{
  "name": "Ironsworn Companion Assets",
  "game": "ironsworn",
  "licence": "CC BY 4.0",
  "attribution": "Ironsworn by Shawn Tomkin. https://ironswornrpg.com",
  "assets": {
    "cave_lion": {
      "name": "Cave Lion",
      "category": "Companion",
      "health": 4,
      "requirement": "Your cat takes down its prey.",
      "abilities": [
        { "text": "When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.", "enabled": true },
        { "text": "When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum.", "enabled": false },
        { "text": "When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.", "enabled": false }
      ]
    },
    "giant_spider": {
      "name": "Giant Spider",
      "category": "Companion",
      "health": 4,
      "requirement": "Your spider uncovers secrets.",
      "abilities": [
        { "text": "When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.", "enabled": true },
        { "text": "You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.", "enabled": false },
        { "text": "When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.", "enabled": false }
      ]
    },
    "hawk": {
      "name": "Hawk",
      "category": "Companion",
      "health": 3,
      "requirement": "Your hawk can aid you while it is aloft.",
      "abilities": [
        { "text": "When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.", "enabled": true },
        { "text": "When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.", "enabled": false },
        { "text": "When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.", "enabled": false }
      ]
    },
    "horse": {
      "name": "Horse",
      "category": "Companion",
      "health": 5,
      "requirement": "You and your horse ride as one.",
      "abilities": [
        { "text": "When you Face Danger +edge using your horse's speed and grace, or when you Undertake a Journey, add +1.", "enabled": true },
        { "text": "When you Enter the Fray or Secure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.", "enabled": false },
        { "text": "When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.", "enabled": false }
      ]
    },
    "hound": {
      "name": "Hound",
      "category": "Companion",
      "health": 4,
      "requirement": "Your hound is your steadfast companion.",
      "abilities": [
        { "text": "When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.", "enabled": true },
        { "text": "When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.", "enabled": false },
        { "text": "When you Endure Stress in the company of your hound, add +1.", "enabled": false }
      ]
    },
    "kindred": {
      "name": "Kindred",
      "category": "Companion",
      "health": 4,
      "requirement": "Your friend stands by you.",
      "abilities": [
        { "text": "When you make a move outside of combat aided by your companion's expertise, add +1.", "enabled": true },
        { "text": "When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.", "enabled": false },
        { "text": "Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.", "enabled": false }
      ]
    },
    "mammoth": {
      "name": "Mammoth",
      "category": "Companion",
      "health": 5,
      "requirement": "Your mammoth walks a resolute path.",
      "abilities": [
        { "text": "When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling).", "enabled": true },
        { "text": "When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.", "enabled": false },
        { "text": "When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.", "enabled": false }
      ]
    },
    "owl": {
      "name": "Owl",
      "category": "Companion",
      "health": 3,
      "requirement": "Your owl soars through the darkness.",
      "abilities": [
        { "text": "If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.", "enabled": true },
        { "text": "When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).", "enabled": false },
        { "text": "When you Face Death, take your owl's health as +momentum before you roll.", "enabled": false }
      ]
    },
    "raven": {
      "name": "Raven",
      "category": "Companion",
      "health": 2,
      "requirement": "Your raven heeds your call.",
      "abilities": [
        { "text": "When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.", "enabled": true },
        { "text": "When you Face Death, add +2 and take +1 momentum on a hit.", "enabled": false },
        { "text": "When your raven carries messages for you, you may Secure an Advantage, Gather Information, or Compel from a distance.", "enabled": false }
      ]
    },
    "young_wyvern": {
      "name": "Young Wyvern",
      "category": "Companion",
      "health": 5,
      "requirement": "Your wyvern won't devour you. For now.",
      "abilities": [
        { "text": "When you Undertake a Journey and score a hit, you may suffer -1 supply in exchange for +2 momentum.", "enabled": true },
        { "text": "When you make the Companion Endure Harm move for your wyvern, add +2 and take +1 momentum on a hit.", "enabled": false },
        { "text": "When you Strike by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.", "enabled": false }
      ]
    }
  }
}
