{
  "name": "Ironsworn Moves",
  "game": "ironsworn",
  "licence": "CC BY 4.0",
  "attribution": "Ironsworn by Shawn Tomkin. https://ironswornrpg.com",
  "moves": {
    "face_danger": {
      "name": "Face Danger",
      "category": "Adventure",
      "text": "When you attempt something risky or react to an imminent threat, envision your action and roll. If you act with speed, agility, or precision: Roll +edge. With charm, loyalty, or courage: Roll +heart. With aggressive action, forceful defense, strength, or endurance: Roll +iron. With deception, stealth, or trickery: Roll +shadow. With expertise, insight, or observation: Roll +wits.",
      "stat": ["edge", "heart", "iron", "shadow", "wits"],
      "strong_hit": "You are successful. Take +1 momentum.",
      "weak_hit": "You succeed, but face a troublesome cost. Choose one: You are delayed, lose advantage, or face a new danger (suffer -1 momentum); You are tired or hurt (Endure Harm, 1 harm); You are dispirited or afraid (Endure Stress, 1 stress); You sacrifice resources (suffer -1 supply).",
      "miss": "You fail, or your progress is undermined by a dramatic and costly turn of events. Pay the Price."
    },
    "secure_an_advantage": {
      "name": "Secure an Advantage",
      "category": "Adventure",
      "text": "When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with speed, agility, or precision: Roll +edge. With charm, loyalty, or courage: Roll +heart. With aggressive action, forceful defense, strength, or endurance: Roll +iron. With deception, stealth, or trickery: Roll +shadow. With expertise, insight, or observation: Roll +wits.",
      "stat": ["edge", "heart", "iron", "shadow", "wits"],
      "strong_hit": "You gain advantage. Choose one: Take control (make another move now, not a progress move, and add +1); Prepare to act (take +2 momentum).",
      "weak_hit": "Your advantage is short-lived. Take +1 momentum.",
      "miss": "You fail or your assumptions betray you. Pay the Price."
    },
    "gather_information": {
      "name": "Gather Information",
      "category": "Adventure",
      "text": "When you search an area, ask questions, conduct an investigation, or follow a track, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.",
      "stat": ["wits"],
      "strong_hit": "You discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (Ask the Oracle if unsure), and take +2 momentum.",
      "weak_hit": "The information complicates your quest or introduces a new danger. Envision what you discover (Ask the Oracle if unsure), and take +1 momentum.",
      "miss": "Your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price."
    },
    "heal": {
      "name": "Heal",
      "category": "Adventure",
      "text": "When you treat an injury or ailment, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.",
      "stat": ["wits", "iron"],
      "strong_hit": "Your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.",
      "weak_hit": "As above, but you must suffer -1 supply or -1 momentum (your choice).",
      "miss": "Your aid is ineffective. Pay the Price."
    },
    "resupply": {
      "name": "Resupply",
      "category": "Adventure",
      "text": "When you hunt, forage, or scavenge, roll +wits.",
      "stat": ["wits"],
      "strong_hit": "You bolster your resources. Take +2 supply.",
      "weak_hit": "Take up to +2 supply, but suffer -1 momentum for each.",
      "miss": "You find nothing helpful. Pay the Price."
    },
    "make_camp": {
      "name": "Make Camp",
      "category": "Adventure",
      "text": "When you rest and recover for several hours in the wild, roll +supply.",
      "stat": ["supply"],
      "strong_hit": "You and your allies may each choose two: Recuperate (take +1 health for you and any companions); Partake (suffer -1 supply and take +1 health for you and any companions); Relax (take +1 spirit); Focus (take +1 momentum); Prepare (when you break camp, add +1 if you Undertake a Journey).",
      "weak_hit": "Choose one from the above list.",
      "miss": "You take no comfort. Pay the Price."
    },
    "undertake_a_journey": {
      "name": "Undertake a Journey",
      "category": "Adventure",
      "text": "When you travel across hazardous or unfamiliar lands, first set the rank of your journey (troublesome: 3 progress; dangerous: 2 progress; formidable: 1 progress; extreme: 2 ticks; epic: 1 tick per waypoint). Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.",
      "stat": ["wits"],
      "strong_hit": "You reach a waypoint. If the waypoint is unknown to you, envision it (Ask the Oracle if unsure). Then, choose one: You make good use of your resources (mark progress); You move at speed (mark progress and take +1 momentum, but suffer -1 supply).",
      "weak_hit": "You reach a waypoint and mark progress, but suffer -1 supply.",
      "miss": "You are waylaid by a perilous event. Pay the Price."
    },
    "reach_your_destination": {
      "name": "Reach Your Destination",
      "category": "Adventure",
      "text": "Progress Move. When your journey comes to an end, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
      "stat": ["progress"],
      "strong_hit": "The situation at your destination favors you. Choose one: Make another move now (not a progress move), and add +1; Take +1 momentum.",
      "weak_hit": "You arrive but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).",
      "miss": "You have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey's rank by one (if not already epic)."
    },
    "compel": {
      "name": "Compel",
      "category": "Relationship",
      "text": "When you attempt to persuade someone to do something, envision your approach and roll. If you charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond). Threaten or incite: Roll +iron. Lie or swindle: Roll +shadow.",
      "stat": ["heart", "iron", "shadow"],
      "strong_hit": "They'll do what you want or share what they know. Take +1 momentum. If you use this exchange to Gather Information, make that move now and add +1.",
      "weak_hit": "As above, but they ask something of you in return. Envision what they want (Ask the Oracle if unsure).",
      "miss": "They refuse or make a demand which costs you greatly. Pay the Price."
    },
    "sojourn": {
      "name": "Sojourn",
      "category": "Relationship",
      "text": "When you spend time in a community seeking assistance, roll +heart. If you share a bond, add +1.",
      "stat": ["heart"],
      "strong_hit": "You and your allies may each choose two from: Clear a Condition (Mend: clear wounded, take +1 health; Hearten: clear shaken, take +1 spirit; Equip: clear unprepared, take +1 supply); Recover (Recuperate: take +2 health; Consort: take +2 spirit; Provision: take +2 supply; Plan: take +2 momentum); Provide Aid (Take a quest: envision what this community needs, Swear an Iron Vow and add +1). On a hit, you may also focus on one recover action and roll +heart again for a bonus.",
      "weak_hit": "Choose one from above. If you share a bond, choose one more.",
      "miss": "You find no help here. Pay the Price."
    },
    "draw_the_circle": {
      "name": "Draw the Circle",
      "category": "Relationship",
      "text": "When you challenge someone to a formal duel, or accept a challenge, roll +heart. If you share a bond with this community, add +1.",
      "stat": ["heart"],
      "strong_hit": "Take +1 momentum. You may also choose up to three boasts and take +1 momentum for each: Grant first strike (your foe has initiative); Bare yourself (take no benefit of armor or shield, foe's harm is +1); Hold no iron (take no benefit of weapons, your harm is 1); Bloody yourself (Endure Harm, 1 harm); To the death (one way or another, this fight must end with death).",
      "weak_hit": "You may choose one boast in exchange for +1 momentum.",
      "miss": "You begin the duel at a disadvantage. Your foe has initiative. Pay the Price."
    },
    "forge_a_bond": {
      "name": "Forge a Bond",
      "category": "Relationship",
      "text": "When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully Fulfill Your Vow to their benefit, you may reroll any dice.",
      "stat": ["heart"],
      "strong_hit": "Make note of the bond, mark a tick on your bond progress track, and choose one: Take +1 spirit; Take +2 momentum.",
      "weak_hit": "They ask something more of you first. Envision what it is (Ask the Oracle if unsure), do it (or Swear an Iron Vow), and mark the bond. If you decline or fail, Pay the Price.",
      "miss": "You are refused. Pay the Price."
    },
    "test_your_bond": {
      "name": "Test Your Bond",
      "category": "Relationship",
      "text": "When your bond is tested through conflict, betrayal, or circumstance, roll +heart.",
      "stat": ["heart"],
      "strong_hit": "This test has strengthened your bond. Choose one: Take +1 spirit; Take +2 momentum.",
      "weak_hit": "Your bond is fragile and you must prove your loyalty. Envision what they ask of you (Ask the Oracle if unsure), and do it (or Swear an Iron Vow). If you decline or fail, clear the bond and Pay the Price.",
      "miss": "Or if you have no interest in maintaining this relationship, clear the bond and Pay the Price."
    },
    "aid_your_ally": {
      "name": "Aid Your Ally",
      "category": "Relationship",
      "text": "When you Secure an Advantage in direct support of an ally, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative.",
      "stat": ["edge", "heart", "iron", "shadow", "wits"],
      "strong_hit": "Your ally takes the benefits of Secure an Advantage (strong hit). You and your ally both have initiative.",
      "weak_hit": "Your ally takes +1 momentum.",
      "miss": "One or both of you should Pay the Price as appropriate to the circumstances."
    },
    "write_your_epilogue": {
      "name": "Write Your Epilogue",
      "category": "Relationship",
      "text": "Progress Move. When you retire from your life as Ironsworn, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.",
      "stat": ["progress"],
      "strong_hit": "Things come to pass as you hoped.",
      "weak_hit": "Your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (Ask the Oracle if unsure).",
      "miss": "Your fears are realized."
    },
    "enter_the_fray": {
      "name": "Enter the Fray",
      "category": "Combat",
      "text": "When you enter into combat, first set the rank of each of your foes (troublesome: 3 progress per harm, inflicts 1 harm; dangerous: 2 progress per harm, inflicts 2 harm; formidable: 1 progress per harm, inflicts 3 harm; extreme: 2 ticks per harm, inflicts 4 harm; epic: 1 tick per harm, inflicts 5 harm). Then, roll to determine who is in control. Facing off: Roll +heart. Moving into position or striking without warning: Roll +shadow. Ambushed: Roll +wits.",
      "stat": ["heart", "shadow", "wits"],
      "strong_hit": "Take +2 momentum. You have initiative.",
      "weak_hit": "Choose one: Bolster your position (take +2 momentum); Prepare to act (take initiative).",
      "miss": "Combat begins with you at a disadvantage. Pay the Price. Your foe has initiative."
    },
    "strike": {
      "name": "Strike",
      "category": "Combat",
      "text": "When you have initiative and attack in close quarters, roll +iron. When you have initiative and attack at range, roll +edge.",
      "stat": ["iron", "edge"],
      "strong_hit": "Inflict +1 harm. You retain initiative.",
      "weak_hit": "Inflict your harm and lose initiative.",
      "miss": "Your attack fails and you must Pay the Price. Your foe has initiative."
    },
    "clash": {
      "name": "Clash",
      "category": "Combat",
      "text": "When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.",
      "stat": ["iron", "edge"],
      "strong_hit": "Inflict your harm and choose one. You have the initiative: You bolster your position (take +1 momentum); You find an opening (inflict +1 harm).",
      "weak_hit": "Inflict your harm, but then Pay the Price. Your foe has initiative.",
      "miss": "You are outmatched and must Pay the Price. Your foe has initiative."
    },
    "turn_the_tide": {
      "name": "Turn the Tide",
      "category": "Combat",
      "text": "Once per fight, when you risk it all, you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit. If you fail to score a hit on that move, you must suffer a dire outcome. Pay the Price.",
      "stat": ["varies"],
      "strong_hit": "Resolved per the move you make with the +1 add. Take +1 momentum.",
      "weak_hit": "Resolved per the move you make with the +1 add. Take +1 momentum.",
      "miss": "You must suffer a dire outcome. Pay the Price."
    },
    "end_the_fight": {
      "name": "End the Fight",
      "category": "Combat",
      "text": "Progress Move. When you make a move to take decisive action, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
      "stat": ["progress"],
      "strong_hit": "This foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).",
      "weak_hit": "As above, but you must also choose one: It's worse than you thought (Endure Harm); You are overcome (Endure Stress); Your victory is short-lived (a new danger or foe appears); You suffer collateral damage (something of value is lost or broken); You'll pay for it (an objective falls out of reach); Others won't forget (you are marked for vengeance).",
      "miss": "You have lost this fight. Pay the Price."
    },
    "battle": {
      "name": "Battle",
      "category": "Combat",
      "text": "When you fight a battle, and it happens in a blur, envision your objective and roll. If you primarily fight at range or using speed and terrain: Roll +edge. Fight depending on courage, allies, or companions: Roll +heart. Fight in close to overpower: Roll +iron. Fight using trickery: Roll +shadow. Fight using careful tactics: Roll +wits.",
      "stat": ["edge", "heart", "iron", "shadow", "wits"],
      "strong_hit": "You achieve your objective unconditionally. Take +2 momentum.",
      "weak_hit": "You achieve your objective, but not without cost. Pay the Price.",
      "miss": "You are defeated and the objective is lost to you. Pay the Price."
    },
    "endure_harm": {
      "name": "Endure Harm",
      "category": "Suffer",
      "text": "When you face physical damage, suffer -health equal to your foe's rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health. Then, roll +health or +iron, whichever is higher.",
      "stat": ["health", "iron"],
      "strong_hit": "Choose one: Shake it off (if your health is greater than 0, suffer -1 momentum in exchange for +1 health); Embrace the pain (take +1 momentum).",
      "weak_hit": "You press on.",
      "miss": "Also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the table."
    },
    "face_death": {
      "name": "Face Death",
      "category": "Suffer",
      "text": "When you are brought to the brink of death, and glimpse the world beyond, roll +heart.",
      "stat": ["heart"],
      "strong_hit": "Death rejects you. You are cast back into the mortal world.",
      "weak_hit": "Choose one: You die, but not before making a noble sacrifice (envision your final moments); Death desires something of you in exchange for your life (envision what it wants, Swear an Iron Vow formidable or extreme to complete that quest; if you fail to score a hit or refuse, you are dead; otherwise you return cursed).",
      "miss": "You are dead."
    },
    "companion_endure_harm": {
      "name": "Companion Endure Harm",
      "category": "Suffer",
      "text": "When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion's health is 0, exchange any leftover -health for -momentum. Then, roll +heart or +your companion's health, whichever is higher.",
      "stat": ["heart"],
      "strong_hit": "Your companion rallies. Give them +1 health.",
      "weak_hit": "Your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
      "miss": "Also suffer -1 momentum. If your companion's health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two. If you roll a miss with a 1 on your action die and your companion's health is 0, they are now dead."
    },
    "endure_stress": {
      "name": "Endure Stress",
      "category": "Suffer",
      "text": "When you face mental shock or despair, suffer -spirit equal to your foe's rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit. Then, roll +heart or +spirit, whichever is higher.",
      "stat": ["heart", "spirit"],
      "strong_hit": "Choose one: Shake it off (if your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit); Embrace the darkness (take +1 momentum).",
      "weak_hit": "You press on.",
      "miss": "Also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table."
    },
    "face_desolation": {
      "name": "Face Desolation",
      "category": "Suffer",
      "text": "When you are brought to the brink of desolation, roll +heart.",
      "stat": ["heart"],
      "strong_hit": "You resist and press on.",
      "weak_hit": "Choose one: Your spirit or sanity breaks, but not before you make a noble sacrifice (envision your final moments); You see a vision of a dreaded event coming to pass (envision that dark future, Swear an Iron Vow formidable or extreme to prevent it; if you fail to score a hit or refuse, you are lost; otherwise you return tormented).",
      "miss": "You succumb to despair or horror and are lost."
    },
    "out_of_supply": {
      "name": "Out of Supply",
      "category": "Suffer",
      "text": "When your supply is exhausted (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "face_a_setback": {
      "name": "Face a Setback",
      "category": "Suffer",
      "text": "When your momentum is at its minimum (-6), and you suffer additional -momentum, choose one: Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate; Envision an event or discovery which undermines your progress in a current quest, journey, or fight, and for each additional -momentum, clear 1 unit of progress on that track per its rank.",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "swear_an_iron_vow": {
      "name": "Swear an Iron Vow",
      "category": "Quest",
      "text": "When you swear upon iron to complete a quest, write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.",
      "stat": ["heart"],
      "strong_hit": "You are emboldened and it is clear what you must do next (Ask the Oracle if unsure). Take +2 momentum.",
      "weak_hit": "You are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.",
      "miss": "You face a significant obstacle before you can begin your quest. Envision what stands in your way (Ask the Oracle if unsure). Choose one: You press on (suffer -2 momentum, and do what you must to overcome this obstacle); You give up (Forsake Your Vow)."
    },
    "reach_a_milestone": {
      "name": "Reach a Milestone",
      "category": "Quest",
      "text": "When you make significant progress in your quest by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item, you may mark progress (troublesome: 3 progress; dangerous: 2 progress; formidable: 1 progress; extreme: 2 ticks; epic: 1 tick).",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "fulfill_your_vow": {
      "name": "Fulfill Your Vow",
      "category": "Quest",
      "text": "Progress Move. When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
      "stat": ["progress"],
      "strong_hit": "Your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).",
      "weak_hit": "There is more to be done or you realize the truth of your quest. Envision what you discover (Ask the Oracle if unsure). Mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may Swear an Iron Vow to set things right (add +1).",
      "miss": "Your quest is undone. Envision what happens (Ask the Oracle if unsure). Choose one: You recommit (clear all but one filled progress, raise the quest's rank by one if not already epic); You give up (Forsake Your Vow)."
    },
    "forsake_your_vow": {
      "name": "Forsake Your Vow",
      "category": "Quest",
      "text": "When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "advance": {
      "name": "Advance",
      "category": "Quest",
      "text": "When you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "pay_the_price": {
      "name": "Pay the Price",
      "category": "Fate",
      "text": "When you suffer the outcome of a move, choose one: Make the most obvious negative outcome happen; Envision two negative outcomes, rate one as 'likely' and Ask the Oracle (yes/no table), on a 'yes' make that outcome happen, otherwise the other; Roll on the Pay the Price table.",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    },
    "ask_the_oracle": {
      "name": "Ask the Oracle",
      "category": "Fate",
      "text": "When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events, you may: Draw a conclusion (decide the answer based on the most interesting and obvious result); Ask a yes/no question (decide the odds and roll on the table); Pick two (envision two options, rate one as 'likely' and roll); Spark an idea (brainstorm or use a random prompt).",
      "stat": [],
      "strong_hit": null,
      "weak_hit": null,
      "miss": null
    }
  }
}
