Go
Official Rulebook

Four thousand years of emergent complexity from one rule

2 Players
30+ Minutes
8+ Age

Published by Moddable Games · 0.1.0

Standard Go

Go is a territorial strategy game for two players. Black and White take turns placing stones on the intersections of a grid, attempting to surround more territory than their opponent. Despite having only one type of piece and one fundamental rule (capture by surrounding), Go produces extraordinary strategic depth.

Components

Item Qty Notes
Board 1 19x19 grid (361 intersections). 13x13 and 9x9 also standard for shorter games.
Black stones 181 Enough to cover slightly more than half the board
White stones 180 One fewer than Black (Black plays first)
Bowls 2 One per player to hold unplayed stones
Lids 2 Used to hold captured stones (prisoners)

Setup

The board starts empty. Black plays first. Stones are placed on intersections (where lines cross), not inside squares.

Placement

On each turn, a player places one stone of their colour on any empty intersection. A player may also pass instead of placing a stone. Stones do not move once placed unless captured.

Liberties and Capture

Ko Rule

A player may not make a move that returns the board to the immediately previous position. In practice: if one player captures a single stone, the opponent cannot immediately recapture that same stone. They must play elsewhere first. This prevents infinite loops.

Suicide

A move that would leave your own stone or group with zero liberties without capturing any opponent stones is forbidden (under Japanese and Chinese rules). The stone simply cannot be placed there.

Scoring

The game ends when both players pass consecutively.

Area scoring (Chinese rules): Your score equals the number of your stones on the board plus the number of empty intersections surrounded only by your stones.

Territory scoring (Japanese rules): Your score equals the empty intersections you surround minus your captured stones (prisoners).

Both methods produce the same winner in nearly all cases.

Komi

White receives 6.5 points of compensation (komi) for moving second on a 19x19 board. The half-point prevents draws. Common komi values: 6.5 (19x19), 5.5 (13x13), 5.5 (9x9).

Endgame

When both players believe no more profitable moves remain, they pass. Dead stones (stones that cannot avoid capture) are removed by agreement. If players disagree about which stones are dead, play resumes to demonstrate.

Board Sizes

Size Intersections Typical Duration Notes
19x19 361 60–180 min Tournament standard
13x13 169 30–60 min Intermediate games
9x9 81 15–30 min Beginners and quick games

Attribution

Traditional game originating in China approximately 4,000 years ago. Known as Weiqi (Chinese), Baduk (Korean), Igo (Japanese). Public domain. Rules standardised by the International Go Federation.


Variants

Variant Board Key Difference
Toroidal Go 11×11 Edges wrap, no corners or edges exist
Phantom Go 9×9 / 13×13 Fog of war, referee mediates