Spells
All 623 core spells from the Pathfinder Roleplaying Game Core Rulebook, organized by spell level. Classes listed are those that can cast the spell at the indicated level.
Cantrips/Orisons (28 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Acid Splash | Conjuration (creation) | Sorcerer, Wizard | Orb deals 1d3 acid damage. |
| Arcane Mark | Universal | Sorcerer, Wizard | Inscribes a personal rune on an object or creature (visible or invisible). |
| Bleed | Necromancy | Cleric, Sorcerer, Wizard | Cause a stabilized creature to resume dying. |
| Create Water | Conjuration (creation) | Cleric, Druid | Creates 2 gallons/level of pure water. |
| Dancing Lights | Evocation | Bard, Sorcerer, Wizard | Creates torches or other lights. |
| Daze | Enchantment (compulsion) | Bard, Sorcerer, Wizard | A single humanoid creature with 4 HD or less loses its next action. |
| Detect Magic | Divination | Bard, Cleric, Druid, Sorcerer, Wizard | Detects all spells and magic items within 60 ft. |
| Detect Poison | Divination | Cleric, Druid, Sorcerer, Wizard | Detects poison in a creature or object. |
| Disrupt Undead | Necromancy | Sorcerer, Wizard | Deals 1d6 damage to one undead. |
| Flare | Evocation | Bard, Druid, Sorcerer, Wizard | Dazzles one creature (-1 on attack rolls). |
| Ghost Sound | Illusion (figment) | Bard, Sorcerer, Wizard | Figment sounds. |
| Guidance | Divination | Cleric, Druid | +1 on one attack roll, saving throw, or skill check. |
| Know Direction | Divination | Bard, Druid | You discern north. |
| Light | Evocation | Bard, Cleric, Druid, Sorcerer, Wizard | Object shines like a torch. |
| Lullaby | Enchantment (compulsion) | Bard | Makes subject drowsy: -5 on Perception checks, -2 on Will saves against sleep. |
| Mage Hand | Transmutation | Bard, Sorcerer, Wizard | 5-pound telekinesis. |
| Mending | Transmutation | Bard, Cleric, Druid, Sorcerer, Wizard | Makes minor repairs on an object. |
| Message | Transmutation | Bard, Sorcerer, Wizard | Whisper conversation at distance. |
| Open/Close | Transmutation | Bard, Sorcerer, Wizard | Opens or closes small or light things. |
| Prestidigitation | Universal | Bard, Sorcerer, Wizard | Performs minor tricks. |
| Purify Food And Drink | Transmutation | Cleric, Druid | Purifies 1 cu. ft./level of food or water. |
| Ray Of Frost | Evocation | Sorcerer, Wizard | Ray deals 1d3 cold damage. |
| Read Magic | Divination | Bard, Cleric, Druid, Sorcerer, Wizard | Read scrolls and spellbooks. |
| Resistance | Abjuration | Bard, Cleric, Druid, Sorcerer, Wizard | Subject gains +1 on saving throws. |
| Stabilize | Conjuration (healing) | Cleric, Druid | Cause a dying creature to stabilize. |
| Summon Instrument | Conjuration (summoning) | Bard | Summons one musical instrument. |
| Touch Of Fatigue | Necromancy | Sorcerer, Wizard | Touch attack fatigues target. |
| Virtue | Transmutation | Cleric, Druid | Subject gains 1 temporary hp. |
Level 1 (89 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Alarm | Abjuration | Bard, Ranger, Sorcerer, Wizard | Wards an area for 2 hours/level. |
| Animal Messenger | Enchantment (compulsion) | Ranger | Sends a Tiny animal to a specific place. |
| Animate Rope | Transmutation | Bard, Sorcerer, Wizard | Makes a rope move at your command. |
| Bane | Enchantment (compulsion) | Cleric | Enemies take -1 on attack rolls and saves vs. fear. |
| Bless | Enchantment (compulsion) | Cleric, Paladin | Allies gain +1 on attack rolls and saves against fear. |
| Bless Water | Transmutation | Cleric, Paladin | Makes holy water. |
| Bless Weapon | Transmutation | Paladin | Weapon strikes true against evil foes. |
| Burning Hands | Evocation | Sorcerer, Wizard | 1d4/level fire damage (max 5d4). |
| Calm Animals | Enchantment (compulsion) | Druid, Ranger | Calms 2d4 + level HD of animals. |
| Cause Fear | Necromancy | Bard, Cleric, Sorcerer, Wizard | A creature of 5 HD or less flees for 1d4 rounds. |
| Charm Animal | Enchantment (charm) | Druid, Ranger | Makes one animal your friend. |
| Charm Person | Enchantment (charm) | Bard, Sorcerer, Wizard | Makes one person your friend. |
| Chill Touch | Necromancy | Sorcerer, Wizard | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Color Spray | Illusion (pattern) | Sorcerer, Wizard | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Command | Enchantment (compulsion) | Cleric | One subject obeys a command for 1 round. |
| Comprehend Languages | Divination | Bard, Cleric, Sorcerer, Wizard | You understand all spoken and written languages. |
| Confusion, Lesser | Enchantment (compulsion) | Bard | One creature is confused for 1 round. |
| Cure Light Wounds | Conjuration (healing) | Bard, Cleric, Druid, Paladin | Cures 1d8 damage + 1/level (max +5). |
| Curse Water | Necromancy | Cleric | Makes water unholy. |
| Daze Monster | Enchantment (compulsion) | Summoner | Living creature of 6 HD or less loses its next action. |
| Death Knell | Necromancy | Antipaladin | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
| Deathwatch | Necromancy | Cleric | Reveals how near death subjects within 30 ft. are. |
| Delay Poison | Conjuration (healing) | Ranger | Stops poison from harming subject for 1 hour/level. |
| Detect Animals Or Plants | Divination | Druid, Ranger | Detects kinds of animals or plants. |
| Detect Chaos | Divination | Cleric | Reveals creatures, spells, or objects of selected alignment. |
| Detect Evil | Divination | Cleric | Reveals creatures, spells, or objects of selected alignment. |
| Detect Good | Divination | Cleric | Reveals creatures, spells, or objects of selected alignment. |
| Detect Law | Divination | Cleric | Reveals creatures, spells, or objects of selected alignment. |
| Detect Secret Doors | Divination | Bard, Sorcerer, Wizard | Reveals hidden doors within 60 ft. |
| Detect Snares And Pits | Divination | Druid, Ranger | Reveals natural or primitive traps. |
| Detect Undead | Divination | Cleric, Paladin, Sorcerer, Wizard | Reveals undead within 60 ft. |
| Disguise Self | Illusion (glamer) | Bard, Sorcerer, Wizard | Changes your appearance. |
| Divine Favor | Evocation | Cleric, Paladin | You gain +1 per three levels on attack and damage rolls. |
| Doom | Necromancy | Cleric | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
| Endure Elements | Abjuration | Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard | Exist comfortably in hot or cold regions. |
| Enlarge Person | Transmutation | Sorcerer, Wizard | Humanoid creature doubles in size. |
| Entangle | Transmutation | Druid, Ranger | Plants entangle everyone in 40-ft. radius. |
| Entropic Shield | Abjuration | Cleric | Ranged attacks against you have 20% miss chance. |
| Erase | Transmutation | Bard, Sorcerer, Wizard | Mundane or magical writing vanishes. |
| Expeditious Retreat | Transmutation | Bard, Sorcerer, Wizard | Your base speed increases by 30 ft. |
| Faerie Fire | Evocation | Druid | Outlines subjects with light, canceling blur, concealment, and the like. |
| Feather Fall | Transmutation | Bard, Sorcerer, Wizard | Objects or creatures fall slowly. |
| Floating Disk | Evocation | Sorcerer, Wizard | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
| Goodberry | Transmutation | Druid | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
| Grease | Conjuration (creation) | Bard, Sorcerer, Wizard | Makes 10-ft. square or one object slippery. |
| Hide From Animals | Abjuration | Druid, Ranger | Animals can’t perceive one subject/level. |
| Hide From Undead | Abjuration | Cleric | Undead can’t perceive one subject/level. |
| Hideous Laughter | Enchantment (compulsion) | Bard | Subject loses actions for 1 round/level. |
| Hold Portal | Abjuration | Sorcerer, Wizard | Holds door shut. |
| Hypnotism | Enchantment (compulsion) | Bard, Sorcerer, Wizard | Fascinates 2d4 HD of creatures. |
| Identify | Divination | Bard, Sorcerer, Wizard | Gives +10 bonus to identify magic items. |
| Inflict Light Wounds | Necromancy | Cleric | Touch deals 1d8 damage +1/level (max +5). |
| Jump | Transmutation | Druid, Ranger, Sorcerer, Wizard | Subject gets bonus on Acrobatics checks. |
| Longstrider | Transmutation | Druid, Ranger | Your base speed increases by 10 ft. |
| Mage Armor | Conjuration (creation) | Sorcerer, Wizard | Gives subject +4 armor bonus. |
| Magic Aura | Illusion (glamer) | Bard, Sorcerer, Wizard | Alters object’s magic aura. |
| Magic Fang | Transmutation | Druid, Ranger | One natural weapon of subject creature gets +1 on attack and damage rolls. |
| Magic Missile | Evocation | Sorcerer, Wizard | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
| Magic Mouth | Illusion (glamer) | Bard | Object speaks once when triggered. |
| Magic Stone | Transmutation | Cleric, Druid | Three stones gain +1 on attack rolls, deal 1d6+1 damage. |
| Magic Weapon | Transmutation | Cleric, Paladin, Sorcerer, Wizard | Weapon gains +1 bonus. |
| Mount | Conjuration (summoning) | Sorcerer, Wizard | Summons riding horse for 2 hours/level. |
| Obscure Object | Abjuration | Bard | Masks object against scrying. |
| Obscuring Mist | Conjuration (creation) | Cleric, Druid, Sorcerer, Wizard | Fog surrounds you. |
| Pass Without Trace | Transmutation | Druid, Ranger | One subject/level leaves no tracks. |
| Produce Flame | Evocation | Druid | 1d6 damage + 1/level, touch or thrown. |
| Protection From Chaos | Abjuration | Cleric, Paladin, Sorcerer, Wizard | +2 to AC and saves, plus additional protection against selected alignment. |
| Protection From Evil | Abjuration | Cleric, Paladin, Sorcerer, Wizard | +2 to AC and saves, plus additional protection against selected alignment. |
| Protection From Good | Abjuration | Cleric, Sorcerer, Wizard | +2 to AC and saves, plus additional protection against selected alignments. |
| Protection From Law | Abjuration | Cleric, Sorcerer, Wizard | +2 to AC and saves, plus additional protection against selected alignments. |
| Ray Of Enfeeblement | Necromancy | Sorcerer, Wizard | Ray causes 1d6 Str penalty + 1 per 2 levels. |
| Reduce Person | Transmutation | Sorcerer, Wizard | Humanoid creature halves in size. |
| Remove Fear | Abjuration | Bard, Cleric | Suppresses fear or gives +4 on saves against fear for one subject + one per f… |
| Resist Energy | Abjuration | Ranger | Ignores first 10 (or more) points of damage per attack from specified energy … |
| Restoration, Lesser | Conjuration (healing) | Paladin | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Sanctuary | Abjuration | Cleric | Opponents can’t attack you, and you can’t attack. |
| Shield | Abjuration | Sorcerer, Wizard | Invisible disc gives +4 to AC, blocks magic missiles. |
| Shield Of Faith | Abjuration | Cleric | Aura grants +2 or higher deflection bonus. |
| Shillelagh | Transmutation | Druid | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. |
| Shocking Grasp | Evocation | Sorcerer, Wizard | Touch delivers 1d6/level electricity damage (max 5d6). |
| Silent Image | Illusion (figment) | Bard, Sorcerer, Wizard | Creates minor illusion of your design. |
| Sleep | Enchantment (compulsion) | Bard, Sorcerer, Wizard | Puts 4 HD of creatures into magical slumber. |
| Speak With Animals | Divination | Druid, Ranger | You can communicate with animals. |
| Summon Monster I | Conjuration (summoning) | Bard, Cleric, Sorcerer, Wizard | (Evil creatures only.) Summons extraplanar creature to fight for you. |
| Summon Nature’s Ally I | Conjuration (summoning) | Druid, Ranger | Summons creature to fight for you. |
| True Strike | Divination | Sorcerer, Wizard | +20 on your next attack roll. |
| Undetectable Alignment | Abjuration | Bard | Conceals alignment for 24 hours. |
| Unseen Servant | Conjuration (creation) | Bard, Sorcerer, Wizard | Invisible force obeys your commands. |
| Ventriloquism | Illusion (figment) | Bard, Sorcerer, Wizard | Throws voice for 1 min./level. |
Level 2 (90 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Acid Arrow | Conjuration (creation) | Sorcerer, Wizard | Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. |
| Aid | Enchantment (compulsion) | Cleric | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Align Weapon | Transmutation | Cleric | Weapon becomes good, evil, lawful, or chaotic. |
| Alter Self | Transmutation (polymorph) | Bard, Sorcerer, Wizard | Assume form of a Small or Medium humanoid. |
| Animal Trance | Enchantment (compulsion) | Bard, Druid | Fascinates 2d6 HD of animals. |
| Arcane Lock | Abjuration | Sorcerer, Wizard | Magically locks a portal or chest. |
| Augury | Divination | Cleric | Learns whether an action will be good or bad. |
| Barkskin | Transmutation | Druid, Ranger | Grants +2 (or higher) enhancement to natural armor. |
| Bear’s Endurance | Transmutation | Cleric, Druid, Ranger, Sorcerer, Wizard | Subject gains +4 to Con for 1 min./level. |
| Blindness/Deafness | Necromancy | Bard, Sorcerer, Wizard | Makes subject blind or deaf. |
| Blur | Illusion (glamer) | Bard, Sorcerer, Wizard | Attacks miss subject 20% of the time. |
| Bull’s Strength | Transmutation | Cleric, Druid, Paladin, Sorcerer, Wizard | Subject gains +4 to Str for 1 min./level. |
| Calm Emotions | Enchantment (compulsion) | Bard, Cleric | Calms creatures, negating emotion effects. |
| Cat’s Grace | Transmutation | Bard, Druid, Ranger, Sorcerer, Wizard | Subject gains +4 to Dex for 1 min./level. |
| Chill Metal | Transmutation | Druid | Cold metal damages those who touch it. |
| Command Undead | Necromancy | Sorcerer, Wizard | Undead creature obeys your commands. |
| Consecrate | Evocation | Cleric | Fills area with positive energy, weakening undead. |
| Continual Flame | Evocation | Sorcerer, Wizard | Makes a permanent, heatless light. |
| Cure Moderate Wounds | Conjuration (healing) | Bard, Cleric | Cures 2d8 damage +1/level (max. +10). |
| Darkness | Evocation | Bard, Cleric, Sorcerer, Wizard | 20-ft. radius of supernatural shadow. |
| Darkvision | Transmutation | Sorcerer, Wizard | See 60 ft. in total darkness. |
| Desecrate | Evocation | Cleric | Fills area with negative energy; aids undead. |
| Detect Thoughts | Divination | Bard, Sorcerer, Wizard | Allows “listening” to surface thoughts. |
| Eagle’s Splendor | Transmutation | Bard, Cleric, Paladin, Sorcerer, Wizard | Subject gains +4 to Cha for 1 min./level. |
| Enthrall | Enchantment (charm) | Bard, Cleric | Captivates all within 100 ft. + 10 ft./level. |
| False Life | Necromancy | Sorcerer, Wizard | Gain 1d10 temporary hp + 1/level (max +10). |
| Find Traps | Divination | Cleric | Notice traps as a rogue does. |
| Fire Trap | Abjuration | Druid | Opened object deals 1d4 damage +1/level. |
| Flame Blade | Evocation | Druid | Touch attack deals 1d8 + 1/two levels damage. |
| Flaming Sphere | Evocation | Druid, Sorcerer, Wizard | Ball of fire deals 3d6 fire damage. |
| Fog Cloud | Conjuration (creation) | Druid, Sorcerer, Wizard | Fog obscures vision. |
| Fox’s Cunning | Transmutation | Bard, Sorcerer, Wizard | Subject gains +4 to Int for 1 min./level. |
| Gentle Repose | Necromancy | Cleric | Preserves one corpse. |
| Ghoul Touch | Necromancy | Sorcerer, Wizard | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Glitterdust | Conjuration (creation) | Bard, Sorcerer, Wizard | Blinds targets, outlines invisible things. |
| Gust Of Wind | Evocation | Druid, Sorcerer, Wizard | Blast of wind blows away or knocks down creatures. |
| Haste | Transmutation | Summoner | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Heat Metal | Transmutation | Druid | Makes metal so hot it damages those who touch it. |
| Heroism | Enchantment (compulsion) | Bard | Gives +2 bonus on attack rolls, saves, skill checks. |
| Hold Animal | Enchantment (compulsion) | Druid, Ranger | Paralyzes one animal for 1 round/level. |
| Hold Person | Enchantment (compulsion) | Bard, Cleric | Paralyzes one humanoid for 1 round/level. |
| Hypnotic Pattern | Illusion (pattern) | Bard, Sorcerer, Wizard | Fascinates 2d4 + level HD of creatures. |
| Inflict Moderate Wounds | Necromancy | Cleric | Touch attack, 2d8 damage +1/level (max +10). |
| Invisibility | Illusion (glamer) | Bard, Sorcerer, Wizard | Subject is invisible for 1 min./level or until it attacks. |
| Knock | Transmutation | Sorcerer, Wizard | Opens locked or magically sealed door. |
| Levitate | Transmutation | Sorcerer, Wizard | Subject moves up and down at your direction. |
| Locate Object | Divination | Bard, Sorcerer, Wizard | Senses direction toward object (specific or type). |
| Make Whole | Transmutation | Cleric, Sorcerer, Wizard | Repairs an object. |
| Minor Image | Illusion (figment) | Bard, Sorcerer, Wizard | As silent image, plus some sound. |
| Mirror Image | Illusion (figment) | Bard, Sorcerer, Wizard | Creates decoy duplicates of you. |
| Misdirection | Illusion (glamer) | Bard, Sorcerer, Wizard | Misleads divinations for 1 creature or object. |
| Owl’s Wisdom | Transmutation | Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard | Subject gains +4 to Wis for 1 min./level. |
| Phantom Steed | Conjuration (creation) | Summoner | Magic horse appears for 1 hour/level. |
| Phantom Trap | Illusion (glamer) | Sorcerer, Wizard | Makes item seem trapped. |
| Protection From Arrows | Abjuration | Sorcerer, Wizard | Subject gains DR 10/magic against ranged attacks. |
| Protection From Energy | Abjuration | Ranger | Absorbs 12 points/level of damage from one kind of energy. |
| Pyrotechnics | Transmutation | Bard, Sorcerer, Wizard | Turns fire into light or thick smoke. |
| Rage | Enchantment (compulsion) | Bard | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
| Reduce Animal | Transmutation | Druid | Shrinks one willing animal. |
| Remove Paralysis | Conjuration (healing) | Cleric, Paladin | Frees one or more creatures from paralysis or slow effect. |
| Rope Trick | Transmutation | Sorcerer, Wizard | As many as eight creatures hide in extradimensional space. |
| Scare | Necromancy | Bard, Sorcerer, Wizard | Frightens creature of less than 6 HD. |
| Scorching Ray | Evocation | Sorcerer, Wizard | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
| See Invisibility | Divination | Sorcerer, Wizard | Reveals invisible creatures or objects. |
| Shatter | Evocation | Bard, Cleric, Sorcerer, Wizard | Sonic energy damages objects or creatures composed of crystal. |
| Shield Other | Abjuration | Cleric, Paladin | You take half of subject’s damage. |
| Silence | Illusion (glamer) | Bard, Cleric | Negates sound in 20-ft. radius. |
| Slow | Transmutation | Summoner | One subject/level takes only one action/round, -1 to AC, Reflex saves, and at… |
| Snare | Transmutation | Ranger | Creates a magic booby trap. |
| Soften Earth And Stone | Transmutation | Druid | Turns stone to clay, or dirt to sand or mud. |
| Sound Burst | Evocation | Bard, Cleric | Deals 1d8 sonic damage to subjects; may stun them. |
| Speak With Plants | Divination | Ranger | You can talk to plants and plant creatures. |
| Spectral Hand | Necromancy | Sorcerer, Wizard | Creates disembodied glowing hand to deliver touch attacks. |
| Spider Climb | Transmutation | Druid, Sorcerer, Wizard | Grants ability to walk on walls and ceilings. |
| Spike Growth | Transmutation | Ranger | Creatures in area take 1d4 damage, may be slowed. |
| Spiritual Weapon | Evocation | Cleric | Magic weapon attacks on its own. |
| Status | Divination | Cleric | Monitors condition, position of allies. |
| Suggestion | Enchantment (compulsion) | Bard | Compels a subject to follow stated course of action. |
| Summon Monster II | Conjuration (summoning) | Bard, Cleric, Sorcerer, Wizard | Summons elemental creature. |
| Summon Nature’s Ally II | Conjuration (summoning) | Druid, Ranger | Summons creature to fight for you. |
| Summon Swarm | Conjuration (summoning) | Bard, Druid, Sorcerer, Wizard | Summons swarm of bats, rats, or spiders. |
| Tongues | Divination | Bard | Speak and understand any language. |
| Touch Of Idiocy | Enchantment (compulsion) | Sorcerer, Wizard | Subject takes 1d6 penalty to Int, Wis, and Cha. |
| Tree Shape | Transmutation | Druid | You look exactly like a tree for 1 hour/level. |
| Warp Wood | Transmutation | Druid | Bends wood. |
| Web | Conjuration (creation) | Sorcerer, Wizard | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and i… |
| Whispering Wind | Transmutation | Bard, Sorcerer, Wizard | Sends a short message 1 mile/level. |
| Wind Wall | Evocation | Ranger | Deflects arrows, smaller creatures, gasses. |
| Wood Shape | Transmutation | Druid | Reshapes wooden objects to suit you. |
| Zone Of Truth | Enchantment (compulsion) | Cleric, Paladin | Subjects within range cannot lie. |
Level 3 (90 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Animate Dead | Necromancy | Cleric | Creates undead skeletons and zombies. |
| Arcane Sight | Divination | Sorcerer, Wizard | Magical auras become visible to you. |
| Beast Shape I | Transmutation (polymorph) | Sorcerer, Wizard | You take the form and some of the powers of a Small or Medium animal. |
| Bestow Curse | Necromancy | Cleric | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance … |
| Black Tentacles | Conjuration (creation) | Summoner | Tentacles grapple all creatures within a 20-ft. spread. |
| Blink | Transmutation | Bard, Sorcerer, Wizard | You randomly vanish and reappear for 1 round per level. |
| Call Lightning | Evocation | Druid | Calls down lightning bolts (3d6 per bolt) from sky. |
| Charm Monster | Enchantment (charm) | Bard | Makes monster believe it is your ally. |
| Clairaudience/Clairvoyance | Divination (scrying) | Bard, Sorcerer, Wizard | Hear or see at a distance for 1 min./level. |
| Command Plants | Transmutation | Ranger | Sway the actions of plant creatures. |
| Confusion | Enchantment (compulsion) | Bard | Subjects behave oddly for 1 round/level. |
| Contagion | Necromancy | Cleric, Druid | Infects subject with chosen disease. |
| Create Food And Water | Conjuration (creation) | Cleric | Feeds three humans (or one horse)/level. |
| Crushing Despair | Enchantment (compulsion) | Bard | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
| Cure Serious Wounds | Conjuration (healing) | Bard, Cleric | Cures 3d8 damage + 1/level (max +15). |
| Daylight | Evocation | Bard, Cleric, Druid, Paladin, Sorcerer, Wizard | 60-ft. radius of bright light. |
| Deep Slumber | Enchantment (compulsion) | Bard, Sorcerer, Wizard | Puts 10 HD of creatures to sleep. |
| Deeper Darkness | Evocation | Cleric | Object sheds shadows in 60-ft. radius. |
| Dimension Door | Conjuration (teleportation) | Summoner | Teleports you a short distance. |
| Dimensional Anchor | Abjuration | Inquisitor, Summoner | Bars extradimensional movement. |
| Diminish Plants | Transmutation | Druid, Ranger | Reduces size or blights growth of normal plants. |
| Discern Lies | Divination | Paladin | Reveals deliberate falsehoods. |
| Dispel Magic | Abjuration | Bard, Cleric, Paladin, Sorcerer, Wizard | Cancels one magical spell or effect. |
| Displacement | Illusion (glamer) | Bard, Sorcerer, Wizard | Attacks miss subject 50% of the time. |
| Dominate Animal | Enchantment (compulsion) | Druid | One animal obeys your silent mental commands and orders. |
| Enlarge Person, Mass | Transmutation | Summoner | 1 humanoid creature/level doubles in size. |
| Explosive Runes | Abjuration | Sorcerer, Wizard | Deals 6d6 damage when read. |
| Fear | Necromancy | Bard | Subjects within cone flee for 1 round/level. |
| Fire Shield | Evocation | Summoner | Creatures attacking you take fire damage; you’re protected from heat or cold. |
| Fireball | Evocation | Sorcerer, Wizard | 1d6 fire damage per level, 20-ft. radius. |
| Flame Arrow | Transmutation | Sorcerer, Wizard | Arrows deal +1d6 fire damage. |
| Fly | Transmutation | Sorcerer, Wizard | Subject flies at a speed of 60 ft. |
| Gaseous Form | Transmutation | Bard, Sorcerer, Wizard | Become insubstantial and fly slowly. |
| Geas, Lesser | Enchantment (compulsion) | Bard | Commands subject of 7 HD or less. |
| Glibness | Transmutation | Bard | You gain +20 bonus on Bluff checks, and your lies can escape magical discernm… |
| Glyph Of Warding | Abjuration | Cleric | Inscription harms those who pass it. |
| Good Hope | Enchantment (compulsion) | Bard | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
| Halt Undead | Necromancy | Sorcerer, Wizard | Immobilizes undead for 1 round/level. |
| Heal Mount | Conjuration (healing) | Paladin | As heal on horse or other special mount. |
| Helping Hand | Evocation | Cleric | Ghostly hand leads subject to you. |
| Illusory Script | Illusion (phantasm) | Bard, Sorcerer, Wizard | Only select creatures can read text. |
| Inflict Serious Wounds | Necromancy | Cleric | Touch attack, 3d8 damage +1/level (max +15). |
| Invisibility Purge | Evocation | Cleric | Dispels invisibility within 5 ft./level. |
| Invisibility Sphere | Illusion (glamer) | Bard, Sorcerer, Wizard | Makes everyone within 10 ft. invisible. |
| Invisibility, Greater | Illusion (glamer) | Summoner | As invisibility, but subject can attack and stay invisible. |
| Keen Edge | Transmutation | Sorcerer, Wizard | Doubles normal weapon’s threat range. |
| Lightning Bolt | Evocation | Sorcerer, Wizard | Electricity deals 1d6/level damage. |
| Locate Creature | Divination | Summoner | Indicates direction to familiar creature. |
| Magic Circle Against Chaos | Abjuration | Cleric, Paladin, Sorcerer, Wizard | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle Against Evil | Abjuration | Cleric, Paladin, Sorcerer, Wizard | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle Against Good | Abjuration | Cleric, Sorcerer, Wizard | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle Against Law | Abjuration | Cleric, Sorcerer, Wizard | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Fang, Greater | Transmutation | Druid, Ranger | One natural weapon gets + 1/four levels (max. +5). |
| Magic Vestment | Transmutation | Cleric | Armor or shield gains +1 enhancement per four levels. |
| Magic Weapon, Greater | Transmutation | Paladin, Sorcerer, Wizard | Weapon gains +1 bonus/four levels (max +5). |
| Major Image | Illusion (figment) | Bard, Sorcerer, Wizard | As silent image, plus sound, smell and thermal effects. |
| Meld Into Stone | Transmutation | Cleric, Druid | You and your gear merge with stone. |
| Minor Creation | Conjuration (creation) | Summoner | Creates one cloth or wood object. |
| Neutralize Poison | Conjuration (healing) | Druid, Ranger | Immunizes subject against poison, detoxifies venom in or on subject. |
| Nondetection | Abjuration | Sorcerer, Wizard | Hides subject from divination, scrying. |
| Plant Growth | Transmutation | Druid, Ranger | Grows vegetation, improves crops. |
| Poison | Necromancy | Druid | Touch deals 1d3 Con damage 1/round for 6 rounds. |
| Prayer | Enchantment (compulsion) | Cleric, Paladin | Allies get +1 bonus on most rolls, enemies -1 penalty. |
| Quench | Transmutation | Druid | Extinguishes fires. |
| Ray Of Exhaustion | Necromancy | Sorcerer, Wizard | Ray makes subject exhausted. |
| Reduce Person, Mass | Transmutation | Summoner | As reduce person, but affects 1 humanoid creature/level. |
| Remove Blindness/Deafness | Conjuration (healing) | Cleric, Paladin | Cures normal or magical blindness or deafness. |
| Remove Curse | Abjuration | Bard, Cleric, Paladin | Frees object or person from curse. |
| Remove Disease | Conjuration (healing) | Cleric, Druid, Ranger | Cures all diseases affecting subject. |
| Repel Vermin | Abjuration | Ranger | Insects, spiders, and other vermin stay 10 ft. away. |
| Scrying | Divination (scrying) | Bard | Spies on subject from a distance. |
| Sculpt Sound | Transmutation | Bard | Creates new sounds or changes existing ones into new sounds. |
| Searing Light | Evocation | Cleric | Ray deals 1d8/two levels damage (more against undead). |
| Secret Page | Transmutation | Bard, Sorcerer, Wizard | Changes one page to hide its real content. |
| Sepia Snake Sigil | Conjuration (creation) | Bard, Sorcerer, Wizard | Creates text symbol that immobilizes reader. |
| Shrink Item | Transmutation | Sorcerer, Wizard | Object shrinks to one-sixteenth size. |
| Sleet Storm | Conjuration (creation) | Druid, Sorcerer, Wizard | Hampers vision and movement. |
| Speak With Dead | Necromancy | Cleric | Corpse answers one question/two levels. |
| Stinking Cloud | Conjuration (creation) | Sorcerer, Wizard | Nauseating vapors, 1 round/level. |
| Stone Shape | Transmutation | Cleric, Druid | Sculpts stone into any shape. |
| Stoneskin | Abjuration | Summoner | Grants DR 10/adamantine. |
| Summon Monster III | Conjuration (summoning) | Bard, Cleric, Sorcerer, Wizard | (Evil creatures only.) Summons extraplanar creature to fight for you. |
| Summon Monster IV | Conjuration (summoning) | Summoner | Summons elemental creature to fight for you. |
| Summon Nature’s Ally III | Conjuration (summoning) | Druid, Ranger | Summons creature to fight for you. |
| Tiny Hut | Evocation | Bard, Sorcerer, Wizard | Creates shelter for 10 creatures. |
| Vampiric Touch | Necromancy | Sorcerer, Wizard | Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. |
| Wall Of Fire | Evocation | Summoner | 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 da… |
| Wall Of Ice | Evocation | Summoner | Ice plane creates wall or hemisphere creates dome. |
| Water Breathing | Transmutation | Cleric, Druid, Sorcerer, Wizard | Subjects can breathe underwater. |
| Water Walk | Transmutation | Cleric, Ranger | Subject treads on water as if solid. |
Level 4 (77 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Air Walk | Transmutation | Cleric, Druid | Subject treads on air as if solid (climb or descend at 45-degree angle). |
| Animal Growth | Transmutation | Ranger | One animal doubles in size. |
| Antiplant Shell | Abjuration | Druid | Keeps animated plants at bay. |
| Arcane Eye | Divination (scrying) | Sorcerer, Wizard | Invisible floating eye moves 30 ft./round. |
| Baleful Polymorph | Transmutation (polymorph) | Summoner | Turns subject into harmless animal. |
| Bear’s Endurance, Mass | Transmutation | Summoner | As bear’s endurance, affects one subject/level. |
| Beast Shape II | Transmutation (polymorph) | Sorcerer, Wizard | You take the form and some of the powers of a Tiny or Large animal. |
| Blight | Necromancy | Druid | Withers one plant or deals 1d6/level damage to plant creature. |
| Break Enchantment | Abjuration | Bard, Paladin | Frees subjects from enchantments, transmutations, and curses. |
| Bull’s Strength, Mass | Transmutation | Summoner | As bull’s strength, affects 1 subject per level. |
| Cat’s Grace, Mass | Transmutation | Summoner | As cat’s grace, affects 1 subject/level. |
| Chaos Hammer | Evocation | Cleric | Harms and slows lawful creatures (1d8 damage/2 levels). |
| Commune With Nature | Divination | Ranger | Learn about terrain for 1 mile/level. |
| Contact Other Plane | Divination | Summoner | Lets you ask question of extraplanar entity. |
| Control Water | Transmutation | Cleric, Druid | Raises or lowers bodies of water. |
| Cure Critical Wounds | Conjuration (healing) | Bard, Cleric | Cures 4d8 damage + 1/level (max +20). |
| Death Ward | Necromancy | Cleric, Paladin | Grants bonuses against death spells and negative energy. |
| Detect Scrying | Divination | Bard, Sorcerer, Wizard | Alerts you to magical eavesdropping |
| Dismissal | Abjuration | Cleric | Forces a creature to return to its native plane. |
| Dispel Chaos | Abjuration | Paladin | +4 bonus against attacks by chaotic creatures. |
| Dispel Evil | Abjuration | Paladin | +4 bonus against attacks by evil creatures. |
| Dispel Good | Abjuration | Antipaladin | +4 against attacks by good creatures. |
| Dispel Law | Abjuration | Antipaladin | +4 against attacks by lawful creatures. |
| Divination | Divination | Cleric | Provides useful advice for specific proposed actions. |
| Divine Power | Evocation | Cleric | You gain attack bonuses and 1 hp/level. |
| Dominate Person | Enchantment (compulsion) | Bard | Controls humanoid telepathically. |
| Eagle’s Splendor, Mass | Transmutation | Summoner | As eagle’s splendor, 1 subject/level. |
| Elemental Body I | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Small elemental. |
| Enervation | Necromancy | Sorcerer, Wizard | Subject gains 1d4 negative levels. |
| Flame Strike | Evocation | Druid | Smites foes with divine fire (1d6/level damage). |
| Fox’s Cunning, Mass | Transmutation | Summoner | As fox’s cunning, affects 1 subject/ level. |
| Freedom Of Movement | Abjuration | Bard, Cleric, Druid, Ranger | Subject moves normally despite impediments to movement. |
| Giant Vermin | Transmutation | Cleric, Druid | Turns centipedes, scorpions, or spiders into giant vermin. |
| Globe Of Invulnerability, Lesser | Abjuration | Sorcerer, Wizard | Stops 1st- through 3rd-level spell effects. |
| Hallucinatory Terrain | Illusion (glamer) | Bard, Sorcerer, Wizard | Makes one type of terrain appear like another (field as forest, or the like). |
| Hold Monster | Enchantment (compulsion) | Bard | As hold person, but any creature. |
| Holy Smite | Evocation | Cleric | Harms and possibly blinds evil creatures (1d8 damage/2 levels). |
| Holy Sword | Evocation | Paladin | Weapon becomes +5, deals +2d6 damage against evil. |
| Ice Storm | Evocation | Druid, Sorcerer, Wizard | Hail deals 5d6 damage in area 40 ft. across. |
| Illusory Wall | Illusion (figment) | Sorcerer, Wizard | Wall, floor, or ceiling looks real, but anything can pass through. |
| Imbue With Spell Ability | Evocation | Cleric | Transfer spells to subject. |
| Inflict Critical Wounds | Necromancy | Cleric | Touch attack, 4d8 damage + 1/level (max +20). |
| Insect Plague | Conjuration (summoning) | Summoner | Wasp swarms attack creatures. |
| Legend Lore | Divination | Bard | Lets you learn tales about a person, place, or thing. |
| Mage’s Faithful Hound | Conjuration (creation) | Summoner | Phantom dog can guard a location and attack intruders. |
| Magic Jar | Necromancy | Summoner | Enables possession of another creature. |
| Major Creation | Conjuration (creation) | Summoner | As minor creation, plus stone and metal. |
| Mark Of Justice | Necromancy | Paladin | Designates action that triggers curse on subject. |
| Mnemonic Enhancer | Transmutation | Sorcerer, Wizard | Wizard only. Prepare extra spells or retain one just cast. |
| Modify Memory | Enchantment (compulsion) | Bard | Changes 5 minutes of subject’s memories. |
| Order’s Wrath | Evocation | Cleric | Harms and dazes chaotic creatures (1d8 damage/2 levels). |
| Overland Flight | Transmutation | Summoner | You fly at a speed of 40 ft. and can hustle over long distances. |
| Owl’s Wisdom, Mass | Transmutation | Summoner | As owl’s wisdom, affects 1 subject/level. |
| Phantasmal Killer | Illusion (phantasm) | Sorcerer, Wizard | Fearsome illusion kills subject or deals 3d6 damage. |
| Planar Ally, Lesser | Conjuration (calling) | Cleric | Exchange services with a 6 HD extraplanar creature. |
| Planar Binding, Lesser | Conjuration (calling) | Summoner | Traps elemental creature of 6 HD or less until it performs a task. |
| Polymorph | Transmutation (polymorph) | Adept | Gives one willing subject a new form. |
| Rainbow Pattern | Illusion (pattern) | Bard, Sorcerer, Wizard | Lights fascinate 24 HD of creatures. |
| Reincarnate | Transmutation | Druid | Brings dead subject back in a random body. |
| Resilient Sphere | Evocation | Sorcerer, Wizard | Force globe protects but traps one subject. |
| Restoration | Conjuration (healing) | Cleric, Paladin | Restores level and ability score drains. |
| Rusting Grasp | Transmutation | Druid | Your touch corrodes iron and alloys. |
| Secure Shelter | Conjuration (creation) | Bard, Sorcerer, Wizard | Creates sturdy cottage. |
| Sending | Evocation | Cleric | Delivers short message anywhere, instantly. |
| Shadow Conjuration | Illusion (shadow) | Bard, Sorcerer, Wizard | Mimics conjuration below 4th level, but only 20% real. |
| Shout | Evocation | Bard, Sorcerer, Wizard | Deafens all within cone, 5d6 sonic damage. |
| Slay Living | Necromancy | Antipaladin | Touch attack deals 12d6 +1 per level. |
| Solid Fog | Conjuration (creation) | Sorcerer, Wizard | Blocks vision and slows movement. |
| Spell Immunity | Abjuration | Cleric | Subject is immune to one spell per 4 levels. |
| Spike Stones | Transmutation | Druid | Creatures in area take 1d8 damage, may also be slowed. |
| Summon Monster V | Conjuration (summoning) | Summoner | Summons elemental creature to fight for you. |
| Summon Nature’s Ally IV | Conjuration (summoning) | Druid, Ranger | Summons creature to fight for you. |
| Teleport | Conjuration (teleportation) | Summoner | Instantly transports you as far as 100 miles per level. |
| Tree Stride | Conjuration (teleportation) | Ranger | Step from one tree to another far away. |
| Unholy Blight | Evocation | Cleric | Harms and sickens good creatures (1d8 damage/2 levels). |
| Wall Of Stone | Conjuration (creation) | Summoner | Creates a stone wall that can be shaped. |
| Zone Of Silence | Illusion (glamer) | Bard | Keeps eavesdroppers from overhearing you. |
Level 5 (68 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Atonement | Abjuration | Cleric, Druid | Removes burden of misdeeds from subject. |
| Awaken | Transmutation | Druid | Animal or tree gains human intellect. |
| Banishment | Abjuration | Inquisitor, Summoner | Banishes 2 HD/level of extraplanar creatures. |
| Beast Shape III | Transmutation (polymorph) | Sorcerer, Wizard | You take the form of a Diminutive or Huge animal, or Small or Medium magical … |
| Breath Of Life | Conjuration (healing) | Cleric | Cures 5d8 damage + 1/level and restores life to recently slain creatures. |
| Call Lightning Storm | Evocation | Druid | As call lightning, but 5d6 damage per bolt. |
| Cloudkill | Conjuration (creation) | Sorcerer, Wizard | Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. |
| Command, Greater | Enchantment (compulsion) | Cleric | As command, but affects one subject/level. |
| Commune | Divination | Cleric | Deity answers one yes-or-no question/level. |
| Cone Of Cold | Evocation | Sorcerer, Wizard | 1d6/level cold damage. |
| Control Winds | Transmutation | Druid | Changes wind direction and speed. |
| Creeping Doom | Conjuration (summoning) | Summoner | Swarms of centipedes attack at your command. |
| Cure Light Wounds, Mass | Conjuration (healing) | Bard, Cleric | Cures 1d8 damage + 1/level, affects 1 subject/level. |
| Dispel Magic, Greater | Abjuration | Bard | As dispel magic, but with multiple targets. |
| Disrupting Weapon | Transmutation | Cleric | Melee weapon destroys undead. |
| Dream | Illusion (phantasm) | Bard, Sorcerer, Wizard | Sends message to anyone sleeping. |
| Elemental Body II | Transmutation (polymorph) | Sorcerer, Wizard | You become a Medium elemental. |
| Ethereal Jaunt | Transmutation | Summoner | You become ethereal for 1 round/level. |
| Fabricate | Transmutation | Sorcerer, Wizard | Transforms raw materials into finished items. |
| False Vision | Illusion (glamer) | Bard, Sorcerer, Wizard | Fools scrying with an illusion. |
| Feeblemind | Enchantment (compulsion) | Sorcerer, Wizard | Subject’s Int and Cha drop to 1. |
| Geas/Quest | Enchantment (compulsion) | Inquisitor | As lesser geas, but affects any creature. |
| Hallow | Evocation | Cleric, Druid | Designates location as holy. |
| Heal | Conjuration (healing) | Adept | Cures 10 points/level damage, all diseases and mental conditions. |
| Heroism, Greater | Enchantment (compulsion) | Bard | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; tempor… |
| Inflict Light Wounds, Mass | Necromancy | Cleric | Deals 1d8 damage + 1/level, affects 1 subject/level. |
| Interposing Hand | Evocation | Sorcerer, Wizard | Hand provides cover against 1 opponent. |
| Invisibility, Mass | Illusion (glamer) | Summoner | As invisibility, but affects all in range. |
| Mage’s Private Sanctum | Abjuration | Sorcerer, Wizard | Prevents anyone from viewing or scrying an area for 24 hours. |
| Mind Fog | Enchantment (compulsion) | Bard, Sorcerer, Wizard | Subjects in fog get -10 to Wis and Will checks. |
| Mirage Arcana | Illusion (glamer) | Bard, Sorcerer, Wizard | As hallucinatory terrain, plus structures. |
| Mislead | Illusion (figment, glamer) | Bard | Turns you invisible and creates illusory double. |
| Nightmare | Illusion (phantasm) | Bard, Sorcerer, Wizard | Sends vision dealing 1d10 damage, fatigue. |
| Passwall | Transmutation | Sorcerer, Wizard | Creates passage through wood or stone wall. |
| Permanency | Universal | Sorcerer, Wizard | Makes certain spells permanent. |
| Persistent Image | Illusion (figment) | Bard, Sorcerer, Wizard | As major image, but with no concentration required. |
| Planar Binding | Conjuration (calling) | Summoner | As lesser planar binding, but up to 12 HD. |
| Plane Shift | Conjuration (teleportation) | Cleric | As many as eight subjects travel to another plane. |
| Plant Shape I | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Small or Medium plant. |
| Prying Eyes | Divination | Sorcerer, Wizard | 1d4 + 1/level floating eyes scout for you. |
| Raise Dead | Conjuration (healing) | Cleric | Restores life to subject who died as long as one day/level ago. |
| Repulsion | Abjuration | Summoner | Creatures can’t approach you. |
| Righteous Might | Transmutation | Cleric | Your size increases, and you gain bonuses in combat. |
| Secret Chest | Conjuration (summoning) | Sorcerer, Wizard | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Seeming | Illusion (glamer) | Bard, Sorcerer, Wizard | Changes appearance of 1 person per 2 levels. |
| Sequester | Abjuration | Summoner | Subject is invisible to sight and scrying; renders creature comatose. |
| Shadow Evocation | Illusion (shadow) | Bard, Sorcerer, Wizard | Mimics evocation below 5th level, but only 20% real. |
| Shadow Walk | Illusion (shadow) | Bard | Step into shadow to travel rapidly. |
| Simulacrum | Illusion (shadow) | Summoner | Creates partially real double of a creature. |
| Song Of Discord | Enchantment (compulsion) | Bard | Forces targets to attack each other. |
| Spell Resistance | Abjuration | Cleric | Subject gains SR 12 + level. |
| Spell Turning | Abjuration | Summoner | Reflect 1d4+6 spell levels back at caster. |
| Suggestion, Mass | Enchantment (compulsion) | Bard | As suggestion, affects 1 subject/level. |
| Summon Monster VII | Conjuration (summoning) | Summoner | Summons elemental creature to fight for you. |
| Summon Nature’s Ally V | Conjuration (summoning) | Druid | Summons creature to fight. |
| Symbol Of Pain | Necromancy | Cleric, Sorcerer, Wizard | Triggered rune wracks creatures with pain. |
| Symbol Of Sleep | Enchantment (compulsion) | Cleric, Sorcerer, Wizard | Triggered rune puts nearby creatures into catatonic slumber. |
| Telekinesis | Transmutation | Sorcerer, Wizard | Moves object, attacks creature, or hurls object or creature. |
| Telepathic Bond | Divination | Sorcerer, Wizard | Link lets allies communicate. |
| Teleport, Greater | Conjuration (teleportation) | Summoner | As teleport, but no range limit and no off-target arrival. |
| Transmute Mud To Rock | Transmutation | Druid, Sorcerer, Wizard | Two 10-ft. cubes per level. |
| Transmute Rock To Mud | Transmutation | Druid, Sorcerer, Wizard | Two 10-ft. cubes per level. |
| True Seeing | Divination | Cleric | Lets you see all things as they really are. |
| Unhallow | Evocation | Cleric, Druid | Designates location as unholy. |
| Wall Of Force | Evocation | Sorcerer, Wizard | Wall is immune to damage. |
| Wall Of Iron | Conjuration (creation) | Summoner | 30 hp/four levels; can topple onto foes. |
| Wall Of Thorns | Conjuration (creation) | Druid | Thorns damage anyone who tries to pass. |
| Waves Of Fatigue | Necromancy | Sorcerer, Wizard | Several targets become fatigued. |
Level 6 (74 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Acid Fog | Conjuration (creation) | Sorcerer, Wizard | Fog deals acid damage. |
| Analyze Dweomer | Divination | Bard, Sorcerer, Wizard | Reveals magical aspects of subject. |
| Animate Objects | Transmutation | Bard, Cleric | Objects attack your foes. |
| Antilife Shell | Abjuration | Cleric, Druid | 10-ft.-radius field hedges out living creatures. |
| Antimagic Field | Abjuration | Sorcerer, Wizard | Negates magic within 10 ft. |
| Antipathy | Enchantment (compulsion) | Summoner | Object or location affected by spell repels certain creatures. |
| Beast Shape IV | Transmutation (polymorph) | Sorcerer, Wizard | You take the form of a Diminutive to Huge animal or a Tiny to Large magical b… |
| Binding | Enchantment (compulsion) | Summoner | Utilizes an array of techniques to imprison a creature. |
| Blade Barrier | Evocation | Cleric | Wall of blades deals 1d6/level damage. |
| Blasphemy | Evocation | Inquisitor | Kills, paralyzes, weakens, or dazes nonevil subjects. |
| Chain Lightning | Evocation | Sorcerer, Wizard | 1d6/level damage, 1 more bolt/level. |
| Charm Monster, Mass | Enchantment (charm) | Bard | As charm monster, but all within 30 ft. |
| Circle Of Death | Necromancy | Sorcerer, Wizard | Kills 1d4/level HD of creatures. |
| Contingency | Evocation | Sorcerer, Wizard | Sets trigger condition for another spell. |
| Create Undead | Necromancy | Cleric, Sorcerer, Wizard | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
| Cure Moderate Wounds, Mass | Conjuration (healing) | Bard, Cleric | Cures 2d8 damage + 1/level, affects 1 subject/level. |
| Dictum | Evocation | Inquisitor | Kills, paralyzes, staggers, or deafens nonlawful targets. |
| Dimensional Lock | Abjuration | Summoner | Teleportation and interplanar travel blocked for 1 day/level. |
| Discern Location | Divination | Summoner | Reveals exact location of creature or object. |
| Disintegrate | Transmutation | Sorcerer, Wizard | Reduces one creature or object to dust. |
| Dominate Monster | Enchantment (compulsion) | Summoner | As dominate person, but any creature. |
| Elemental Body III | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Large elemental. |
| Eyebite | Necromancy | Bard, Sorcerer, Wizard | Target becomes panicked, sickened, and comatose. |
| Find The Path | Divination | Bard, Cleric, Druid | Shows most direct way to a location. |
| Fire Seeds | Conjuration (creation) | Druid | Acorns and berries become grenades and bombs. |
| Flesh To Stone | Transmutation | Sorcerer, Wizard | Turns subject creature into statue. |
| Forbiddance | Abjuration | Cleric | Blocks planar travel, damages creatures of different alignment. |
| Forceful Hand | Evocation | Sorcerer, Wizard | Hand pushes creatures away. |
| Form Of The Dragon I | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Medium dragon. |
| Freezing Sphere | Evocation | Sorcerer, Wizard | Freezes water or deals cold damage. |
| Giant Form I | Transmutation (polymorph) | Alchemist | Turns you into a Large giant. |
| Globe Of Invulnerability | Abjuration | Sorcerer, Wizard | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Glyph Of Warding, Greater | Abjuration | Cleric | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Guards And Wards | Abjuration | Sorcerer, Wizard | Array of magic effects protect area. |
| Harm | Necromancy | Cleric | Deals 10 points/level damage to target. |
| Heroes’ Feast | Conjuration | Bard, Cleric | Food for one creature/level cures and grants combat bonuses. |
| Holy Word | Evocation | Inquisitor | Kills, paralyzes, blinds, or deafens nongood subjects. |
| Incendiary Cloud | Conjuration (creation) | Summoner | Deals 6d6 fire damage/round. |
| Inflict Moderate Wounds, Mass | Necromancy | Cleric | Deals 2d8 damage + 1/level, affects 1 subject/level. |
| Ironwood | Transmutation | Druid | Magic wood is as strong as steel. |
| Irresistible Dance | Enchantment (compulsion) | Bard | Forces subject to dance. |
| Liveoak | Transmutation | Druid | Oak becomes treant guardian. |
| Mage’s Lucubration | Transmutation | Sorcerer, Wizard | Wizard only. Recalls spell of 5th level or lower. |
| Maze | Conjuration (teleportation) | Summoner | Traps subject in extradimensional maze. |
| Move Earth | Transmutation | Druid, Sorcerer, Wizard | Digs trenches and builds hills. |
| Permanent Image | Illusion (figment) | Bard, Sorcerer, Wizard | Permanent illusion, includes sight, sound, smell, and thermal effects. |
| Planar Ally | Conjuration (calling) | Cleric | As lesser planar ally, but up to 12 HD. |
| Planar Binding, Greater | Conjuration (calling) | Summoner | As lesser planar binding, but up to 18 HD. |
| Plant Shape II | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Large plant creature. |
| Programmed Image | Illusion (figment) | Bard, Sorcerer, Wizard | As major image, but triggered by event. |
| Project Image | Illusion (shadow) | Bard | Illusory double can talk and cast spells. |
| Protection From Spells | Abjuration | Summoner | Confers +8 resistance bonus. |
| Repel Wood | Transmutation | Druid | Pushes away wooden objects. |
| Scrying, Greater | Divination (scrying) | Bard | As scrying, but faster and longer. |
| Shout, Greater | Evocation | Bard | Devastating yell deals 10d6 sonic damage; stuns creatures. |
| Spellstaff | Transmutation | Druid | Stores one spell in wooden quarterstaff. |
| Statue | Transmutation | Alchemist | Subject can become a statue at will. |
| Stone Tell | Divination | Druid | Talk to natural or worked stone. |
| Stone To Flesh | Transmutation | Sorcerer, Wizard | Restores petrified creature. |
| Summon Monster VI | Conjuration (summoning) | Bard, Cleric, Sorcerer, Wizard | Summons elemental creature to fight for you. |
| Summon Monster VIII | Conjuration (summoning) | Summoner | Summons elemental creature to fight for you. |
| Summon Nature’s Ally VI | Conjuration (summoning) | Druid | Summons creature to fight. |
| Symbol Of Fear | Necromancy | Cleric, Sorcerer, Wizard | Triggered rune panics nearby creatures. |
| Symbol Of Persuasion | Enchantment (charm) | Cleric, Sorcerer, Wizard | Triggered rune charms creatures. |
| Sympathetic Vibration | Evocation | Bard | Deals 2d10 damage/round to freestanding structure. |
| Sympathy | Enchantment (compulsion) | Summoner | Object or location attracts certain creatures. |
| Teleportation Circle | Conjuration (teleportation) | Summoner | Teleports creatures inside circle. |
| Transformation | Transmutation | Sorcerer, Wizard | You gain combat bonuses. |
| Transport Via Plants | Conjuration (teleportation) | Druid | Move instantly from one plant to another of the same kind. |
| Undeath To Death | Necromancy | Cleric, Sorcerer, Wizard | Destroys 1d4/level HD of undead (max. 20d4). |
| Veil | Illusion (glamer) | Bard, Sorcerer, Wizard | Changes appearance of a group of creatures. |
| Wind Walk | Transmutation | Cleric | You and your allies turn vaporous and travel fast. |
| Word Of Chaos | Evocation | Inquisitor | Kills, confuses, stuns, or deafens nonchaotic subjects. |
| Word Of Recall | Conjuration (teleportation) | Cleric | Teleports you back to designated place. |
Level 7 (40 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Animate Plants | Transmutation | Druid | One or more plants animate and fight for you. |
| Arcane Sight, Greater | Divination | Sorcerer, Wizard | As arcane sight, but also reveals magic effects on creatures and objects. |
| Changestaff | Transmutation | Druid | Your staff becomes a treant on command. |
| Control Undead | Necromancy | Sorcerer, Wizard | Undead don’t attack you while under your command. |
| Control Weather | Transmutation | Cleric, Druid, Sorcerer, Wizard | Changes weather in local area. |
| Cure Serious Wounds, Mass | Conjuration (healing) | Cleric | Cures 3d8 damage + 1/level, affects 1 subject/level. |
| Delayed Blast Fireball | Evocation | Sorcerer, Wizard | 1d6/level fire damage; you can postpone blast for up to 5 rounds. |
| Destruction | Necromancy | Cleric | Kills subject and destroys remains. |
| Elemental Body IV | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Huge elemental. |
| Finger Of Death | Necromancy | Sorcerer, Wizard | Deals 10 damage/level to one subject. |
| Fire Storm | Evocation | Druid | Deals 1d6/level fire damage. |
| Forcecage | Evocation | Sorcerer, Wizard | Cube or cage of force imprisons all inside. |
| Form Of The Dragon II | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Large dragon. |
| Grasping Hand | Evocation | Sorcerer, Wizard | Hand provides cover, pushes, or grapples. |
| Hold Person, Mass | Enchantment (compulsion) | Sorcerer, Wizard | As hold person, but all within 30 ft. |
| Inflict Serious Wounds, Mass | Necromancy | Cleric | Deals 3d8 damage + 1/level, affects 1 subject/level. |
| Insanity | Enchantment (compulsion) | Sorcerer, Wizard | Subject suffers continuous confusion. |
| Instant Summons | Conjuration (summoning) | Sorcerer, Wizard | Prepared object appears in your hand. |
| Limited Wish | Universal | Sorcerer, Wizard | Alters reality (within limits). |
| Mage’s Magnificent Mansion | Conjuration (creation) | Sorcerer, Wizard | Door leads to extradimensional mansion. |
| Mage’s Sword | Evocation | Sorcerer, Wizard | Floating magic blade strikes opponents. |
| Phase Door | Conjuration (creation) | Sorcerer, Wizard | Creates an invisible passage through a barrier. |
| Plant Shape III | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Huge plant. |
| Polymorph, Greater | Transmutation (polymorph) | Sorcerer, Wizard | Gives one willing subject a new, more powerful form. |
| Power Word Blind | Enchantment (compulsion) | Sorcerer, Wizard | Blinds creature with 200 hp or less. |
| Prismatic Spray | Evocation | Sorcerer, Wizard | Rays hit subjects with variety of effects. |
| Refuge | Conjuration (teleportation) | Cleric | Alters item to transport its possessor to your abode. |
| Regenerate | Conjuration (healing) | Cleric | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| Restoration, Greater | Conjuration (healing) | Cleric | As restoration, plus restores all levels and ability scores. |
| Resurrection | Conjuration (healing) | Cleric | Fully restore dead subject. |
| Reverse Gravity | Transmutation | Sorcerer, Wizard | Objects and creatures fall upward. |
| Shadow Conjuration, Greater | Illusion (shadow) | Sorcerer, Wizard | As shadow conjuration, but up to 6th level and 60% real. |
| Summon Nature’s Ally VII | Conjuration (summoning) | Druid | Summons creature to fight. |
| Sunbeam | Evocation | Druid | Beam blinds and deals 4d6 damage. |
| Symbol Of Stunning | Enchantment (compulsion) | Cleric, Sorcerer, Wizard | Triggered rune stuns creatures. |
| Symbol Of Weakness | Necromancy | Cleric, Sorcerer, Wizard | Triggered rune weakens creatures. |
| Teleport Object | Conjuration (teleportation) | Sorcerer, Wizard | As teleport, but affects a touched object. |
| Transmute Metal To Wood | Transmutation | Druid | Metal within 40 ft. becomes wood. |
| Vision | Divination | Sorcerer, Wizard | As legend lore, but quicker. |
| Waves Of Exhaustion | Necromancy | Sorcerer, Wizard | Several targets become exhausted. |
Level 8 (38 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Animal Shapes | Transmutation (polymorph) | Druid | One ally/level polymorphs into chosen animal. |
| Clenched Fist | Evocation | Sorcerer, Wizard | Large hand provides cover, pushes, or attacks your foes. |
| Cloak Of Chaos | Abjuration | Cleric | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
| Clone | Necromancy | Sorcerer, Wizard | Duplicate awakens when original dies. |
| Control Plants | Transmutation | Druid | Controls actions of one or more plant creatures. |
| Create Greater Undead | Necromancy | Cleric, Sorcerer, Wizard | Creates shadows, wraiths, spectres, or devourers. |
| Cure Critical Wounds, Mass | Conjuration (healing) | Cleric | Cures 4d8 damage + 1/level for many creatures. |
| Demand | Enchantment (compulsion) | Sorcerer, Wizard | As sending, plus you can send suggestion. |
| Earthquake | Evocation | Cleric, Druid | Intense tremor shakes 80-ft.-radius. |
| Form Of The Dragon III | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Huge dragon. |
| Giant Form II | Transmutation (polymorph) | Sorcerer, Wizard | Turns you into a Huge giant. |
| Holy Aura | Abjuration | Cleric | +4 to AC, +4 resistance, and SR 25 against evil spells. |
| Horrid Wilting | Necromancy | Sorcerer, Wizard | Deals 1d6/level damage within 30 ft. |
| Inflict Critical Wounds, Mass | Necromancy | Cleric | Deals 4d8 damage + 1/level, affects 1 subject/level. |
| Iron Body | Transmutation | Sorcerer, Wizard | Your body becomes living iron. |
| Mind Blank | Abjuration | Sorcerer, Wizard | Subject is protected from mental/emotional magic and scrying. |
| Moment Of Prescience | Divination | Sorcerer, Wizard | You gain +1/level insight bonus on single attack roll, check, or save. |
| Planar Ally, Greater | Conjuration (calling) | Cleric | As lesser planar ally, but up to 18 HD. |
| Polar Ray | Evocation | Sorcerer, Wizard | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity d… |
| Polymorph Any Object | Transmutation (polymorph) | Sorcerer, Wizard | Changes a subject into anything else. |
| Power Word Stun | Enchantment (compulsion) | Sorcerer, Wizard | Stuns creature with 150 hp or less. |
| Prismatic Wall | Abjuration | Sorcerer, Wizard | Wall’s colors have array of effects. |
| Prying Eyes, Greater | Divination | Sorcerer, Wizard | As prying eyes, but eyes have true seeing. |
| Repel Metal Or Stone | Abjuration | Druid | Pushes away metal and stone. |
| Scintillating Pattern | Illusion (pattern) | Sorcerer, Wizard | Twisting colors confuse, stun, or render unconscious. |
| Screen | Illusion (glamer) | Sorcerer, Wizard | Illusion hides area from vision and scrying. |
| Shadow Evocation, Greater | Illusion (shadow) | Sorcerer, Wizard | As shadow evocation, but up to 7th level and 60% real. |
| Shield Of Law | Abjuration | Cleric | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
| Spell Immunity, Greater | Abjuration | Cleric | As spell immunity, but up to 8th-level spells. |
| Summon Nature’s Ally VIII | Conjuration (summoning) | Druid | Summons creature to fight. |
| Sunburst | Evocation | Druid, Sorcerer, Wizard | Blinds all within 10 ft., deals 6d6 damage. |
| Symbol Of Death | Necromancy | Cleric, Sorcerer, Wizard | Triggered rune kills nearby creatures. |
| Symbol Of Insanity | Enchantment (compulsion) | Cleric, Sorcerer, Wizard | Triggered rune renders nearby creatures insane. |
| Telekinetic Sphere | Evocation | Sorcerer, Wizard | As resilient sphere, but you move the sphere telekinetically. |
| Temporal Stasis | Transmutation | Sorcerer, Wizard | Puts subject into suspended animation. |
| Trap The Soul | Conjuration (summoning) | Sorcerer, Wizard | Imprisons subject within gem. |
| Unholy Aura | Abjuration | Cleric | +4 to AC, +4 resistance, and SR 25 against good spells. |
| Whirlwind | Evocation | Druid | Cyclone deals damage and can pick up creatures. |
Level 9 (29 spells)
| Spell | School | Classes | Description |
|---|---|---|---|
| Astral Projection | Necromancy | Cleric, Sorcerer, Wizard | Projects you and companions onto Astral Plane. |
| Crushing Hand | Evocation | Sorcerer, Wizard | Large hand provides cover, pushes, or crushes your foes. |
| Elemental Swarm | Conjuration (summoning) | Druid | Summons multiple elementals. |
| Energy Drain | Necromancy | Cleric, Sorcerer, Wizard | Subject gains 2d4 negative levels. |
| Etherealness | Transmutation | Cleric, Sorcerer, Wizard | Travel to Ethereal Plane with companions. |
| Foresight | Divination | Druid, Sorcerer, Wizard | “Sixth sense” warns of impending danger. |
| Freedom | Abjuration | Sorcerer, Wizard | Releases creature from imprisonment. |
| Gate | Conjuration (creation, calling) | Cleric, Sorcerer, Wizard | Connects two planes for travel or summoning. |
| Heal, Mass | Conjuration (healing) | Cleric | As heal, but affects 1 subject/level. |
| Hold Monster, Mass | Enchantment (compulsion) | Sorcerer, Wizard | As hold monster, but all within 30 ft. |
| Implosion | Evocation | Cleric | Inflict 10 damage/level to one creature/round. |
| Imprisonment | Abjuration | Sorcerer, Wizard | Entombs subject beneath the earth. |
| Mage’s Disjunction | Abjuration | Sorcerer, Wizard | Dispels magic, disenchants magic items. |
| Meteor Swarm | Evocation | Sorcerer, Wizard | Four meteors each deal 6d6 fire damage. |
| Miracle | Evocation | Cleric | Requests a deity’s intercession. |
| Power Word Kill | Enchantment (compulsion) | Sorcerer, Wizard | Kills one creature with 100 hp or less. |
| Prismatic Sphere | Abjuration | Sorcerer, Wizard | As prismatic wall, but surrounds on all sides. |
| Shades | Illusion (shadow) | Sorcerer, Wizard | As shadow conjuration, but up to 8th level and 80% real. |
| Shambler | Conjuration (creation) | Druid | Creates 1d4+2 shambling mounds to fight for you. |
| Shapechange | Transmutation (polymorph) | Druid, Sorcerer, Wizard | Transforms you into certain creatures, and lets you change forms once per round. |
| Soul Bind | Necromancy | Cleric, Sorcerer, Wizard | Traps newly dead soul to prevent resurrection. |
| Storm Of Vengeance | Conjuration (summoning) | Cleric, Druid | Storm rains acid, lightning, and hail. |
| Summon Monster IX | Conjuration (summoning) | Cleric, Sorcerer, Wizard | Summons extraplanar creature to fight for you. |
| Summon Nature’s Ally IX | Conjuration (summoning) | Druid | Summons creature to fight. |
| Time Stop | Transmutation | Sorcerer, Wizard | You act freely for 1d4+1 rounds. |
| True Resurrection | Conjuration (healing) | Cleric | As resurrection, plus remains aren’t needed. |
| Wail Of The Banshee | Necromancy | Sorcerer, Wizard | Deals 10 damage/level to 1 creature/level. |
| Weird | Illusion (phantasm) | Sorcerer, Wizard | As phantasmal killer, but affects all within 30 ft. |
| Wish | Universal | Sorcerer, Wizard | As limited wish, but with fewer limits. |
