{"name":"Starforged Moves","game":"starforged","licence":"CC BY 4.0","attribution":"Ironsworn: Starforged Rulebook, copyright Shawn Tomkin. Structured data derived from rsek/datasworn. Licensed under CC BY 4.0.","categories":[{"id":"session","name":"Session Moves","summary":"__Session moves__ provide methods for setting up content boundaries, adjusting content in the midst of play, and starting and ending your Starforged sessions.","moves":[{"id":"begin_a_session","name":"Begin a Session","roll_type":"no_roll","trigger":{"text":"When you begin a significant session or chapter of play..."},"text":"__When you begin a significant session or chapter of play__, do all of the following.\n\n  * Identify or adjust flagged content and [Set a Flag](id:starforged/moves/session/set_a_flag).\n  * Review or recap what happened last session.\n  * Set the scene by envisioning your character’s current situation and intent.\n\nIn addition, you may spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character’s perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.\n\n{{table:starforged/oracles/moves/begin_a_session}}","oracles":["starforged/oracles/moves/begin_a_session"],"page":141},{"id":"set_a_flag","name":"Set a Flag","roll_type":"no_roll","trigger":{"text":"When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching..."},"text":"__When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching__, that content is now flagged.\n\nWhen you encounter content flagged as something to approach mindfully, pause to consider or discuss its role in your story. When you come across flagged content that you would rather adjust or omit, [Change Your Fate](id:starforged/moves/session/change_your_fate).","page":142},{"id":"change_your_fate","name":"Change Your Fate","roll_type":"no_roll","trigger":{"text":"When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment..."},"text":"__When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment__, pause and identify what needs to be changed. Choose as many options as appropriate.\n\n  * __Reframe:__ This didn’t happen the way you first thought. Envision the moment from another perspective in a way that diminishes or changes the content.\n  * __Refocus:__ This is not the most important thing happening right now. Envision how the spotlight shifts to change the focus.\n  * __Replace:__ This happens but with a small adjustment. Switch out an element and envision how this new detail changes the scenario.\n  * __Redirect:__ Adjust the trajectory to involve a helping hand. Envision how another person or party becomes involved.\n  * __Reshape:__ The situation changes completely. Envision what happened instead.","page":143},{"id":"take_a_break","name":"Take a Break","roll_type":"no_roll","trigger":{"text":"When you resolve a progress move or complete an intense scenario..."},"text":"__When you resolve a progress move or complete an intense scenario__, take a few deep breaths and take some time to attend to the needs of your body. Reflect on what just happened and how it made you feel. Then, choose one.\n\n  * Move on: Continue the session. You or an ally may add +1 on the next move (not a progress move), bolstered by your reflection and past experiences.\n  * Stop for now: [End a Session](id:starforged/moves/session/end_a_session).","page":144},{"id":"end_a_session","name":"End a Session","roll_type":"no_roll","trigger":{"text":"When you end a significant session or chapter of play..."},"text":"__When you end a significant session or chapter of play__, reflect on the events of the game and identify any missed opportunities to mark progress.\n\n  * If you strengthened your ties to a connection, [Develop Your Relationship](id:starforged/moves/connection/develop_your_relationship).\n  * If you moved forward on a quest, [Reach a Milestone](id:starforged/moves/quest/reach_a_milestone).\n\nIf there is a quest, connection, or other situation you would like to give focus in your next session, make note of it and take +1 momentum.","page":145}]},{"id":"adventure","name":"Adventure Moves","summary":"The __adventure moves__ encompass broadly useful actions to overcome obstacles, reinforce your position, conduct investigations, influence others, and support your fellow protagonists.","moves":[{"id":"face_danger","name":"Face Danger","roll_type":"action_roll","trigger":{"text":"When you attempt something risky or react to an imminent threat...","conditions":[{"text":"With speed, mobility, or agility","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"With resolve, command, or sociability","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"With strength, endurance, or aggression","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"With deception, stealth, or trickery","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"With expertise, focus, or observation","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you are successful. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, you succeed, but not without a cost. Make a suffer move (-1)."},"miss":{"text":"On a __miss__, you fail, or a momentary success is undermined by a dire turn of events. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you attempt something risky or react to an imminent threat__, envision your action and roll. If you act...\n\n  * With speed, mobility, or agility: Roll +edge\n  * With resolve, command, or sociability: Roll +heart\n  * With strength, endurance, or aggression: Roll +iron\n  * With deception, stealth, or trickery: Roll +shadow\n  * With expertise, focus, or observation: Roll +wits\n\nOn a __strong hit__, you are successful. Take +1 momentum.\n\nOn a __weak hit__, you succeed, but not without a cost. Make a suffer move (-1).\n\nOn a __miss__, you fail, or a momentary success is undermined by a dire turn of events. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":147},{"id":"secure_an_advantage","name":"Secure an Advantage","roll_type":"action_roll","trigger":{"text":"When you assess a situation, make preparations, or attempt to gain leverage...","conditions":[{"text":"With speed, mobility, or agility","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"With resolve, command, or sociability","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"With strength, endurance, aggression","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"With deception, stealth, or trickery","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"With expertise, focus, or observation","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you succeed. Take +2 momentum. Add +1 on your next move (not a progress move)."},"weak_hit":{"text":"On a __weak hit__, you succeed. Choose one.\n\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)"},"miss":{"text":"On a __miss__, you fail or your assumptions betray you. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you assess a situation, make preparations, or attempt to gain leverage__, envision your action and roll. If you act...\n\n  * With speed, mobility, or agility: Roll +edge\n  * With resolve, command, or sociability: Roll +heart\n  * With strength, endurance, aggression: Roll +iron\n  * With deception, stealth, or trickery: Roll +shadow\n  * With expertise, focus, or observation: Roll +wits\n\nOn a __hit__, you succeed. On a __strong hit__, take both. On a __weak hit__, choose one.\n\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)\n\nOn a __miss__, you fail or your assumptions betray you. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":148},{"id":"gather_information","name":"Gather Information","roll_type":"action_roll","trigger":{"text":"When you search for clues, conduct an investigation, analyze evidence, or do research...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum."},"weak_hit":{"text":"On a __weak hit__, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum."},"miss":{"text":"On a __miss__, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you search for clues, conduct an investigation, analyze evidence, or do research__, roll +wits.\n\nOn a __strong hit__, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum.\n\nOn a __weak hit__, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum.\n\nOn a __miss__, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. [Pay the Price](id:starforged/moves/fate/pay_the_price).","oracles":["starforged/oracles/misc/story_clue"],"page":149},{"id":"compel","name":"Compel","roll_type":"action_roll","trigger":{"text":"When you try to persuade someone or make them an offer...","conditions":[{"text":"Charm, pacify, encourage, or barter","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"Threaten or incite","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Lie or swindle","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, they'll do what you want or agree to your conditions. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, they'll do what you want or agree to your conditions, but their agreement comes with a demand or complication. Envision their counteroffer and take +1 momentum."},"miss":{"text":"On a __miss__, they refuse or make a demand that costs you greatly. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you try to persuade someone or make them an offer__, envision your approach. If you...\n\n  * Charm, pacify, encourage, or barter: Roll +heart\n  * Threaten or incite: Roll +iron\n  * Lie or swindle: Roll +shadow\n\nOn a __strong hit__, they'll do what you want or agree to your conditions. Take +1 momentum.\n\nOn a __weak hit__, as above, but their agreement comes with a demand or complication. Envision their counteroffer.\n\nOn a __miss__, they refuse or make a demand that costs you greatly. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":150},{"id":"aid_your_ally","name":"Aid Your Ally","roll_type":"no_roll","trigger":{"text":"When you act in direct support of an ally..."},"text":"__When you act in direct support of an ally__, envision how you aid them. Then, [Secure an Advantage](id:starforged/moves/adventure/secure_an_advantage) or [Gain Ground](id:starforged/moves/combat/gain_ground) to take action. If you score a hit, they (instead of you) take the benefits of the move.\n\nIf you [Gain Ground](id:starforged/moves/combat/gain_ground) and score a strong hit, you are both in control. On a __weak hit__, your ally is in control but you are in a bad spot.","page":152},{"id":"check_your_gear","name":"Check Your Gear","roll_type":"action_roll","trigger":{"text":"When you check to see if you have a specific helpful item or resource...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"condition_meter","condition_meter":"supply"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you have it, and are ready to act. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, you have it, but must choose one.\n\n  * Your supply is diminished: [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) (-1)\n  * It's not quite right, and causes a complication or delay: [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2)"},"miss":{"text":"On a __miss__, you don't have it and the situation grows more perilous. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you check to see if you have a specific helpful item or resource__, roll +supply.\n\nOn a __strong hit__, you have it, and are ready to act. Take +1 momentum.\n\nOn a __weak hit__, you have it, but must choose one.\n\n  * Your supply is diminished: [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) (-1)\n  * It's not quite right, and causes a complication or delay: [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2)\n\nOn a __miss__, you don't have it and the situation grows more perilous. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":153}]},{"id":"quest","name":"Quest Moves","summary":"Make these __quest moves__ when you swear vows, make progress on your quests, and resolve vows.","moves":[{"id":"swear_an_iron_vow","name":"Swear an Iron Vow","roll_type":"action_roll","trigger":{"text":"When you swear upon iron to complete a quest...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you are emboldened and it is clear what you must do next. Take +2 momentum."},"weak_hit":{"text":"On a __weak hit__, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward."},"miss":{"text":"On a __miss__, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way."}},"text":"__When you swear upon iron to complete a quest__, write your vow and give it a rank. Then, roll +heart. If you swear this vow to a connection, add +1; if you share a bond, add +2.\n\nOn a __strong hit__, you are emboldened and it is clear what you must do next. Take +2 momentum.\n\nOn a __weak hit__, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.\n\nOn a __miss__, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way.","page":156},{"id":"reach_a_milestone","name":"Reach a Milestone","roll_type":"no_roll","trigger":{"text":"When you make headway in your quest..."},"text":"__When you make headway in your quest__ by doing any of the following...\n\n  * overcoming a critical obstacle\n  * gaining meaningful insight\n  * completing a perilous expedition\n  * acquiring a crucial item or resource\n  * earning vital support\n  * defeating a notable foe\n\n...you may mark progress per the rank of the vow.","page":157},{"id":"fulfill_your_vow","name":"Fulfill Your Vow","roll_type":"progress_roll","trigger":{"text":"When you reach the end of your quest...","conditions":[{"text":null,"roll_options":[{"using":"progress_track"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward."},"weak_hit":{"text":"On a __weak hit__, your vow is fulfilled, but there is more to be done or you realize the truth of your quest. If you [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to set things right, take your full legacy reward per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Otherwise, make the reward one rank lower. Any allies who shared this vow also mark the reward."},"miss":{"text":"On a __miss__, your vow is undone through an unexpected complication or realization. Envision what happens and choose one.\n\n  * Give up on the quest: [Forsake Your Vow](id:starforged/moves/quest/forsake_your_vow).\n  * Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic)."}},"text":"__When you reach the end of your quest__, roll the challenge dice and compare to your progress.\n\nOn a __strong hit__, your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward.\n\nOn a __weak hit__, as above, but there is more to be done or you realize the truth of your quest. If you [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to set things right, take your full legacy reward. Otherwise, make the reward one rank lower.\n\nOn a __miss__, your vow is undone through an unexpected complication or realization. Envision what happens and choose one.\n\n  * Give up on the quest: [Forsake Your Vow](id:starforged/moves/quest/forsake_your_vow).\n  * Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic).","page":158},{"id":"forsake_your_vow","name":"Forsake Your Vow","roll_type":"no_roll","trigger":{"text":"When you renounce your quest, betray your promise, or the goal is lost to you..."},"text":"__When you renounce your quest, betray your promise, or the goal is lost to you__, clear the vow.\n\nThen, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.\n\n  * You are demoralized or dispirited: [Endure Stress](id:starforged/moves/suffer/endure_stress).\n  * A connection loses faith: [Test Your Relationship](id:starforged/moves/connection/test_your_relationship) when you next interact.\n  * You must abandon a path or resource: Discard an asset.\n  * Someone else pays a price: Envision how a person, being, or community bears the cost of the failure.\n  * Someone else takes advantage: Envision how an enemy gains power.\n  * Your reputation suffers: Envision how this failure marks you.","page":160}]},{"id":"connection","name":"Connection Moves","summary":"Make these __connection moves__ when you introduce connections and as you build influence or understanding with them.","moves":[{"id":"make_a_connection","name":"Make a Connection","roll_type":"action_roll","trigger":{"text":"When you search out a new relationship or give focus to an existing relationship (not an ally or companion)...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit."},"weak_hit":{"text":"On a __weak hit__, you create a connection, but it comes with a complication or cost. Envision what they reveal or demand.\n\nGive the connection a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit."},"miss":{"text":"On a __miss__, you don't make a connection and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you search out a new relationship or give focus to an existing relationship (not an ally or companion)__, roll +heart.\n\nOn a __strong hit__, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.\n\nOn a __weak hit__, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.\n\nOn a __miss__, you don't make a connection and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":163},{"id":"develop_your_relationship","name":"Develop Your Relationship","roll_type":"action_roll","trigger":{"text":"When you reinforce your relationship with a connection...","conditions":[{"text":"If you already share a bond with the connection","method":"player_choice","roll_options":[{"using":"custom"},{"using":"custom"},{"using":"custom"},{"using":"custom"},{"using":"custom"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, mark 2 ticks on your bonds legacy track.\n\nOn a __strong hit with a match__, you may also envision how recent events bolstered your connection’s standing and raise their rank by one (if not already epic)."},"weak_hit":{"text":"On a __weak hit__, take +2 momentum."},"miss":{"text":"On a __miss__, take no lasting benefit."}},"text":"__When you reinforce your relationship with a connection__ by doing any of the following...\n\n  * swearing a vow to undertake a perilous quest in their service\n  * completing a quest to their benefit\n  * leveraging their help in desperate circumstances\n  * giving them something of worth\n  * sharing a profound moment\n  * standing with them against hardship\n  * overcoming a test of your relationship\n\n...you may mark progress per the rank of the connection.\n\nIf you already share a bond with the connection, do not mark progress. Instead, roll +their rank to learn the impact on your legacy: troublesome=+1; dangerous=+2; formidable=+3; extreme=+4; epic=+5. On a __strong hit__, mark 2 ticks on your bonds legacy track. On a __strong hit with a match__, you may also envision how recent events bolstered your connection’s standing and raise their rank by one (if not already epic). On a __weak hit__, take +2 momentum. On a __miss__, take no lasting benefit.","page":164},{"id":"test_your_relationship","name":"Test Your Relationship","roll_type":"action_roll","trigger":{"text":"When your relationship with a connection is tested through conflict, betrayal, or circumstance...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, [Develop Your Relationship](id:starforged/moves/connection/develop_your_relationship)."},"weak_hit":{"text":"On a __weak hit__, [Develop Your Relationship](id:starforged/moves/connection/develop_your_relationship), but also envision a demand or complication as a fallout of this test."},"miss":{"text":"On a __miss__, choose one.\n\n  * Lose the connection: Envision how this impacts you and [Pay the Price](id:starforged/moves/fate/pay_the_price).\n  * Prove your loyalty: Envision what you offer or what they demand, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) (formidable or greater) to see it done. Until you complete the quest, take no benefit for the connection. If you refuse or fail the quest, the connection is permanently undone."}},"text":"__When your relationship with a connection is tested through conflict, betrayal, or circumstance__, roll +heart. If you share a bond, add +1.\n\nOn a __strong hit__, [Develop Your Relationship](id:starforged/moves/connection/develop_your_relationship).\n\nOn a __weak hit__, [Develop Your Relationship](id:starforged/moves/connection/develop_your_relationship), but also envision a demand or complication as a fallout of this test.\n\nOn a __miss__, or if you have no interest in maintaining this relationship, choose one.\n\n  * Lose the connection: Envision how this impacts you and [Pay the Price](id:starforged/moves/fate/pay_the_price).\n  * Prove your loyalty: Envision what you offer or what they demand, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) (formidable or greater) to see it done. Until you complete the quest, take no benefit for the connection. If you refuse or fail the quest, the connection is permanently undone.","page":165},{"id":"forge_a_bond","name":"Forge a Bond","roll_type":"progress_roll","trigger":{"text":"When your relationship with a connection is ready to evolve...","conditions":[{"text":null,"roll_options":[{"using":"progress_track"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n  * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n  * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit."},"weak_hit":{"text":"On a __weak hit__, they ask something more of you first. To gain the bond and the legacy reward, envision the nature of the request, and do it (or [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to see it done).\n\nIf you do, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n  * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n  * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit."},"miss":{"text":"On a __miss__, they reveal a motivation or background that puts you at odds. If you recommit to this relationship, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the connection's rank by one (if not already epic)."}},"text":"__When your relationship with a connection is ready to evolve__, roll the challenge dice and compare to your progress.\n\nOn a __strong hit__, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n  * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n  * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit.\n\nOn a __weak hit__, as above, but they ask something more of you first. To gain the bond and the legacy reward, envision the nature of the request, and do it (or [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to see it done).\n\nOn a __miss__, they reveal a motivation or background that puts you at odds. If you recommit to this relationship, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the connection's rank by one (if not already epic).","page":166}]},{"id":"exploration","name":"Exploration Moves","summary":"Make __exploration moves__ as you traverse uncharted space, the surface of inhospitable planets, the depths of foreboding derelicts or enigmatic alien vaults, and other perilous sites.","moves":[{"id":"undertake_an_expedition","name":"Undertake an Expedition","roll_type":"action_roll","trigger":{"text":"When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site...","conditions":[{"text":"Move at speed","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"Keep under the radar","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Stay vigilant","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you reach a waypoint. Envision the location and mark progress per the rank of the expedition."},"weak_hit":{"text":"On a __weak hit__, you reach a waypoint, but this progress costs you. Envision the location and mark progress per the rank of the expedition, but choose one.\n\n  * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n  * Face a peril at the waypoint: Envision what you encounter."},"miss":{"text":"On a __miss__, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site__, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you...\n\n  * Move at speed: Roll +edge\n  * Keep under the radar: Roll +shadow\n  * Stay vigilant: Roll +wits\n\nOn a __strong hit__, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.\n\nOn a __weak hit__, as above, but this progress costs you. Choose one.\n\n  * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n  * Face a peril at the waypoint: Envision what you encounter.\n\nOn a __miss__, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":169},{"id":"explore_a_waypoint","name":"Explore a Waypoint","roll_type":"action_roll","trigger":{"text":"When you divert from an expedition to examine a notable location...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one. On a __strong hit with a match__, you may instead [Make a Discovery](id:starforged/moves/exploration/make_a_discovery).\n\n * Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.\n * Gain progress: Mark progress on your expedition, per its rank."},"weak_hit":{"text":"On a __weak hit__, you uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum."},"miss":{"text":"On a __miss__, you encounter an immediate hardship or threat, and must [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, you may instead [Confront Chaos](id:starforged/moves/exploration/confront_chaos)."}},"text":"__When you divert from an expedition to examine a notable location__, roll +wits.\n\nOn a __strong hit__, choose one. On a __strong hit with a match__, you may instead [Make a Discovery](id:starforged/moves/exploration/make_a_discovery).\n\n  * Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.\n  * Gain progress: Mark progress on your expedition, per its rank.\n\nOn a __weak hit__, you uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum.\n\nOn a __miss__, you encounter an immediate hardship or threat, and must [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, you may instead [Confront Chaos](id:starforged/moves/exploration/confront_chaos).","page":174},{"id":"make_a_discovery","name":"Make a Discovery","roll_type":"no_roll","trigger":{"text":"When your exploration of a waypoint uncovers something wondrous..."},"text":"__When your exploration of a waypoint uncovers something wondrous__, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.\n\n{{table:starforged/oracles/moves/make_a_discovery}}","oracles":["starforged/oracles/moves/make_a_discovery"],"page":176},{"id":"confront_chaos","name":"Confront Chaos","roll_type":"no_roll","trigger":{"text":"When your exploration of a waypoint uncovers something dreadful..."},"text":"__When your exploration of a waypoint uncovers something dreadful__, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.\n\nFor each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.\n\n{{table:starforged/oracles/moves/confront_chaos}}","oracles":["starforged/oracles/moves/confront_chaos"],"page":177},{"id":"finish_an_expedition","name":"Finish an Expedition","roll_type":"progress_roll","trigger":{"text":"When your expedition comes to an end...","conditions":[{"text":null,"roll_options":[{"using":"progress_track"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward."},"weak_hit":{"text":"On a __weak hit__, you reach your destination or complete your survey, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower (troublesome=0 ticks; dangerous=1 tick; formidable=2 box; extreme=1 box; epic=2 boxes), and envision what you encounter."},"miss":{"text":"On a __miss__, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.\n\n  * Abandon the expedition: Envision the cost of this setback and [Pay the Price](id:starforged/moves/fate/pay_the_price).\n  * Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic)."}},"text":"__When your expedition comes to an end__, roll the challenge dice and compare to your progress.\n\nOn a __strong hit__, you reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward.\n\nOn a __weak hit__, as above, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower, and envision what you encounter.\n\nOn a __miss__, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.\n\n  * Abandon the expedition: Envision the cost of this setback and [Pay the Price](id:starforged/moves/fate/pay_the_price).\n  * Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic).","page":178},{"id":"set_a_course","name":"Set a Course","roll_type":"action_roll","trigger":{"text":"When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"condition_meter","condition_meter":"supply"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you reach your destination and the situation there favors you. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, you arrive, but face a cost or complication. Choose one.\n\n  * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n  * Face a complication at the destination: Envision what you encounter."},"miss":{"text":"On a __miss__, you are waylaid by a significant threat, and must [Pay the Price](id:starforged/moves/fate/pay_the_price). If you overcome this obstacle, you may push on safely to your destination."}},"text":"__When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site__, roll +supply.\n\nOn a __strong hit__, you reach your destination and the situation there favors you. Take +1 momentum.\n\nOn a __weak hit__, you arrive, but face a cost or complication. Choose one.\n\n  * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n  * Face a complication at the destination: Envision what you encounter.\n\nOn a __miss__, you are waylaid by a significant threat, and must [Pay the Price](id:starforged/moves/fate/pay_the_price). If you overcome this obstacle, you may push on safely to your destination.","page":180}]},{"id":"combat","name":"Combat Moves","summary":"When you face one or more foes in high-stakes, action-oriented conflict, use the __combat moves__. These moves encompass on-foot action and vehicle sorties—or both as part of the same challenge.","moves":[{"id":"enter_the_fray","name":"Enter the Fray","roll_type":"action_roll","trigger":{"text":"When you initiate combat or are forced into a fight...","conditions":[{"text":"On the move","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"Facing off against your foe","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"In the thick of it at close quarters","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Preparing to act against an unaware foe","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Caught in a trap or sizing up the situation","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, take +2 momentum. You are in control."},"weak_hit":{"text":"On a __weak hit__, choose one.\n\n  * Take +2 momentum\n  * You are in control"},"miss":{"text":"On a __miss__, the fight begins with you in a bad spot."}},"text":"__When you initiate combat or are forced into a fight__, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.\n\nThen, roll to see if you are in control. If you are...\n\n  * On the move: Roll +edge\n  * Facing off against your foe: Roll +heart\n  * In the thick of it at close quarters: Roll +iron\n  * Preparing to act against an unaware foe: Roll +shadow\n  * Caught in a trap or sizing up the situation: Roll +wits\n\nOn a __strong hit__, take both. On a __weak hit__, choose one.\n\n  * Take +2 momentum\n  * You are in control\n\nOn a __miss__, the fight begins with you in a bad spot.","page":188},{"id":"gain_ground","name":"Gain Ground","roll_type":"action_roll","trigger":{"text":"When you are in control and take action in a fight to reinforce your position or move toward an objective...","conditions":[{"text":"In pursuit, fleeing, or maneuvering","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"By charging boldly into action, coming to the aid of others, negotiating, or commanding","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"Gaining leverage with force, powering through, or making a threat","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Hiding, preparing an ambush, or misdirecting","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Coordinating a plan, studying a situation, or cleverly gaining leverage","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you stay in control. Choose two.\n\n  * Mark progress\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)"},"weak_hit":{"text":"On a __weak hit__, you stay in control. Choose one.\n\n  * Mark progress\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)"},"miss":{"text":"On a __miss__, your foe gains the upper hand, the fight moves to a new location, or you encounter a new peril. You are in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you are in control and take action in a fight to reinforce your position or move toward an objective__, envision your approach and roll. If you are...\n\n  * In pursuit, fleeing, or maneuvering: Roll +edge\n  * Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart\n  * Gaining leverage with force, powering through, or making a threat: Roll +iron\n  * Hiding, preparing an ambush, or misdirecting: Roll +shadow\n  * Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits\n\nOn a __hit__, you stay in control. On a __strong hit__, choose two. On a __weak hit__, choose one.\n\n  * Mark progress\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)\n\nOn a __miss__, your foe gains the upper hand, the fight moves to a new location, or you encounter a new peril. You are in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":190},{"id":"react_under_fire","name":"React Under Fire","roll_type":"action_roll","trigger":{"text":"When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle...","conditions":[{"text":"In pursuit, fleeing, dodging, getting back into position, or taking cover","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"Remaining stalwart against fear or temptation","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"Blocking or diverting with force, or taking the hit","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Moving into hiding or creating a distraction","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Changing the plan, finding a way out, or cleverly bypassing an obstacle","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you succeed and are in control. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot."},"miss":{"text":"On a __miss__, the situation worsens. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle__, envision your approach and roll. If you are...\n\n  * In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge\n  * Remaining stalwart against fear or temptation: Roll +heart\n  * Blocking or diverting with force, or taking the hit: Roll +iron\n  * Moving into hiding or creating a distraction: Roll +shadow\n  * Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits\n\nOn a __strong hit__, you succeed and are in control. Take +1 momentum.\n\nOn a __weak hit__, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.\n\nOn a __miss__, the situation worsens. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":191},{"id":"strike","name":"Strike","roll_type":"action_roll","trigger":{"text":"When you are in control and assault a foe at close quarters, or when you attack at a distance...","conditions":[{"text":"Assault a foe at close quarters","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Attack at a distance","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, mark progress twice. You dominate your foe and stay in control."},"weak_hit":{"text":"On a __weak hit__, mark progress twice, but you expose yourself to danger. You are in a bad spot."},"miss":{"text":"On a __miss__, the fight turns against you. You are in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you are in control and assault a foe at close quarters__, roll +iron; __when you attack at a distance__, roll +edge.\n\nOn a __strong hit__, mark progress twice. You dominate your foe and stay in control.\n\nOn a __weak hit__, mark progress twice, but you expose yourself to danger. You are in a bad spot.\n\nOn a __miss__, the fight turns against you. You are in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":192},{"id":"clash","name":"Clash","roll_type":"action_roll","trigger":{"text":"When you are in a bad spot and fight back against a foe at close quarters, or when you exchange fire at a distance...","conditions":[{"text":"Fight back against a foe at close quarters","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Exchange fire at a distance","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, mark progress twice. You overwhelm your foe and are in control."},"weak_hit":{"text":"On a __weak hit__, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price)."},"miss":{"text":"On a __miss__, your foe dominates this exchange. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you are in a bad spot and fight back against a foe at close quarters__, roll +iron; __when you exchange fire at a distance__, roll +edge.\n\nOn a __strong hit__, mark progress twice. You overwhelm your foe and are in control.\n\nOn a __weak hit__, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price).\n\nOn a __miss__, your foe dominates this exchange. You stay in a bad spot and must [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":193},{"id":"take_decisive_action","name":"Take Decisive Action","roll_type":"progress_roll","trigger":{"text":"When you seize an objective in a fight...","conditions":[{"text":null,"roll_options":[{"using":"progress_track"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control."},"weak_hit":{"text":"On a __weak hit__, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.\n\n{{table:starforged/oracles/moves/take_decisive_action}}"},"miss":{"text":"On a __miss__, you are defeated or your objective is lost. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you seize an objective in a fight__, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.\n\nIf you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.\n\nOn a __strong hit__, you prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control.\n\nOn a __weak hit__, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.\n\n{{table:starforged/oracles/moves/take_decisive_action}}\n\nOn a __miss__, you are defeated or your objective is lost. [Pay the Price](id:starforged/moves/fate/pay_the_price).","oracles":["starforged/oracles/moves/take_decisive_action"],"page":194},{"id":"face_defeat","name":"Face Defeat","roll_type":"no_roll","trigger":{"text":"When you abandon or are deprived of an objective..."},"text":"__When you abandon or are deprived of an objective__, envision the consequence of this failure, clear the objective, and [Pay the Price](id:starforged/moves/fate/pay_the_price).\n\nIf the fight continues, you may create a new objective and give it a rank to represent the changing situation. If any objectives remain, the fight continues and you are in a bad spot.","page":196},{"id":"battle","name":"Battle","roll_type":"action_roll","trigger":{"text":"When you fight a battle and it happens in a blur...","conditions":[{"text":"At range, or using your speed and the environment to your advantage","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"Depending on your courage, leadership, or companions","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"In close to overpower your foe","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Using trickery to befuddle your foe","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Using careful tactics to outsmart your foe","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you achieve your objective unconditionally. You and any allies who joined the battle may take +2 momentum."},"weak_hit":{"text":"On a __weak hit__, you achieve your objective, but not without cost. [Pay the Price](id:starforged/moves/fate/pay_the_price)."},"miss":{"text":"On a __miss__, you are defeated or the objective is lost. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you fight a battle and it happens in a blur__, envision your objective and roll. If you primarily...\n\n  * Fight at range, or using your speed and the environment to your advantage: Roll +edge.\n  * Fight depending on your courage, leadership, or companions: Roll +heart.\n  * Fight in close to overpower your foe: Roll +iron.\n  * Fight using trickery to befuddle your foe: Roll +shadow.\n  * Fight using careful tactics to outsmart your foe: Roll +wits.\n\nOn a __strong hit__, you achieve your objective unconditionally. You and any allies who joined the battle may take +2 momentum.\n\nOn a __weak hit__, you achieve your objective, but not without cost. [Pay the Price](id:starforged/moves/fate/pay_the_price).\n\nOn a __miss__, you are defeated or the objective is lost. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":197}]},{"id":"suffer","name":"Suffer Moves","summary":"When you bear the brunt of a failed action or make a concession, the suffer moves help resolve the cost.","moves":[{"id":"lose_momentum","name":"Lose Momentum","roll_type":"no_roll","trigger":{"text":"When you are delayed or disadvantaged..."},"text":"__When you are delayed or disadvantaged__, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.\n\nWhen your momentum is at its minimum (-6) and you must suffer -momentum, choose one.\n\n  * Envision how the price is paid and apply the cost to a different suffer move.\n  * Envision how this undermines your progress on a vow, expedition, connection, or combat. Then, clear 1 unit of progress on that track per its rank: troublesome=3 boxes; dangerous=2 boxes; formidable=1 box; extreme=2 ticks; epic=1 tick.","page":199},{"id":"endure_harm","name":"Endure Harm","roll_type":"action_roll","trigger":{"text":"When you face physical injury, fatigue, or illness...","conditions":[{"text":null,"method":"highest","roll_options":[{"using":"stat","stat":"iron"},{"using":"condition_meter","condition_meter":"health"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one.\n\n  * Shake it off: If you are not wounded, take +1 health\n  * Embrace the pain: Take +1 momentum"},"weak_hit":{"text":"On a __weak hit__, if you are not wounded, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 health. Otherwise, press on."},"miss":{"text":"On a __miss__, it’s worse than you thought. Suffer an additional -1 health or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.\n\n{{table:starforged/oracles/moves/endure_harm}}"}},"text":"__When you face physical injury, fatigue, or illness__, suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your health is 0, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) equal to any remaining harm.\n\nThen, if your health is 0 or you choose to resist the harm, roll +health or +iron, whichever is higher.\n\nOn a __strong hit__, choose one.\n\n  * Shake it off: If you are not wounded, take +1 health\n  * Embrace the pain: Take +1 momentum\n\nOn a __weak hit__, if you are not wounded, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 health. Otherwise, press on.\n\nOn a __miss__, it’s worse than you thought. Suffer an additional -1 health or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.\n\n{{table:starforged/oracles/moves/endure_harm}}","oracles":["starforged/oracles/moves/endure_harm"],"page":200},{"id":"endure_stress","name":"Endure Stress","roll_type":"action_roll","trigger":{"text":"When you face mental strain, shock, or despair...","conditions":[{"text":null,"method":"highest","roll_options":[{"using":"stat","stat":"heart"},{"using":"condition_meter","condition_meter":"spirit"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one.\n\n  * Shake it off: If you are not shaken, take +1 spirit\n  * Embrace the darkness: Take +1 momentum"},"weak_hit":{"text":"On a __weak hit__, if you are not shaken, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 spirit. Otherwise, press on."},"miss":{"text":"On a __miss__, it's worse than you thought. Suffer an additional -1 spirit or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.\n\n{{table:starforged/oracles/moves/endure_stress}}"}},"text":"__When you face mental strain, shock, or despair__, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) equal to any remaining stress.\n\nThen, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.\n\nOn a __strong hit__, choose one.\n\n  * Shake it off: If you are not shaken, take +1 spirit\n  * Embrace the darkness: Take +1 momentum\n\nOn a __weak hit__, if you are not shaken, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 spirit. Otherwise, press on.\n\nOn a __miss__, it's worse than you thought. Suffer an additional -1 spirit or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.\n\n{{table:starforged/oracles/moves/endure_stress}}","oracles":["starforged/oracles/moves/endure_stress"],"page":202},{"id":"companion_takes_a_hit","name":"Companion Takes a Hit","roll_type":"action_roll","trigger":{"text":"When your companion faces physical hardship...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"asset_control"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, your companion rallies. Give them +1 health."},"weak_hit":{"text":"On a __weak hit__, if your companion's health is not 0, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) and give them +1 health. Otherwise, they press on."},"miss":{"text":"On a __miss__, it's worse than you thought. They suffer an additional -1 health or you [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your companion's health is 0, they are out of action until given aid.\n\nIf their health is 0 and you rolled a miss with a match on this move, they are dead or destroyed; discard the asset."}},"text":"__When your companion faces physical hardship__, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) equal to any remaining harm.\n\nThen, if their health is 0 or you choose to test their resilience, roll +your companion's health.\n\nOn a __strong hit__, your companion rallies. Give them +1 health.\n\nOn a __weak hit__, if your companion's health is not 0, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) and give them +1 health. Otherwise, they press on.\n\nOn a __miss__, it's worse than you thought. They suffer an additional -1 health or you [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your companion's health is 0, they are out of action until given aid. If their health is 0 and you rolled a miss with a match on this move, they are dead or destroyed; discard the asset.","page":204},{"id":"sacrifice_resources","name":"Sacrifice Resources","roll_type":"no_roll","trigger":{"text":"When you lose or consume resources..."},"text":"__When you lose or consume resources__, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.\n\nIf your supply is exhausted (reduced to 0), mark __unprepared__. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.","page":205},{"id":"withstand_damage","name":"Withstand Damage","roll_type":"action_roll","trigger":{"text":"When your vehicle faces a damaging situation or environment...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"asset_control"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one.\n\n  * Bypass: If your vehicle is not battered, take +1 integrity\n  * Ride it out: Take +1 momentum"},"weak_hit":{"text":"On a __weak hit__, if your vehicle is not battered, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 integrity. Otherwise, press on."},"miss":{"text":"On a __miss__, it’s worse than you thought. Suffer an additional -1 integrity or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your integrity is 0, also suffer a cost according to the vehicle type.\n\n  * __Command vehicle:__ Mark the vehicle as __battered__ or __cursed__, mark a module as __broken__, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, [Overcome Destruction](id:starforged/moves/threshold/overcome_destruction).\n  * __Support vehicle:__ Mark the vehicle as __battered__ or roll on the table below. If the vehicle is destroyed, discard the asset.\n  * __Incidental vehicle:__ Roll on the table below.\n\n  {{table:starforged/oracles/moves/withstand_damage}}"}},"text":"__When your vehicle faces a damaging situation or environment__, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) equal to any remaining damage.\n\nThen, if your integrity is 0 or you choose to resist the damage, roll +integrity.\n\nOn a __strong hit__, choose one.\n\n  * Bypass: If your vehicle is not battered, take +1 integrity\n  * Ride it out: Take +1 momentum\n\nOn a __weak hit__, if your vehicle is not battered, you may [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1) in exchange for +1 integrity. Otherwise, press on.\n\nOn a __miss__, it’s worse than you thought. Suffer an additional -1 integrity or [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2). If your integrity is 0, also suffer a cost according to the vehicle type.\n\n  * __Command vehicle:__ Mark the vehicle as __battered__ or __cursed__, mark a module as __broken__, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, [Overcome Destruction](id:starforged/moves/threshold/overcome_destruction).\n  * __Support vehicle:__ Mark the vehicle as __battered__ or roll on the table below. If the vehicle is destroyed, discard the asset.\n  * __Incidental vehicle:__ Roll on the table below.\n\n{{table:starforged/oracles/moves/withstand_damage}}","oracles":["starforged/oracles/moves/withstand_damage"],"page":206}]},{"id":"recover","name":"Recover Moves","summary":"Make these __recover moves__ when you attempt to rest, recover, or refit.","moves":[{"id":"sojourn","name":"Sojourn","roll_type":"action_roll","trigger":{"text":"When you spend time recovering within a community...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, this is a safe refuge. You and your allies may each choose two recover contents: [Heal](id:starforged/moves/recover/heal), [Hearten](id:starforged/moves/recover/hearten), [Repair](id:starforged/moves/recover/repair), or [Resupply](id:starforged/moves/recover/resupply). Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once."},"weak_hit":{"text":"On a __weak hit__, this is a safe refuge, but time is short or resources are strained. You and your allies may each make one recover move (with no more than three moves total among the group): [Heal](id:starforged/moves/recover/heal), [Hearten](id:starforged/moves/recover/hearten), [Repair](id:starforged/moves/recover/repair), or [Resupply](id:starforged/moves/recover/resupply). Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once."},"miss":{"text":"On a __miss__, choose one.\n\n  * The community needs your help, or makes a costly demand in exchange for safe harbor. Envision what they ask of you. If you do it, or [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to see it done, resolve this move as a strong hit.\n  * You find no relief, and the situation grows worse. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you spend time recovering within a community__, roll +heart.\n\nOn a __strong hit__, this is a safe refuge. You and your allies may each choose two recover contents: [Heal](id:starforged/moves/recover/heal), [Hearten](id:starforged/moves/recover/hearten), [Repair](id:starforged/moves/recover/repair), or [Resupply](id:starforged/moves/recover/resupply). Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once.\n\nOn a __weak hit__, as above, but time is short or resources are strained. You and your allies each make one recover move instead of two, with no more than three moves total among the group.\n\nOn a __miss__, choose one.\n\n  * The community needs your help, or makes a costly demand in exchange for safe harbor. Envision what they ask of you. If you do it, or [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to see it done, resolve this move as a strong hit.\n  * You find no relief, and the situation grows worse. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":209},{"id":"heal","name":"Heal","roll_type":"action_roll","trigger":{"text":"When you receive medical care or provide treatment...","conditions":[{"text":"Receive treatment from someone (not an ally)","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Mend your own wounds","method":"lowest","roll_options":[{"using":"stat","stat":"iron"},{"using":"stat","stat":"wits"}]},{"text":"Obtain treatment for a companion","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"Provide care","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health."},"weak_hit":{"text":"On a __weak hit__, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.\n\nHowever, the recovery costs extra time or resources. Choose one: [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2) or [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) (-2)."},"miss":{"text":"On a __miss__, the aid is ineffective and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you receive medical care or provide treatment__, envision the situation and roll. If you...\n\n  * Receive treatment from someone (not an ally): Roll +iron\n  * Mend your own wounds: Roll +iron or +wits, whichever is lower\n  * Obtain treatment for a companion: Roll +heart\n  * Provide care: Roll +wits\n\nOn a __strong hit__, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.\n\nOn a __weak hit__, as above, but the recovery costs extra time or resources. Choose one: [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-2) or [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) (-2).\n\nOn a __miss__, the aid is ineffective and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":210},{"id":"hearten","name":"Hearten","roll_type":"action_roll","trigger":{"text":"When you socialize, share intimacy, or find a moment of peace...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you [Sojourn](id:starforged/moves/recover/sojourn), take +1 more."},"weak_hit":{"text":"On a __weak hit__, you find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you [Sojourn](id:starforged/moves/recover/sojourn), take +1 more.\n\nHowever, this indulgence is fleeting. Envision an interruption, complication, or inner conflict. Then, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1)."},"miss":{"text":"On a __miss__, you take no comfort and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you socialize, share intimacy, or find a moment of peace__, roll +heart.\n\nOn a __strong hit__, you find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you [Sojourn](id:starforged/moves/recover/sojourn), take +1 more.\n\nOn a __weak hit__, as above, but this indulgence is fleeting. Envision an interruption, complication, or inner conflict. Then, [Lose Momentum](id:starforged/moves/suffer/lose_momentum) (-1).\n\nOn a __miss__, you take no comfort and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":211},{"id":"resupply","name":"Resupply","roll_type":"action_roll","trigger":{"text":"When you attempt to bolster your readiness...","conditions":[{"text":"Barter or make an appeal","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"Threaten or seize","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"Steal or swindle","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"Scavenge or craft","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one.\n\n  * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n  * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum."},"weak_hit":{"text":"On a __weak hit__, you must first deal with a cost, complication, or demand. Envision the nature of this obstacle.\n\nThen choose one.\n\n  * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n  * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum."},"miss":{"text":"On a __miss__, you encounter an unexpected peril. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you attempt to bolster your readiness__, envision the opportunity and your approach. If you...\n\n  * Barter or make an appeal: Roll +heart\n  * Threaten or seize: Roll +iron\n  * Steal or swindle: Roll +shadow\n  * Scavenge or craft: Roll +wits\n\nOn a __strong hit__, choose one.\n\n  * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n  * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum.\n\nOn a __weak hit__, as above, but you must first deal with a cost, complication, or demand. Envision the nature of this obstacle.\n\nOn a __miss__, you encounter an unexpected peril. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":212},{"id":"repair","name":"Repair","roll_type":"action_roll","trigger":{"text":"When you make repairs to your vehicles, modules, mechanical companions, or other devices...","conditions":[{"text":"Make your own repairs, or direct a companion to make repairs","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]},{"text":"Obtain repairs from someone (not an ally)","method":"player_choice","roll_options":[{"using":"condition_meter","condition_meter":"supply"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you gain repair points as appropriate to the situation, per the table below.\n\nSituation     | Strong Hit\n--------------|-----------\nAt a facility | 5 points\nIn the field  | 3 points\nUnder fire    | 2 points\n\nAdditionally, you may [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSpend repair points as follows. Unused points are discarded.\n\n  * Clear the battered impact on a vehicle: 2 points\n  * Fix one broken module: 2 points\n  * Take +1 integrity on a vehicle: 1 point\n  * Take +1 health for a mechanical companion: 1 point\n  * Repair any other device: 3 points\n  * Repair any other device, but with a complication or malfunction: 2 points"},"weak_hit":{"text":"On a __weak hit__, you gain repair points as appropriate to the situation, per the table below.\n\nSituation     | Weak Hit\n--------------|---------\nAt a facility | 3 points\nIn the field  | 1 points\nUnder fire    | 0 points\n\nAdditionally, you may [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSpend repair points as follows. Unused points are discarded.\n\n  * Clear the battered impact on a vehicle: 2 points\n  * Fix one broken module: 2 points\n  * Take +1 integrity on a vehicle: 1 point\n  * Take +1 health for a mechanical companion: 1 point\n  * Repair any other device: 3 points\n  * Repair any other device, but with a complication or malfunction: 2 points"},"miss":{"text":"On a __miss__, the repairs are not made and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you make repairs to your vehicles, modules, mechanical companions, or other devices__, envision the situation and roll. If you...\n\n  * Make your own repairs, or direct a companion to make repairs: Roll +wits\n  * Obtain repairs from someone (not an ally): Roll +supply\n\nOn a __hit__, you gain repair points as appropriate to the situation, per the table below. Additionally, you may [Sacrifice Resources](id:starforged/moves/suffer/sacrifice_resources) and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSituation     | Strong Hit | Weak Hit\n--------------|------------|---------\nAt a facility | 5 points   | 3 points\nIn the field  | 3 points   | 1 points\nUnder fire    | 2 points   | 0 points\n\nSpend repair points as follows. Unused points are discarded.\n\n  * Clear the battered impact on a vehicle: 2 points\n  * Fix one broken module: 2 points\n  * Take +1 integrity on a vehicle: 1 point\n  * Take +1 health for a mechanical companion: 1 point\n  * Repair any other device: 3 points\n  * Repair any other device, but with a complication or malfunction: 2 points\n\nOn a __miss__, the repairs are not made and the situation worsens. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":214}]},{"id":"threshold","name":"Threshold Moves","summary":"Despite your best efforts to overcome the perils of the Forge, calamitous events may bring you to the precipice of life and death, redemption and desolation, perseverance and destruction.","moves":[{"id":"face_death","name":"Face Death","roll_type":"action_roll","trigger":{"text":"When you are brought to the brink of death with a chance for recovery or redemption...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you are cast back into the mortal world."},"weak_hit":{"text":"On a __weak hit__, choose one.\n\n  * You die, but not before making a noble sacrifice. Envision your final moments.\n  * There is more to be done. Envision what is revealed or asked of you at death's door, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to complete an extreme quest. You return to the mortal world and must mark __doomed__. When you complete the deathbound quest, clear the impact."},"miss":{"text":"On a __miss__, you are dead."}},"text":"__When you encounter a situation where death is an immediate and unavoidable outcome__, you are dead. __When you are instead brought to the brink of death with a chance for recovery or redemption__, roll +heart.\n\nOn a __strong hit__, you are cast back into the mortal world.\n\nOn a __weak hit__, choose one.\n\n  * You die, but not before making a noble sacrifice. Envision your final moments.\n  * There is more to be done. Envision what is revealed or asked of you at death's door, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to complete an extreme quest. You return to the mortal world and must mark __doomed__. When you complete the deathbound quest, clear the impact.\n\nOn a __miss__, you are dead.","page":217},{"id":"face_desolation","name":"Face Desolation","roll_type":"action_roll","trigger":{"text":"When you are brought to the brink of desolation...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you resist and press on."},"weak_hit":{"text":"On a __weak hit__, choose one.\n\n  * Your spirit breaks, but not before you make a noble sacrifice. Envision your final moments.\n  * You see a vision of a dreaded event coming to pass. Envision that dark future, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to prevent it through an extreme quest. You return to your senses and must mark __tormented__. When you complete the soul-bound quest, clear the impact."},"miss":{"text":"On a __miss__, you succumb to despair or horror and are lost."}},"text":"__When you are brought to the brink of desolation__, roll +heart.\n\nOn a __strong hit__, you resist and press on.\n\nOn a __weak hit__, choose one.\n\n  * Your spirit breaks, but not before you make a noble sacrifice. Envision your final moments.\n  * You see a vision of a dreaded event coming to pass. Envision that dark future, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to prevent it through an extreme quest. You return to your senses and must mark __tormented__. When you complete the soul-bound quest, clear the impact.\n\nOn a __miss__, you succumb to despair or horror and are lost.","page":218},{"id":"overcome_destruction","name":"Overcome Destruction","roll_type":"special_track","trigger":{"text":"When your command vehicle is destroyed or irrevocably lost...","conditions":[{"text":null,"method":"player_choice","roll_options":[{"using":"bonds_legacy"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you may call in a favor. This comes without conditions.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles."},"weak_hit":{"text":"On a __weak hit__, you owe someone. You must mark __indebted__ and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to complete an extreme quest in their service. When you complete the duty-bound quest, clear the impact.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles."},"miss":{"text":"On a __miss__, you owe someone. You must mark __indebted__ and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to complete an extreme quest in their service. This quest is against your nature, forces you to [Forsake Your Vow](id:starforged/moves/quest/forsake_your_vow) on another quest, or is in the service of an enemy.\n\nWhen you complete the duty-bound quest, clear the impact.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles."}},"text":"__When your command vehicle is destroyed or irrevocably lost__, you must discard the asset, along with any modules and docked support vehicles.\n\nIf you survive, you may use your connections to replace some of what was lost. To learn the cost, roll the challenge dice and compare to the progress on your bonds legacy track.\n\nOn a __strong hit__, you may call in a favor. This comes without conditions.\n\nOn a __weak hit__, you owe someone. You must mark __indebted__ and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) to complete an extreme quest in their service. When you complete the duty-bound quest, clear the impact.\n\nOn a __miss__, as with the weak hit result, but this quest is against your nature, forces you to [Forsake Your Vow](id:starforged/moves/quest/forsake_your_vow) on another quest, or is in the service of an enemy.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.","page":220}]},{"id":"legacy","name":"Legacy Moves","summary":"Make these __legacy moves__ to gain and spend experience, and when you face a final test to learn how your accomplishments and failures will echo through time.","moves":[{"id":"earn_experience","name":"Earn Experience","roll_type":"no_roll","trigger":{"text":"When you fill a box (four ticks) on any legacy track..."},"text":"__When you fill a box (four ticks) on any legacy track__, take 2 experience. This experience may be spent when you [Advance](id:starforged/moves/legacy/advance).\n\nOnce you completely fill the tenth box on any legacy track, clear that track. You may start again marking progress on the cleared track, but earn experience at a reduced rate of 1 experience (instead of 2) for each filled progress box. If you make a progress roll against this track, resolve the outcome as if at 10 progress.","page":224},{"id":"advance","name":"Advance","roll_type":"no_roll","trigger":{"text":"When you develop your abilities, improve your resources, gain a reward, or boost your influence..."},"text":"__When you develop your abilities, improve your resources, gain a reward, or boost your influence__, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset. Choose from the following categories as appropriate to your focus and opportunities.\n\n  * Module: Upgrade your command vehicle\n  * Support Vehicle: Acquire or improve a secondary vehicle\n  * Path: Bolster your personal capabilities or follow a new calling\n  * Companion: Gain or improve a trusted helper\n  * Deed: Learn from your experiences or build a legacy","page":225},{"id":"continue_a_legacy","name":"Continue a Legacy","roll_type":"special_track","trigger":{"text":"When you retire from your life as Ironsworn, or succumb to death or desolation...","conditions":[{"text":null,"method":"all","roll_options":[{"using":"quests_legacy"},{"using":"bonds_legacy"},{"using":"discoveries_legacy"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, choose one:\n\n  * Follow their path: Take one path or companion asset from the former character (at no cost), including any marked abilities.\n  * Share a connection: Take one connection from the former character, including any accrued progress or bond benefits.\n  * Accept an inheritance: Take the former character's command vehicle and one module or support vehicle (at no cost), including any marked abilities.\n\nAlternatively, you may choose a weak hit option:\n\n  * See it through: Choose one of the former character's unfinished quests, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n  * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you [Make a Connection](id:starforged/moves/connection/make_a_connection) with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n  * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nOr a miss option:\n\n  * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n  * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n  * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences."},"weak_hit":{"text":"On a __weak hit__, choose one:\n\n  * See it through: Choose one of the former character's unfinished quests, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n  * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you [Make a Connection](id:starforged/moves/connection/make_a_connection) with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n  * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nAlternatively, you may choose a miss option:\n\n  * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n  * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n  * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences."},"miss":{"text":"On a __miss__, choose one:\n\n  * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n  * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n  * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences."}},"text":"__When you retire from your life as Ironsworn, or succumb to death or desolation__, you may create a new character in your established setting. If you do, roll the challenge dice and compare to each of the former character's legacy tracks: quests, bonds, and discoveries (one roll per track).\n\nFor each __strong hit__, choose one from below, or one from the weak hit or miss options.\n\n  * Follow their path: Take one path or companion asset from the former character (at no cost), including any marked abilities.\n  * Share a connection: Take one connection from the former character, including any accrued progress or bond benefits.\n  * Accept an inheritance: Take the former character's command vehicle and one module or support vehicle (at no cost), including any marked abilities.\n\nFor each __weak hit__, choose one from below, or one from the miss options.\n\n  * See it through: Choose one of the former character's unfinished quests, and [Swear an Iron Vow](id:starforged/moves/quest/swear_an_iron_vow) (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n  * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you [Make a Connection](id:starforged/moves/connection/make_a_connection) with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n  * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nFor each __miss__, choose one.\n\n  * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n  * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n  * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.","page":226}]},{"id":"fate","name":"Fate Moves","summary":"In solo and co-op play, the __fate moves__ mediate the result of other moves or serve as inspirational prompts for your story.","moves":[{"id":"ask_the_oracle","name":"Ask the Oracle","roll_type":"no_roll","trigger":{"text":"When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events..."},"text":"__When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events__, you may...\n\n  * Draw a conclusion: Decide the answer based on the most interesting and obvious result.\n  * Spark an idea: Use an oracle table or other random prompt.\n  * Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.\n  * Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.\n\nOdds           | The answer is yes if you roll...\n---------------|---------------------------------\nSmall Chance   | 10 or less\nUnlikely       | 25 or less\n50/50          | 50 or less\nLikely         | 75 or less\nAlmost Certain | 90 or less\n\nOn a match, envision an extreme result or twist.","oracles":["starforged/oracles/moves/ask_the_oracle/small_chance","starforged/oracles/moves/ask_the_oracle/unlikely","starforged/oracles/moves/ask_the_oracle/fifty_fifty","starforged/oracles/moves/ask_the_oracle/likely","starforged/oracles/moves/ask_the_oracle/almost_certain"],"page":229},{"id":"pay_the_price","name":"Pay the Price","roll_type":"no_roll","trigger":{"text":"When you suffer the outcome of an action..."},"text":"__When you suffer the outcome of an action__, choose one.\n\n  * Make the most obvious negative outcome happen.\n  * [Ask the Oracle](id:starforged/moves/fate/ask_the_oracle) for inspiration. Interpret the answer as a hardship or complication appropriate to the situation.\n  * Roll on the table below. If the result doesn’t fit the situation, roll again.\n\n{{table:starforged/oracles/moves/pay_the_price}}","oracles":["starforged/oracles/moves/pay_the_price","starforged/oracles/misc/story_complication"],"page":232}]},{"id":"scene_challenge","name":"Scene Challenge Moves","summary":"A __scene challenge__ is an optional structured approach for resolving an extended non-combat scene against a threat or other characters, particularly when a time limit or looming danger adds extra urgency.","moves":[{"id":"begin_the_scene","name":"Begin the Scene","roll_type":"no_roll","trigger":{"text":"When you face an extended or complex challenge..."},"text":"__When you face an extended or complex challenge__, name your objective and choose a rank as appropriate to the situation.\n\n  * You have a clear advantage: Troublesome\n  * You are ready to act: Dangerous\n  * You are unprepared or outmatched: Formidable\n\nThen, activate a 4-segment tension clock and [Face Danger](id:starforged/moves/scene_challenge/face_danger) or [Secure an Advantage](id:starforged/moves/scene_challenge/secure_an_advantage) to take action.","page":239},{"id":"face_danger","name":"Face Danger (Scene Challenge)","roll_type":"action_roll","trigger":{"text":"When you attempt something risky or react to an imminent threat within a scene challenge...","conditions":[{"text":"With speed, mobility, or agility","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"With resolve, command, or sociability","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"With strength, endurance, or aggression","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"With deception, stealth, or trickery","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"With expertise, focus, or observation","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you are successful and mark progress. On a __strong hit with a match__, mark progress twice."},"weak_hit":{"text":"On a __weak hit__, you are successful and mark progress, but also encounter a complication or setback. Envision what occurs and fill a clock segment."},"miss":{"text":"On a __miss__, you fail, or a momentary success is undermined by a dramatic turn of events. Fill a clock segment and [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, fill two segments and [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you attempt something risky or react to an imminent threat within a scene challenge__, envision your action and roll. If you act...\n\n  * With speed, mobility, or agility: Roll +edge\n  * With resolve, command, or sociability: Roll +heart\n  * With strength, endurance, or aggression: Roll +iron\n  * With deception, stealth, or trickery: Roll +shadow\n  * With expertise, focus, or observation: Roll +wits\n\nOn a __strong hit__, you are successful and mark progress. On a __strong hit with a match__, mark progress twice.\n\nOn a __weak hit__, you are successful and mark progress, but also encounter a complication or setback. Envision what occurs and fill a clock segment.\n\nOn a __miss__, you fail, or a momentary success is undermined by a dramatic turn of events. Fill a clock segment and [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, fill two segments and [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":240},{"id":"secure_an_advantage","name":"Secure an Advantage (Scene Challenge)","roll_type":"action_roll","trigger":{"text":"When you assess a situation, make preparations, or attempt to gain leverage within a scene challenge...","conditions":[{"text":"With speed, mobility, or agility","method":"player_choice","roll_options":[{"using":"stat","stat":"edge"}]},{"text":"With resolve, command, or sociability","method":"player_choice","roll_options":[{"using":"stat","stat":"heart"}]},{"text":"With strength, endurance, aggression","method":"player_choice","roll_options":[{"using":"stat","stat":"iron"}]},{"text":"With deception, stealth, or trickery","method":"player_choice","roll_options":[{"using":"stat","stat":"shadow"}]},{"text":"With expertise, focus, or observation","method":"player_choice","roll_options":[{"using":"stat","stat":"wits"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you are successful. Take +2 momentum and add +1 on your next move (not a progress move).\n\n On a __strong hit with a match__, take both and mark progress."},"weak_hit":{"text":"On a __weak hit__, you are successful. Choose one.\n\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)"},"miss":{"text":"On a __miss__, you fail or your assumptions betray you. Fill a clock segment and [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, fill two segments and [Pay the Price](id:starforged/moves/fate/pay_the_price)."}},"text":"__When you assess a situation, make preparations, or attempt to gain leverage within a scene challenge__, envision your action and roll. If you act...\n\n  * With speed, mobility, or agility: Roll +edge\n  * With resolve, command, or sociability: Roll +heart\n  * With strength, endurance, aggression: Roll +iron\n  * With deception, stealth, or trickery: Roll +shadow\n  * With expertise, focus, or observation: Roll +wits\n\nOn a __hit__, you are successful. On a __strong hit__, take both. On a __strong hit with a match__, take both and mark progress. On a __weak hit__, choose one.\n\n  * Take +2 momentum\n  * Add +1 on your next move (not a progress move)\n\nOn a __miss__, you fail or your assumptions betray you. Fill a clock segment and [Pay the Price](id:starforged/moves/fate/pay_the_price). On a __miss with a match__, fill two segments and [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":240},{"id":"finish_the_scene","name":"Finish the Scene","roll_type":"progress_roll","trigger":{"text":"When the scene challenge tension clock or progress track is filled, or when events lead to the scene’s conclusion...","conditions":[{"text":null,"roll_options":[{"using":"progress_track"}]}]},"outcomes":{"strong_hit":{"text":"On a __strong hit__, you achieve your objective unconditionally."},"weak_hit":{"text":"On a __weak hit__, you succeed, but not without cost. You must [Pay the Price](id:starforged/moves/fate/pay_the_price). Make this a minor cost relative to the scope of the scene."},"miss":{"text":"On a __miss__, you fail, or are undermined by a dramatic and costly turn of events. [Pay the Price](id:starforged/moves/fate/pay_the_price). Make it hurt."}},"text":"__When the scene challenge tension clock or progress track is filled, or when events lead to the scene’s conclusion__, roll the challenge dice and compare to your progress.\n\nOn a __strong hit__, you achieve your objective unconditionally.\n\nOn a __weak hit__, you succeed, but not without cost. You must [Pay the Price](id:starforged/moves/fate/pay_the_price). Make this a minor cost relative to the scope of the scene.\n\nOn a __miss__, you fail or are undermined by a dire and costly turn of events. [Pay the Price](id:starforged/moves/fate/pay_the_price).","page":241}]}]}