Of Chaos Abjuration Cleric +4 to AC, +4 resistance, and SR 25 against lawful spells.
Clone Necromancy Sorcerer, Wizard Duplicate awakens when original dies.
Control Plants Transmutation Druid Controls actions of one or more plant creatures.
Create Greater Undead Necromancy Cleric, Sorcerer, Wizard Creates shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, Mass Conjuration (healing) Cleric Cures 4d8 damage + 1/level for many creatures.
Demand Enchantment (compulsion) Sorcerer, Wizard As sending, plus you can send suggestion.
Earthquake Evocation Cleric, Druid Intense tremor shakes 80-ft.-radius.
Form Of The Dragon III Transmutation (polymorph) Sorcerer, Wizard Turns you into a Huge dragon.
Giant Form II Transmutation (polymorph) Sorcerer, Wizard Turns you into a Huge giant.
Holy Aura Abjuration Cleric +4 to AC, +4 resistance, and SR 25 against evil spells.
Horrid Wilting Necromancy Sorcerer, Wizard Deals 1d6/level damage within 30 ft.
Inflict Critical Wounds, Mass Necromancy Cleric Deals 4d8 damage + 1/level, affects 1 subject/level.
Iron Body Transmutation Sorcerer, Wizard Your body becomes living iron.
Mind Blank Abjuration Sorcerer, Wizard Subject is protected from mental/emotional magic and scrying.
Moment Of Prescience Divination Sorcerer, Wizard You gain +1/level insight bonus on single attack roll, check, or save.
Planar Ally, Greater Conjuration (calling) Cleric As lesser planar ally, but up to 18 HD.
Polar Ray Evocation Sorcerer, Wizard Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity d…
Polymorph Any Object Transmutation (polymorph) Sorcerer, Wizard Changes a subject into anything else.
Power Word Stun Enchantment (compulsion) Sorcerer, Wizard Stuns creature with 150 hp or less.
Prismatic Wall Abjuration Sorcerer, Wizard Wall’s colors have array of effects.
Prying Eyes, Greater Divination Sorcerer, Wizard As prying eyes, but eyes have true seeing.
Repel Metal Or Stone Abjuration Druid Pushes away metal and stone.
Scintillating Pattern Illusion (pattern) Sorcerer, Wizard Twisting colors confuse, stun, or render unconscious.
Screen Illusion (glamer) Sorcerer, Wizard Illusion hides area from vision and scrying.
Shadow Evocation, Greater Illusion (shadow) Sorcerer, Wizard As shadow evocation, but up to 7th level and 60% real.
Shield Of Law Abjuration Cleric +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, Greater Abjuration Cleric As spell immunity, but up to 8th-level spells.
Summon Nature’s Ally VIII Conjuration (summoning) Druid Summons creature to fight.
Sunburst Evocation Druid, Sorcerer, Wizard Blinds all within 10 ft., deals 6d6 damage.
Symbol Of Death Necromancy Cleric, Sorcerer, Wizard Triggered rune kills nearby creatures.
Symbol Of Insanity Enchantment (compulsion) Cleric, Sorcerer, Wizard Triggered rune renders nearby creatures insane.
Telekinetic Sphere Evocation Sorcerer, Wizard As resilient sphere, but you move the sphere telekinetically.
Temporal Stasis Transmutation Sorcerer, Wizard Puts subject into suspended animation.
Trap The Soul Conjuration (summoning) Sorcerer, Wizard Imprisons subject within gem.
Unholy Aura Abjuration Cleric +4 to AC, +4 resistance, and SR 25 against good spells.
Whirlwind Evocation Druid Cyclone deals damage and can pick up creatures.

Level 9 (29 spells)

Spell School Classes Description
Astral Projection Necromancy Cleric, Sorcerer, Wizard Projects you and companions onto Astral Plane.
Crushing Hand Evocation Sorcerer, Wizard Large hand provides cover, pushes, or crushes your foes.
Elemental Swarm Conjuration (summoning) Druid Summons multiple elementals.
Energy Drain Necromancy Cleric, Sorcerer, Wizard Subject gains 2d4 negative levels.
Etherealness Transmutation Cleric, Sorcerer, Wizard Travel to Ethereal Plane with companions.
Foresight Divination Druid, Sorcerer, Wizard “Sixth sense” warns of impending danger.
Freedom Abjuration Sorcerer, Wizard Releases creature from imprisonment.
Gate Conjuration (creation, calling) Cleric, Sorcerer, Wizard Connects two planes for travel or summoning.
Heal, Mass Conjuration (healing) Cleric As heal, but affects 1 subject/level.
Hold Monster, Mass Enchantment (compulsion) Sorcerer, Wizard As hold monster, but all within 30 ft.
Implosion Evocation Cleric Inflict 10 damage/level to one creature/round.
Imprisonment Abjuration Sorcerer, Wizard Entombs subject beneath the earth.
Mage’s Disjunction Abjuration Sorcerer, Wizard Dispels magic, disenchants magic items.
Meteor Swarm Evocation Sorcerer, Wizard Four meteors each deal 6d6 fire damage.
Miracle Evocation Cleric Requests a deity’s intercession.
Power Word Kill Enchantment (compulsion) Sorcerer, Wizard Kills one creature with 100 hp or less.
Prismatic Sphere Abjuration Sorcerer, Wizard As prismatic wall, but surrounds on all sides.
Shades Illusion (shadow) Sorcerer, Wizard As shadow conjuration, but up to 8th level and 80% real.
Shambler Conjuration (creation) Druid Creates 1d4+2 shambling mounds to fight for you.
Shapechange Transmutation (polymorph) Druid, Sorcerer, Wizard Transforms you into certain creatures, and lets you change forms once per round.
Soul Bind Necromancy Cleric, Sorcerer, Wizard Traps newly dead soul to prevent resurrection.
Storm Of Vengeance Conjuration (summoning) Cleric, Druid Storm rains acid, lightning, and hail.
Summon Monster IX Conjuration (summoning) Cleric, Sorcerer, Wizard Summons extraplanar creature to fight for you.
Summon Nature’s Ally IX Conjuration (summoning) Druid Summons creature to fight.
Time Stop Transmutation Sorcerer, Wizard You act freely for 1d4+1 rounds.
True Resurrection Conjuration (healing) Cleric As resurrection, plus remains aren’t needed.
Wail Of The Banshee Necromancy Sorcerer, Wizard Deals 10 damage/level to 1 creature/level.
Weird Illusion (phantasm) Sorcerer, Wizard As phantasmal killer, but affects all within 30 ft.
Wish Universal Sorcerer, Wizard As limited wish, but with fewer limits.