{
  "name": "Starforged Path Assets (2 of 3: Bounty Hunter-Fated)",
  "game": "starforged",
  "licence": "CC BY 4.0",
  "attribution": "Ironsworn: Starforged Assets by Shawn Tomkin. https://ironswornrpg.com",
  "assets": {
    "bounty_hunter": {
      "name": "Bounty Hunter", "category": "Path",
      "abilities": [
        { "text": "When you take a bounty contract and Swear an Iron Vow to see it done, add +1. On a strong hit, you've got a solid lead and may mark progress on the quest. When you Fulfill Your Vow on a hunt, make the legacy reward one rank higher (1 extra box if already epic).", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "When you take a bounty contract and Swear an Iron Vow to see it done" } ] } }, { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "On a hunt" } ] } } ] },
        { "text": "When you Gather Information related to a bounty, add +1. On a match, you reveal a surprising or sinister aspect of the contract; envision what you discover, and choose one.\n\n* Forge ahead: Mark progress on the quest. If you scored a strong hit with a match, also take +2 momentum.\n* Change loyalties: Forsake Your Vow and mark 2 ticks on your bonds legacy track.", "enhance_moves": [ { "enhances": ["starforged/moves/adventure/gather_information"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Related to a bounty" } ] } } ] },
        { "text": "When you Take Decisive Action in a fight against a bounty target or their agents, you may reroll one challenge die.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/take_decisive_action"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "In a fight against a bounty target or their agents" } ] } } ] }
      ]
    },
    "brawler": {
      "name": "Brawler", "category": "Path",
      "requirement": "If you fight unarmed or with a close quarters weapon...",
      "abilities": [
        { "text": "When you Gain Ground by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/combat/gain_ground"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By attempting to disarm, trip, shove, grapple, or stun your foe (while fighting unarmed or with a close quarters weapon)" } ] } } ] },
        { "text": "When you Clash in close quarters, you may draw on your momentum to gain advantage. If you do, Lose Momentum (-2) and choose one (before rolling).\n\n* Aggressive: Count a weak hit as a strong hit.\n* Defensive: Count a miss as a weak hit.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/clash"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Aggressively, in close quarters (choose before rolling)" } ] } }, { "enhances": ["starforged/moves/combat/clash"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Defensively, in close quarters (choose before rolling)" } ] } } ] },
        { "text": "When you Enter the Fray already positioned in close quarters against your foe, mark progress on a hit. On a strong hit with a match, your initial assault leaves them stunned; also take +2 momentum.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/enter_the_fray"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Already positioned in close quarters against your foe" } ] } } ] }
      ]
    },
    "courier": {
      "name": "Courier", "category": "Path",
      "controls": { "safety": { "label": "safety", "field_type": "condition_meter", "max": 5, "value": 0, "min": 0 } },
      "abilities": [
        { "text": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To transport and protect something precious" } ] } }, { "enhances": ["starforged/moves/exploration/undertake_an_expedition", "starforged/moves/exploration/set_a_course"], "roll_type": "action_roll" } ] },
        { "text": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.", "note": "Source has a '# TODO' comment questioning whether this should be a post-roll effect and which outcomes it applies to.", "enhance_moves": [ { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "To an unbonded connection by completing a courier mission" } ] } } ] },
        { "text": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.", "enhance_moves": [ { "enhances": ["starforged/moves/recover/sojourn"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "During a courier mission", "method": "player_choice", "roll_options": [ { "using": "asset_control", "control": "safety" } ] } ] } } ] }
      ]
    },
    "demolitionist": {
      "name": "Demolitionist", "category": "Path",
      "abilities": [
        { "text": "When you make a move to attack, destroy, or sabotage by deploying or triggering an explosive device, choose the value of your charge before rolling: normal=1, high=2, or overcharged=3. If either challenge die is equal to or less than the charge, count a weak hit as a strong hit. If not, and your action die is equal to or less than the charge, you are caught up in the destruction or set off an unintended effect; count a weak hit as a miss.", "enabled": true, "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To attack, destroy, or sabotage by deploying or triggering an explosive device" } ] } } ] },
        { "text": "When you make a move to craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device, add +1 and take +1 momentum on a hit.", "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device" } ] } } ] },
        { "text": "When your momentum is at its max, you may reset momentum (before rolling) to trigger an explosive device as you Take Decisive Action. If you do, reroll any challenge dice.", "enhance_moves": [ { "enhances": ["starforged/moves/combat/take_decisive_action"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "When your momentum is at its max, and you reset momentum (before rolling) to trigger an explosive device" } ] } } ] }
      ]
    },
    "devotant": {
      "name": "Devotant", "category": "Path",
      "options": {
        "name": { "label": "name", "field_type": "text" },
        "linked_stat": { "label": "linked stat", "field_type": "select_value", "choices": {
          "edge": { "label": "edge", "using": "stat", "stat": "edge" },
          "heart": { "label": "heart", "using": "stat", "stat": "heart" },
          "iron": { "label": "iron", "using": "stat", "stat": "iron" },
          "shadow": { "label": "shadow", "using": "stat", "stat": "shadow" },
          "wits": { "label": "wits", "using": "stat", "stat": "wits" }
        } }
      },
      "abilities": [
        { "text": "You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you Secure an Advantage or Gain Ground by calling on it for guidance or aid, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage", "starforged/moves/combat/gain_ground"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By calling on your god, power, or entity for guidance or aid", "method": "player_choice", "roll_options": [ { "using": "asset_option", "option": "linked_stat" } ] } ] } } ] },
        { "text": "When you Swear an Iron Vow in service to your faith, roll +linked stat and take +2 momentum or +2 spirit on a hit. When you Fulfill Your Vow on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.", "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "In service to your faith", "method": "player_choice", "roll_options": [ { "using": "asset_option", "option": "linked_stat" } ] } ] } }, { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "On a divine quest (formidable or greater)" } ] } } ] },
        { "text": "When you Hearten through contemplation or sharing of your faith, you may roll +linked stat. If you do, take +1 spirit or +1 momentum on a strong hit.", "enhance_moves": [ { "enhances": ["starforged/moves/recover/hearten"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "Through contemplation or sharing of your faith", "method": "player_choice", "roll_options": [ { "using": "asset_option", "option": "linked_stat" } ] } ] } } ] }
      ]
    },
    "diplomat": {
      "name": "Diplomat", "category": "Path",
      "abilities": [
        { "text": "When you Swear an Iron Vow to resolve a dispute, negotiate an agreement, or gather support, add +1. On a strong hit, mark progress on the quest. When you Fulfill Your Vow on a diplomatic mission (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/quest/swear_an_iron_vow"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To resolve a dispute, negotiate an agreement, or gather support" } ] } }, { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "On a diplomatic mission (formidable or greater)" } ] } } ] },
        { "text": "When you make a move to defuse, reason, or negotiate, add +1. On a miss, you may take a different tack. Envision this new approach, reroll all dice, and add +2. If you score a miss yet again, face a dire complication or blow to your reputation as you Pay the Price.", "enhance_moves": [ { "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To defuse, reason, or negotiate" } ] } } ] },
        { "text": "When you Make a Connection or Sojourn, add +1. If you Sojourn and score a strong hit with a match, you are shown great kindness or respect; take +2 momentum or make an extra recover move with an automatic strong hit.", "enhance_moves": [ { "enhances": ["starforged/moves/connection/make_a_connection", "starforged/moves/connection/sojourn"], "roll_type": "action_roll" }, { "enhances": ["starforged/moves/connection/sojourn"], "roll_type": "action_roll" } ] }
      ]
    },
    "empath": {
      "name": "Empath", "category": "Path",
      "abilities": [
        {
          "text": "When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; Pay the Price.",
          "enabled": true,
          "moves": {
            "read_heart": {
              "name": "Read Heart", "roll_type": "action_roll",
              "trigger": { "text": "When you read the intent, emotions, or memories of a nearby being...", "conditions": [ { "method": "player_choice", "roll_options": [ { "using": "stat", "stat": "heart" } ] } ] },
              "outcomes": {
                "strong_hit": { "text": "On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene." },
                "weak_hit": { "text": "On a weak hit, the visions are murky; take +1 momentum." },
                "miss": { "text": "On a miss, you reveal a troubling motive or secret; Pay the Price." }
              }
            }
          }
        },
        { "text": "As above, and if you score a hit as you read them, you may subtly influence their attitude or actions, such as making a hostile being hesitate. Take another +1 momentum. If in a fight, mark progress.", "enhance_moves": [ { "enhances": ["starforged/assets/path/empath/abilities/0/moves/read_heart"], "roll_type": "action_roll" } ] },
        { "text": "When you Face Danger to soothe a being's distress by creating an empathic bond, roll +spirit and take +1 momentum on a hit. If they are an ally, also give them +2 spirit on a hit.", "enhance_moves": [ { "enhances": ["starforged/moves/*/face_danger"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "To soothe a being's distress by creating an empathic bond", "method": "player_choice", "roll_options": [ { "using": "condition_meter", "condition_meter": "spirit" } ] } ] } } ] }
      ]
    },
    "explorer": {
      "name": "Explorer", "category": "Path",
      "abilities": [
        { "text": "When you Explore a Waypoint, take +1 momentum on a hit. When you Finish an Expedition and score a hit, mark 1 extra tick on your discoveries legacy track.", "enabled": true, "enhance_moves": [ { "enhances": ["starforged/moves/exploration/explore_a_waypoint"], "roll_type": "action_roll" }, { "enhances": ["starforged/moves/exploration/finish_an_expedition"], "roll_type": "action_roll" } ] },
        { "text": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:\n\n* Find inspiration: Take +1 momentum\n* Soak it all in: Hearten; add +1, and take +1 momentum on a hit.", "note": "Source has a '# TODO: non move trigger' comment." },
        { "text": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.", "enhance_moves": [ { "enhances": ["starforged/moves/*/secure_an_advantage"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "By studying a newfound place from a safe position" } ] } } ] }
      ]
    },
    "fated": {
      "name": "Fated", "category": "Path",
      "abilities": [
        { "text": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.", "enabled": true, "note": "Source has a '# TODO: non move trigger' comment for the background-vow-progress clause.", "enhance_moves": [ { "enhances": ["starforged/moves/quest/fulfill_your_vow"], "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "On your background vow", "method": "strong_hit" } ] } } ] },
        { "text": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.", "note": "Source has a '# TODO: conditional impact' comment.", "enhance_moves": [ { "enhances": ["starforged/moves/threshold/face_death", "starforged/moves/threshold/face_desolation"], "roll_type": "action_roll", "trigger": { "conditions": [ { "text": "While your background vow is unfulfilled", "method": "strong_hit" } ] } } ] },
        { "text": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.", "enhance_moves": [ { "roll_type": "progress_roll", "trigger": { "conditions": [ { "text": "When you make any progress move directly related to your background vow" } ] } } ] }
      ]
    }
  }
}
