Instant NPCs
Sometimes the players will come across someone who becomes important in the moment. When the ritual goes wrong and a poor captive gets the power cosmic what does that villager do with it? Who were they?
When you need a quick NPC all you need is an instinct and some way to pursue it. We call that a knack, it can be anything from a skill to a title to a debt owed. Combine the two and you have an NPC who has something they want and a way to try to get it—you’re ready to go.
100 Instincts
- To avenge
- To spread the good word
- To reunite with a loved one
- To make money
- To make amends
- To explore a mysterious place
- To uncover a hidden truth
- To locate a lost thing
- To kill a hated foe
- To conquer a faraway land
- To cure an illness
- To craft a masterwork
- To survive just one more day
- To earn affection
- To prove a point
- To be smarter, faster and stronger
- To heal an old wound
- To extinguish an evil forever
- To hide from a shameful fact
- To evangelize
- To spread suffering
- To prove worth
- To rise in rank
- To be praised
- To discover the truth
- To make good on a bet
- To get out of an obligation
- To convince someone to do their dirty work
- To steal something valuable
- To overcome a bad habit
- To commit an atrocity
- To earn renown
- To accumulate power
- To save someone from a monstrosity
- To teach
- To settle down
- To get just one more haul
- To preserve the law
- To discover
- To devour
- To restore the family name
- To live a quiet life
- To help others
- To atone
- To prove their worth
- To gain honor
- To expand their land
- To gain a title
- To retreat from society
- To escape
- To party
- To return home
- To serve
- To reclaim what was taken
- To do what must be done
- To be a champion
- To avoid notice
- To help a family member
- To perfect a skill
- To travel
- To overcome a disadvantage
- To play the game
- To establish a dynasty
- To improve the realm
- To retire
- To recover a lost memory
- To battle
- To become a terror to criminals
- To raise dragons
- To live up to expectations
- To become someone else
- To do what can’t be done
- To be remembered in song
- To be forgotten
- To find true love
- To lose their mind
- To indulge
- To make the best of it
- To find the one
- To destroy an artifact
- To show them all
- To bring about unending summer
- To fly
- To find the six-fingered man
- To wake the ancient sleepers
- To entertain
- To follow an order
- To die gloriously
- To be careful
- To show kindness
- To not screw it all up
- To uncover the past
- To go where no man has gone before
- To do good
- To become a beast
- To spill blood
- To live forever
- To hunt the most dangerous game
- To hate
- To run away
100 Knacks
- Criminal connections
- Muscle
- Skill with a specific weapon
- Hedge wizardry
- Comprehensive local knowledge
- Noble blood
- A one-of-a-kind item
- Special destiny
- Unique perspective
- Hidden knowledge
- Magical awareness
- Abnormal parentage
- Political leverage
- A tie to a monster
- A secret
- True love
- An innocent heart
- A plan for the perfect crime
- A one-way ticket to paradise
- A mysterious ore
- Money, money, money
- Divine blessing
- Immunity from the law
- Prophecy
- Secret martial arts techniques
- A ring of power
- A much-needed bag of taters
- A heart
- A fortified position
- Lawmaking
- Tongues
- A discerning eye
- Endurance
- A safe place
- Visions
- A beautiful mind
- A clear voice
- Stunning looks
- A catchy tune
- Invention
- Baking
- Brewing
- Smelting
- Woodworking
- Writing
- Immunity to fire
- Cooking
- Storytelling
- Ratcatching
- Lying
- Utter unremarkableness
- Mind-bending sexiness
- Undefinable coolness
- A way with knots
- Wheels of polished steel
- A magic carpet
- Endless ideas
- Persistence
- A stockpile of food
- A hidden path
- Piety
- Resistance to disease
- A library
- A silver tongue
- Bloodline
- An innate spell
- Balance
- Souls
- Speed
- A sense of right and wrong
- Certainty
- An eye for detail
- Heroic self-sacrifice
- Sense of direction
- A big idea
- A hidden entrance to the city
- The love of someone powerful
- Unquestioning loyalty
- Exotic fruit
- Poison
- Perfect memory
- The language of birds
- A key to an important door
- Metalworking
- Mysterious benefactors
- Steely nerves
- Bluffing
- A trained wolf
- A long-lost sibling, regained
- An arrow with your name on it
- A true name
- Luck
- The attention of supernatural powers
- Kindness
- Strange tattoos
- A majestic beard
- A book in a strange language
- Power overwhelming
- Delusions of grandeur
- The wind at his back and a spring in his step
Names
- Finbar
- Hywn
- One Eye
- Alhoro
- Arlon
- Yev
- Slime
- Jocat
- Ewing
- Lim
- Poy
- Milo
- Deryl
- Medlyn
- Astrafel
- Daelwyn
- Feliana
- Damarra
- Sistranalle
- Pendrell
- Melliandre
- Dagoliir
- Baldric
- Leena
- Dunwick
- Willem
- Edwyn
- Florian
- Seraphine
- Quorra
- Charlotte
- Lily
- Ramonde
- Cassandra
- Durga
- Aelfar
- Gerda
- Rurgosh
- Bjorn
- Drummond
- Helga
- Siggrun
- Freya
- Wesley
- Brinton
- Jon
- Sara
- Hawthorn
- Elise
- Clarke
- Lenore
- Piotr
- Dahlia
- Carmine
- Hycorax
- Ethanwe
- Sinathel
- Demanor
- Menoliir
- Mithralan
- Taeros
- Aegor
- Tanner
- Dunstan
- Rose
- Ivy
- Robard
- Mab
- Thistle
- Puck
- Anne
- Serah
- Elana
- Obelis
- Herran
- Syla
- Andanna
- Siobhan
- Aziz
- Pelin
- Sibel
- Nils
- Wei
- Ozruk
- Surtur
- Brunhilda
- Annika
- Janos
- Greta
- Dim
- Rundrig
- Jarl
- Xotoq
- Elohiir
- Sharaseth
- Hasrith
- Shevaral
- Cadeus
- Eldar
- Kithracet
- Thelian
- Finnegan
- Olive
- Randolph
- Bartleby
- Aubrey
- Baldwin
- Becca
- Hawke
- Rudiger
- Gregor
- Brianne
- Walton
