{
  "skills": [
    {
      "name": "Athletics",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "General level of physical fitness — jumping, running, climbing, swimming.",
      "stunts": [
        { "name": "Sprinter", "effect": "Move two zones for free in a conflict without rolling, instead of one, provided there are no situation aspects restricting movement." },
        { "name": "Hardcore Parkour", "effect": "+2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment." },
        { "name": "Dazing Counter", "effect": "When you succeed with style on a defend action against an opponent's Fight roll, you automatically counter with some sort of nerve punch or stunning blow. You get to attach the Dazed situation aspect to your opponent with a free invoke, instead of just a boost." }
      ]
    },
    {
      "name": "Burglary",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": false },
      "description": "Aptitude for stealing things and getting into places that are off-limits.",
      "stunts": [
        { "name": "Always a Way Out", "effect": "+2 on Burglary rolls made to create an advantage whenever you're trying to escape from a location." },
        { "name": "Security Specialist", "effect": "You don't have to be present to provide active opposition to someone trying to overcome security measures you put in place or worked on." },
        { "name": "Talk the Talk", "effect": "You can use Burglary in place of Contacts whenever you're dealing specifically with other thieves and burglars." }
      ]
    },
    {
      "name": "Contacts",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Knowing and making connections with people; networking.",
      "stunts": [
        { "name": "Ear to the Ground", "effect": "Whenever someone initiates a conflict against you in an area where you've built a network of contacts, you use Contacts instead of Notice to determine turn order." },
        { "name": "Rumormonger", "effect": "+2 to create an advantage when you plant vicious rumors about someone else." },
        { "name": "The Weight of Reputation", "effect": "You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you've cultivated for yourself." }
      ]
    },
    {
      "name": "Crafts",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": false },
      "description": "Working with machinery, for good or ill.",
      "stunts": [
        { "name": "Always Making Useful Things", "effect": "You don't ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations." },
        { "name": "Better than New!", "effect": "Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect with a free invoke." },
        { "name": "Surgical Strikes", "effect": "When using Crafts in a conflict involving machinery, you can filter out unwanted targets from whole-zone attacks without having to divide up your shifts." }
      ]
    },
    {
      "name": "Deceive",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Lying to and misdirecting people.",
      "stunts": [
        { "name": "Lies upon Lies", "effect": "+2 to create a Deceive advantage against someone who has believed one of your lies already during this session." },
        { "name": "Mind Games", "effect": "You can use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack." },
        { "name": "One Person, Many Faces", "effect": "Whenever you meet someone new, you can spend a fate point to declare that you've met that person before under a different identity. Create a situation aspect to represent your cover story." }
      ]
    },
    {
      "name": "Drive",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Operating vehicles and things that go fast.",
      "stunts": [
        { "name": "Hard to Shake", "effect": "+2 to Drive whenever you're pursuing another vehicle in a chase scene." },
        { "name": "Pedal to the Metal", "effect": "Whenever you're engaged in any contest where speed is the primary factor and you tie with your Drive roll, it's considered a success." },
        { "name": "Ramming Speed!", "effect": "When ramming another vehicle, you ignore two shifts of damage." }
      ]
    },
    {
      "name": "Empathy",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Knowing and being able to spot changes in a person's mood or bearing.",
      "stunts": [
        { "name": "Lie Whisperer", "effect": "+2 to all Empathy rolls made to discern or discover lies." },
        { "name": "Nose for Trouble", "effect": "You can use Empathy instead of Notice to determine your turn order in a conflict, provided you've observed or spoken to those involved for at least a few minutes." }
      ]
    },
    {
      "name": "Fight",
      "actions": { "overcome": true, "createAdvantage": true, "attack": true, "defend": true },
      "description": "All forms of close-quarters combat, both unarmed and using weapons.",
      "stunts": [
        { "name": "Heavy Hitter", "effect": "When you succeed with style on a Fight attack and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead." },
        { "name": "Backup Weapon", "effect": "Whenever someone's about to hit you with a Disarmed situation aspect, spend a fate point to declare you have a backup weapon. Your opponent gets a boost instead." }
      ]
    },
    {
      "name": "Investigate",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": false },
      "description": "Finding things out through concentrated effort and in-depth scrutiny.",
      "stunts": [
        { "name": "Attention to Detail", "effect": "You can use Investigate instead of Empathy to defend against Deceive attempts." },
        { "name": "Eavesdropper", "effect": "On a successful Investigate roll to create an advantage by eavesdropping, you can discover or create one additional aspect." }
      ]
    },
    {
      "name": "Lore",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": false },
      "description": "Knowledge and education.",
      "stunts": [
        { "name": "I've Read about That!", "effect": "Spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action." },
        { "name": "Shield of Reason", "effect": "You can use Lore as a defense against Provoke attempts, provided you can justify overcoming your fear through rational thought." },
        { "name": "Specialist", "effect": "Choose a field of specialization. You get +2 to all Lore rolls relating to that field." }
      ]
    },
    {
      "name": "Notice",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Situational awareness and spotting things.",
      "stunts": [
        { "name": "Danger Sense", "effect": "Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone intends to harm you." },
        { "name": "Body Language Reader", "effect": "You can use Notice in place of Empathy to learn the aspects of a target through observation." }
      ]
    },
    {
      "name": "Physique",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Natural physical aptitudes — raw strength and endurance.",
      "special": "Average (+1) or Fair (+2) gives a 3-point stress box. Good (+3) or Great (+4) gives 3-point and 4-point stress boxes. Superb (+5)+ gives an additional mild consequence slot.",
      "stunts": [
        { "name": "Grappler", "effect": "+2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them." },
        { "name": "Take the Blow", "effect": "You can use Physique to defend against Fight attacks made with fists or blunt instruments, though you always take 1 shift of stress on a tie." },
        { "name": "Tough as Nails", "effect": "Once per session, at the cost of a fate point, you can reduce the severity of a moderate physical consequence to mild, or erase a mild consequence altogether." }
      ]
    },
    {
      "name": "Provoke",
      "actions": { "overcome": true, "createAdvantage": true, "attack": true, "defend": false },
      "description": "Getting someone's dander up — eliciting fear, anger, shame.",
      "stunts": [
        { "name": "Armor of Fear", "effect": "You can use Provoke to defend against Fight attacks, but only until the first time you're dealt stress in a conflict." },
        { "name": "Provoke Violence", "effect": "When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character's next relevant action." },
        { "name": "Okay, Fine!", "effect": "You can use Provoke in place of Empathy to learn a target's aspects, by bullying them until they reveal one. The target defends with Will." }
      ]
    },
    {
      "name": "Rapport",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Making positive connections to people; being liked and trusted.",
      "stunts": [
        { "name": "Best Foot Forward", "effect": "Twice per session, you may upgrade a boost you receive with Rapport into a full situation aspect with a free invocation." },
        { "name": "Demagogue", "effect": "+2 to Rapport when you're delivering an inspiring speech in front of a crowd." },
        { "name": "Popular", "effect": "If you're in an area where you're popular and well-liked, you can use Rapport in place of Contacts." }
      ]
    },
    {
      "name": "Resources",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": false },
      "description": "General level of material wealth and ability to apply it.",
      "stunts": [
        { "name": "Money Talks", "effect": "You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause." },
        { "name": "Savvy Investor", "effect": "You get an additional free invoke when you create advantages with Resources that describe a monetary return on an investment from a previous session." },
        { "name": "Trust Fund Baby", "effect": "Twice per session, you may take a boost representing a windfall or influx of cash." }
      ]
    },
    {
      "name": "Shoot",
      "actions": { "overcome": true, "createAdvantage": true, "attack": true, "defend": false },
      "description": "Using ranged weaponry in conflict or against non-resisting targets.",
      "stunts": [
        { "name": "Called Shot", "effect": "During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target. If you succeed, you place that as a situation aspect in addition to stress." },
        { "name": "Quick on the Draw", "effect": "You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful." },
        { "name": "Uncanny Accuracy", "effect": "Once per conflict, stack an additional free invoke on an advantage you've created to represent the time you take to aim or line up a shot." }
      ]
    },
    {
      "name": "Stealth",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "Avoiding detection, both when hiding in place and trying to move about unseen.",
      "stunts": [
        { "name": "Face in the Crowd", "effect": "+2 to any Stealth roll to blend into a crowd." },
        { "name": "Slippery Target", "effect": "Provided you're in darkness or shadow, you can use Stealth to defend against Shoot attacks from enemies at least one zone away." }
      ]
    },
    {
      "name": "Will",
      "actions": { "overcome": true, "createAdvantage": true, "attack": false, "defend": true },
      "description": "General level of mental fortitude.",
      "special": "Average (+1) or Fair (+2) gives a 3-point mental stress box. Good (+3) or Great (+4) gives 3-point and 4-point mental stress boxes. Superb (+5)+ gives an additional mild consequence slot for mental harm.",
      "stunts": [
        { "name": "Strength From Determination", "effect": "Use Will instead of Physique on any overcome rolls representing feats of strength." },
        { "name": "Hard Boiled", "effect": "You can choose to ignore a mild or moderate consequence for the duration of the scene. At the end of the scene it comes back worse." },
        { "name": "Indomitable", "effect": "+2 to defend against Provoke attacks specifically related to intimidation and fear." }
      ]
    }
  ]
}
