Go
Go
Variant Library

Four thousand years of emergent complexity from one rule

14Variants
2Players
8+Age

Published by Moddable Games · v0.3.0

Variant Library

Go (Weiqi/Baduk/Igo) is a territorial strategy game originating in China approximately 4,000 years ago. Two players take turns placing stones on grid intersections, surrounding territory and capturing opponent groups by filling their liberties. From one fundamental rule emerges extraordinary strategic depth.

This library includes 14 playable variants spanning different board sizes, information models, team formats, and rule modifications.

Standard Boards

  • Standard Go (19×19) — The full tournament game: 361 intersections, komi 6.5
  • 13×13 Go — Intermediate board for 30–60 minute games
  • 9×9 Go — Quick games and beginners, tactical focus

Hidden Information

  • Phantom Go — See only your own stones, referee mediates captures
  • One-Colour Go — Same colour stones for both players, remember which are yours

Team Play

  • Rengo — Team Go (2v2 or 3v3), partners alternate turns, no consultation

Historical

  • Tibetan Go — 17×17 board, pre-placed stones, delayed captures
  • Sunjang Baduk — Korean historical Go with 16 pre-placed stones

Rule Variants

  • Capture Go — First capture wins: the universal teaching variant
  • Toroidal Go — Edges wrap: no corners, no sides, no safe edges
  • Stoical Go — Cannot capture if opponent captured last turn

Placement Games

Five-in-a-row placement games played on the Go board.

  • Gomoku — Ancient placement game: five in a row wins
  • Ninuki-Renju — Custodial captures added to Gomoku; historical precursor to Pente
  • Renju — Competitive Gomoku with forbidden moves for Black