{
  "name": "Starforged Path Assets (4 of 4: Navigator-Weapon Master)",
  "game": "starforged",
  "licence": "CC BY 4.0",
  "attribution": "Ironsworn: Starforged Assets by Shawn Tomkin. https://ironswornrpg.com",
  "assets": {
    "navigator": {
      "name": "Navigator", "category": "Path",
      "abilities": [
        { "text": "When you Set a Course, choose one.\n\n* Follow the fastest path: Take +2 momentum on a strong hit.\n* Follow the safest path: Add +1\n\nOn a strong hit with a match, you charted a new path during the journey; mark 1 tick on your discoveries legacy track.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/exploration/set_a_course"], "roll_type": "action_roll" } ], "note": "Source has a '# TODO: split triggers' comment for the fastest/safest path choice." },
        { "text": "When you Secure an Advantage by charting the way forward, Face Danger to find a path around a hazard, or Gather Information about a location by studying your charts, add +1 and take +1 momentum on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By charting the way forward" } ] } }, { "enhances": ["starforged/moves/*/face_danger"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To find a path around a hazard" } ] } }, { "enhances": ["starforged/moves/adventure/gather_information"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "About a location by studying your charts" } ] } } ] },
        { "text": "Once per expedition, when you or an ally Undertake an Expedition and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.", "enhance_moves": [ { "enhances": ["starforged/moves/exploration/undertake_an_expedition"], "roll_type": "action_roll", "trigger": { "conditions": [ { "by": { "player": true, "ally": true } } ] } } ] }
      ]
    },
    "outcast": {
      "name": "Outcast", "category": "Path",
      "abilities": [
        { "text": "When you Hearten in isolation, you may attempt to find solace in fond memories or a hopeful wish. If you do (decide before rolling), reroll any dice but count a strong hit as a weak hit.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/recover/hearten"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "In isolation, attempting find solace in fond memories or a hopeful wish (decide before rolling)" } ] } } ] },
        {
          "text": "When you Sacrifice Resources and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may Lose Momentum (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you Lose Momentum (-1).",
          "moves": {
            "scrape_by": {
              "name": "Scrape By", "roll_type": "action_roll",
              "trigger": { "text": "When you Sacrifice Resources and your supply is reduced to 0...", "conditions": [ { "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "wits" } ] } ] },
              "outcomes": {
                "strong_hit": { "text": "On a strong hit, you manage to scrape by and take +1 supply." },
                "weak_hit": { "text": "On a weak hit, you may Lose Momentum (-1) in exchange for +1 supply." },
                "miss": { "text": "On a miss, your supply remains at 0 and you Lose Momentum (-1)." }
              }
            }
          }
        },
        { "text": "When you or an ally Sojourn and score a strong hit with a match, you may envision encountering someone who knows or understands you. If you Make a Connection with them, take an automatic strong hit and mark 2 ticks on your bonds legacy track.", "enhance_moves": [ { "enhances": ["starforged/moves/recover/sojourn"], "roll_type": "action_roll", "trigger": { "conditions": [ { "by": { "player": true, "ally": true } } ] } } ] }
      ]
    },
    "scavenger": {
      "name": "Scavenger", "category": "Path",
      "abilities": [
        { "text": "When you Gather Information or Resupply by scavenging a wreck, ruin, or abandoned site, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also find something of unique value, significance, or function; envision the nature of this discovery, take +2 momentum, and mark 2 ticks on your discoveries legacy track.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/adventure/gather_information"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By scavenging a wreck, ruin, or abandoned site" } ] } } ] },
        { "text": "When you Secure an Advantage to cobble together an ad hoc tool, device, or weapon, envision what you intend to create. On a hit, you may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To cobble together an ad hoc tool, device, or weapon" } ] } } ] },
        { "text": "When you Check Your Gear, roll +wits or +supply (whichever is highest) and take +1 momentum on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/adventure/check_your_gear"], "roll_type": "action_roll", "trigger": { "conditions": [ { "method": "highest", "roll_options": [ { "using": "stat", "stat": "wits" }, { "using": "condition_meter", "condition_meter": "supply" } ] } ] } } ] }
      ]
    },
    "scoundrel": {
      "name": "Scoundrel", "category": "Path",
      "abilities": [
        { "text": "When you make a move by lying, bluffing, stealing, or cheating, add +2. On a strong hit with a match, your deception creates an unexpected opportunity; take the value of your shadow as +momentum.", "enabled": true, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By lying, bluffing, stealing, or cheating" } ] } } ] },
        { "text": "When you Make a Connection to search out a new contact, you may roll +shadow. If you do, reroll any dice on a miss and envision how your reputation or underworld contacts lead you to a disreputable connection.", "enhance_moves": [ { "enhances": ["starforged/moves/connection/make_a_connection"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To search out a new contact", "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "shadow" } ] } ] } } ] },
        { "text": "When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit, take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track.", "note": "Source has a '# TODO: momentum burn trigger' comment -- not yet modeled as structured data." }
      ]
    },
    "seer": {
      "name": "Seer", "category": "Path",
      "abilities": [
        { "text": "When you envision experiencing a prophetic dream, you may Ask the Oracle for details using an interpretive oracle such as Action/Theme or Descriptor/Focus. If you record the answer, and later face a situation which gives truth to the vision, take an automatic strong hit (one time only) when making a move to act on your foresight. Then, clear the prophecy. Only one prophecy can be active at a time.", "enabled": true, "note": "Source has a '# TODO: as move?' comment." },
        { "text": "When you focus or meditate to Gather Information about a place, being, or situation (in person or remotely), roll +spirit and take +1 momentum on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/adventure/gather_information"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "When you focus or meditate to Gather Information about a place, being, or situation (in person or remotely)", "method": "player_choice", "roll_options": [ { "using": "condition_meter", "condition_meter": "spirit" } ] } ] } } ] },
        { "text": "When you or an ally roll a match as you Sojourn in a community or Undertake an Expedition within a site, you may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.", "enhance_moves": [ { "enhances": ["starforged/moves/exploration/undertake_an_expedition"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Within a site", "by": { "player": true, "ally": true } } ] } }, { "enhances": ["starforged/moves/recover/sojourn"], "roll_type": "action_roll", "trigger": { "conditions": [ { "by": { "player": true, "ally": true } } ] } } ] }
      ]
    },
    "shade": {
      "name": "Shade", "category": "Path",
      "abilities": [
        { "text": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself again until the current situation is resolved.", "enabled": true, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "When you are veiled and make a move to ambush, hide, or sneak (not in darkness)" } ] } }, { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "When you are veiled and make a move to ambush, hide, or sneak (in darkness)" } ] } } ] },
        {
          "text": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.",
          "moves": {
            "shroud_in_darkness": {
              "name": "Shroud in Darkness", "roll_type": "action_roll",
              "trigger": { "text": "When you expand your veil to immerse your surroundings in darkness...", "conditions": [ { "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "shadow" } ] } ] },
              "outcomes": {
                "strong_hit": { "text": "On a strong hit, the darkness extends to all adjacent spaces." },
                "weak_hit": { "text": "On a weak hit, only your immediate surroundings are made dark." },
                "miss": { "text": "On a miss, you fail and draw unwanted attention." }
              }
            }
          }
        },
        { "text": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.", "note": "Source has a '# TODO: non move trigger?' comment." }
      ]
    },
    "slayer": {
      "name": "Slayer", "category": "Path",
      "abilities": [
        { "text": "When you make a move to investigate, track, or stalk an inhuman foe, add +1 and take +1 momentum on a hit.", "enabled": true, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To investigate, track, or stalk an inhuman foe" } ] } } ] },
        { "text": "When you Swear an Iron Vow (formidable or greater) to slay an inhuman foe in service to a community, reroll any dice. When you Fulfill Your Vow and score a hit, also mark 2 ticks on your bonds legacy track.", "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To slay an inhuman foe in service to a community (formidable or greater)" } ] } }, { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "To slay an inhuman foe in service to a community (formidable or greater)" } ] } } ] },
        { "text": "When you Enter the Fray with an objective to slay an inhuman foe, take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you Take Decisive Action after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/enter_the_fray"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "With an objective to slay an inhuman foe" } ] } } ] }
      ]
    },
    "sleuth": {
      "name": "Sleuth", "category": "Path",
      "abilities": [
        { "text": "When you Swear an Iron Vow to solve a murder, disappearance, theft, or other mystery, make the rank of the quest no greater than formidable. Then, when you Gather Information in the course of the investigation, roll three challenge dice and choose two. If any challenge dice match, you must use those values. On a miss with a match, envision what you learn of a deepening conspiracy or betrayal, make the rank of your quest one higher (no greater than epic), and use the new rank when marking future progress.", "enabled": true, "note": "Source has a '# TODO' comment about providing reminder text for the roll-three-choose-two mechanic.", "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To solve a murder, disappearance, theft, or other mystery (no greater than formidable)" } ] } } ] },
        { "text": "When you make a move to avoid detection as you put a person or place under surveillance, add +1 and take +1 momentum on a hit.", "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To avoid detection as you put a person or place under surveillance" } ] } } ] },
        { "text": "When you Make a Connection with a potential informant, you may (instead of rolling) take an automatic weak hit.", "enhance_moves": [ { "enhances": ["starforged/moves/connection/make_a_connection"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "With a potential informant", "method": "weak_hit" } ] } } ] }
      ]
    },
    "sniper": {
      "name": "Sniper", "category": "Path",
      "requirement": "If you wield a rifle...",
      "abilities": [
        {
          "text": "When you target a minor foe from a distance (outside of a fight), roll +wits. On a strong hit, they are out of action. If other foes remain and you Enter the Fray against them, mark progress. On a weak hit, as above, but you sacrifice time or position; Lose Momentum (-1). On a miss, you draw attention or face a reprisal; Pay the Price.",
          "enabled": true,
          "moves": {
            "snipe_minor_foe": {
              "name": "Snipe Minor Foe", "roll_type": "action_roll",
              "trigger": { "text": "When you target a minor foe from a distance (outside of a fight)...", "conditions": [ { "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "wits" } ] } ] },
              "outcomes": {
                "strong_hit": { "text": "On a strong hit, the foe is out of action. If other foes remain and you Enter the Fray against them, mark progress." },
                "weak_hit": { "text": "On a weak hit, the foe is out of action. However, you sacrifice time or position; Lose Momentum (-1).\n\nIf other foes remain and you Enter the Fray against them, mark progress." },
                "miss": { "text": "On a miss, you draw attention or face a reprisal; Pay the Price." }
              }
            }
          }
        },
        { "text": "When you Strike from a distance with time enough to line up your shot, you may roll +wits. If you do, mark progress on a strong hit.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/strike"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "From a distance with time enough to line up your shot", "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "wits" } ] } ] } } ] },
        { "text": "When you Secure an Advantage by studying a distant situation through your rifle scope, or Gain Ground by taking careful aim, you may sacrifice time for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By studying a distant situation through your rifle scope" } ] } }, { "enhances": ["starforged/moves/adventure/gain_ground"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By taking careful aim" } ] } } ] }
      ]
    },
    "tech": {
      "name": "Tech", "category": "Path",
      "abilities": [
        { "text": "When you make a move to configure, optimize, hack, or disrupt an electronic system, add +1. On a weak hit, you can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).", "enabled": true, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To configure, optimize, hack, or disrupt an electronic system" } ] } } ] },
        { "text": "When you Withstand Damage and score a miss, you may attempt to reroute power or reboot critical systems. If you do, first Lose Momentum (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss.", "enhance_moves": [ { "enhances": ["starforged/moves/suffer/withstand_damage"], "roll_type": "action_roll" } ] },
        { "text": "When you Face Danger or Secure an Advantage by creating a computer program to perform a specific, complex function, add +2 and take +1 momentum on a hit. One time only, when you trigger the program to fulfill its purpose, reroll any dice.", "enhance_moves": [ { "enhances": ["starforged/moves/*/face_danger", "starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By creating a computer program to perform a specific, complex function" } ] } } ] }
      ]
    },
    "trader": {
      "name": "Trader", "category": "Path",
      "abilities": [
        { "text": "When you Sojourn or Compel, you may roll +supply. If you do, Sacrifice Resources (-1).", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/recover/sojourn", "starforged/moves/adventure/compel"], "roll_type": "action_roll", "trigger": { "conditions": [ { "method": "player_choice", "roll_options": [ { "using": "condition_meter", "condition_meter": "supply" } ] } ] } } ] },
        { "text": "When you Make a Connection with a merchant or supplier, add +1. When you Resupply by bartering with them, reroll your action die if its value is less than your supply. On a strong hit, take +1 momentum or +1 supply.", "enhance_moves": [ { "enhances": ["starforged/moves/connection/make_a_connection"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "With a merchant or supplier" } ] } }, { "enhances": ["starforged/moves/recover/resupply"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By bartering with a merchant or supplier connection" } ] } } ] },
        { "text": "When you or an ally Sojourn and score a strong hit with a match, you have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to acquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.", "enhance_moves": [ { "enhances": ["starforged/moves/recover/sojourn"], "roll_type": "action_roll", "trigger": { "conditions": [ { "by": { "player": true, "ally": true } } ] } } ] }
      ]
    },
    "vestige": {
      "name": "Vestige", "category": "Path",
      "options": { "last_of": { "label": "last of", "field_type": "text" } },
      "abilities": [
        { "text": "You are all that remains of a people, culture, or tradition. When you Face Death or Face Desolation, visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice. On a strong hit with a match, a surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/threshold/face_death", "starforged/moves/threshold/face_desolation"], "roll_type": "action_roll" } ] },
        { "text": "When you Secure an Advantage or Compel through a tale, performance, or ceremony, envision what you reveal of your heritage. Then, add +1 and take +1 momentum on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage", "starforged/moves/adventure/compel"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Through a tale, performance, or ceremony" } ] } } ] },
        { "text": "You carry a physical relic of your heritage. Envision its powers or nature. When you make a move directly aided by the relic and score a miss, you may reroll your action die.", "options": { "relic": { "label": "relic", "field_type": "text" } }, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "When you make a move directly aided by the relic" } ] } } ] }
      ]
    },
    "veteran": {
      "name": "Veteran", "category": "Path",
      "abilities": [
        { "text": "When you are in a fight, increase your momentum reset by 1. Then, if you burn momentum to improve your result, add +1 on your next move.", "enabled": true, "note": "Source has '# TODO' comments about a momentum reset/burn augment not yet modeled as structured data." },
        { "text": "When you Make a Connection, add +1. If you roll a match, you have a history.\n\n* On a strong hit with a match, you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and Develop Your Relationship now.\n* On a miss with a match, you once fought against them, and they hold a grudge.", "enhance_moves": [ { "enhances": ["starforged/moves/connection/make_a_connection"], "roll_type": "action_roll" } ] },
        { "text": "When you Secure an Advantage or Gain Ground by recounting or recalling a hard-won lesson from your battlefield experiences, envision the memory and add +1. On a hit, take +1 momentum.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage", "starforged/moves/combat/gain_ground"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By recounting or recalling a hard-won lesson from your battlefield experiences" } ] } } ] }
      ]
    },
    "voidborn": {
      "name": "Voidborn", "category": "Path",
      "abilities": [
        { "text": "You are most suited to life in the limitless void. When you are in space (or a spacebound vehicle or station), increase your momentum reset by 1. When you enter a planetside or high gravity environment, Lose Momentum (-1).", "enabled": true },
        { "text": "When you Sojourn or Make a Connection within a spacebound community, add +1. If you Hearten there and score a strong hit, take +1 spirit or +1 momentum.", "enhance_moves": [ { "enhances": ["starforged/moves/recover/sojourn", "starforged/moves/connection/make_a_connection"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Within a spacebound community" } ] } }, { "enhances": ["starforged/moves/recover/hearten"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Within a spacebound community" } ] } } ] },
        { "text": "When you make a move to perform an agile physical maneuver (such as leaping or evading) in a low gravity environment, add +1 and take +1 momentum on a hit. On a strong hit with a match, you build speed or put yourself in perfect position; take another +1 momentum.", "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To perform an agile physical maneuver (such as leaping or evading) in a low gravity environment" } ] } } ] }
      ]
    },
    "weapon_master": {
      "name": "Weapon Master", "category": "Path",
      "abilities": [
        { "text": "You are a walking armory, with a weapon for every occasion. When you Enter the Fray in personal combat, add +1 and take +1 momentum on a hit. Once per fight, when you Gain Ground by switching weapons or changing tactics, take an automatic strong hit.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/combat/enter_the_fray"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "In personal combat" } ] } }, { "enhances": ["starforged/moves/combat/gain_ground"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By switching weapons or changing tactics in personal combat (once per fight)", "method": "strong_hit" } ] } } ] },
        { "text": "When you Strike using a personal weapon which has limited ammo or a single-use mode, add +1 and mark progress on a hit. Then, Sacrifice Resources (-1). If you score a strong hit on this attack and immediately Take Decisive Action, you may retain the value of one challenge die from your Strike action instead of rolling that die.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/strike"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Using a personal weapon which has limited ammo or a single-use mode" } ] } } ] },
        { "text": "When you Secure an Advantage by suiting up and gathering your gear for a perilous encounter or mission, you may roll +supply. If you do, take +2 momentum on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By suiting up and gathering your gear for a perilous encounter or mission", "method": "player_choice", "roll_options": [ { "using": "condition_meter", "condition_meter": "supply" } ] } ] } } ] }
      ]
    }
  }
}
