Tibetan Go
Known as Mig Mang (མིག་མང, “many eyes”), this is Tibet’s indigenous Go variant with rules significantly different from Chinese Weiqi. Played on a 17×17 board with pre-placed stones, delayed captures, and a cosmological scoring system that awards points for territory, captures, and specific board positions.
Tibetan Go — 17×17 board with its twelve pre-placed stones
Setup
Board: 17×17 grid (289 intersections).
Pre-placed stones: six black and six white, in a fixed pattern on the third line - not the fourth, and not on star points.
| Points | |
|---|---|
| Black | C15, L15, P11, C7, G3, P3 |
| White | G15, P15, C11, P7, C3, L3 |
Each colour’s six points map onto themselves when the board is turned through 180 degrees. The specific positions vary by tradition.
First move: White begins play.
Rules
- Placement: Standard — one stone per turn on any empty intersection.
- Liberties: Same as standard Go — adjacent empty intersections.
- Delayed capture: When a group loses its last liberty, it is NOT immediately removed. The opponent must play one more move to confirm the capture. If the surrounded group can connect to safety or gain a liberty before the confirming move, it survives. This gives the defender one extra chance.
- Ko: not the standard rule. A stone may not be played on an intersection where the opponent has just removed a stone. This makes snapback illegal and renders suicide useless as a ko threat.
- Suicide: Forbidden.
Scoring
Tibetan Go uses a unique additive scoring system:
- Territory: Empty intersections surrounded by your stones.
- Prisoners: Each captured stone scores points.
- Position bonus: 20 points for controlling all four 1-1 points (the board’s corners), and a further 5 for also controlling tengen.
The exact scoring weights vary by regional tradition. White receives compensation (equivalent to komi) for moving second.
Strategy
The delayed capture rule makes attacks less decisive: surrounding a group does not guarantee its death. This encourages peaceful coexistence and territory-building over aggressive fighting. The pre-placed stones shape the opening, creating a more symmetrical start than standard Go.
Attribution
Traditional Tibetan game (Mig Mang). Public domain. Source: Wikipedia, academic ethnographic sources.
