{
  "name": "Undead Legions",
  "game": "dungeon-world",
  "licence": "Creative Commons Attribution 3.0 Unported (CC BY 3.0)",
  "attribution": "Dungeon World © Sage LaTorra and Adam Koebel. Source: Sagelt/Dungeon-World.",
  "monsters": [
    {"name": "Abomination", "tags": ["Solitary", "Large", "Construct", "Terrifying"], "attack": "Slam (d10+3 damage)", "hp": 20, "armor": 1, "range": ["Close", "Reach", "Forceful"], "special_qualities": ["Many limbs, heads, and so on"], "description": "Corpses sewn onto corpses make up the bulk of these shambling masses of dark magic. Most undead are crafted to be controlled, but not so the abomination—the ritual used to grant fire to their hellish limbs invokes a hatred so severe that it knows but one task: to tear and rend at the very thing it cannot have—life.", "instinct": "To end life", "moves": ["Tear flesh apart", "Spill forth putrid guts"]},
    {"name": "Banshee", "tags": ["Solitary", "Magical", "Intelligent"], "attack": "Scream (d10 damage)", "hp": 16, "armor": 0, "range": ["Near"], "special_qualities": ["Insubstantial"], "description": "Come away from an encounter with one of these vengeful spirits merely deaf and count yourself lucky. A victim of betrayal, the banshee makes known her displeasure with a roar or scream that can putrefy flesh and rend the senses. If you can help her get her vengeance, they say she might grant rewards.", "instinct": "To get revenge", "moves": ["Drown out all other sound with a ceaseless scream", "Unleash a skull-splitting noise", "Disappear into the mists"]},
    {"name": "Devourer", "tags": ["Solitary", "Large", "Intelligent", "Hoarder"], "attack": "Smash (d10+3 damage)", "hp": 16, "armor": 1, "range": ["Close", "Reach", "Forceful"], "description": "When a particularly wicked person dies in a gruesome way, the dark powers of Dungeon World might bring them back to a kind of life. The devourer does not feed on the flesh of men or elves—the devourer eats souls, drawing breath like a drowning man and swallowing a soul at the moment of a victim's expiry.", "instinct": "To feast on souls", "moves": ["Devour or trap dying soul", "Bargain for a soul's return"]},
    {"name": "Dragonbone", "tags": ["Solitary", "Huge"], "attack": "Bite (d10+3 damage, 3 piercing)", "hp": 20, "armor": 2, "range": ["Reach", "Messy"], "description": "Mystical sorcerers debate: is this creature truly undead or is it a golem made of a particularly rare and blasphemous material? The bones, sinews and scales of a dead dragon make up this bleak automaton. It would take a being of some considerable evil to twist the remains of a dragon thus.", "instinct": "To serve", "moves": ["Attack unrelentingly"]},
    {"name": "Draugr", "tags": ["Horde", "Organized"], "attack": "Rusty sword (d6+1 damage)", "hp": 7, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Icy touch"], "description": "In the Nordemark, the men and women tell tales of a mead hall atop their heavenly mountain where men of valor go after death. Those who fall to poison or in an act of cowardice aren't welcome there. Some come back, frozen and twisted and empowered by jealous rage, and wage their eternal war on the towns of the men they once knew.", "instinct": "To take from the living", "moves": ["Freeze flesh", "Call on the unworthy dead"]},
    {"name": "Ghost", "tags": ["Solitary", "Devious", "Terrifying"], "attack": "Phantom touch (d6 damage)", "hp": 16, "armor": 0, "range": ["Close", "Reach"], "special_qualities": ["Insubstantial"], "description": "Every culture tells the story the same way: you live, you love or you hate, you die somehow you're not too fond of, and here you are, ghostly and full of disappointment. Some brave and kindly folks seek out the dead and help them pass to their rightful rest.", "instinct": "To haunt", "moves": ["Reveal the terrifying nature of death", "Haunt a place of importance", "Offer information from the other side, at a price"]},
    {"name": "Ghoul", "tags": ["Group"], "attack": "Talons (d8 damage, 1 piercing)", "hp": 10, "armor": 1, "range": ["Close", "Messy"], "description": "Hunger. Hunger hunger hunger. Desperate clinging void-stomach-emptiness hunger. Sharp talons to rend flesh and teeth to tear and crack bones and suck out the soft marrow inside. Peasant or knight, wizard, sage, prince, or priest all make for such delicious meat.", "instinct": "To eat", "moves": ["Gnaw off a body part", "Gain the memories of their meal"]},
    {"name": "Lich", "tags": ["Solitary", "Magical", "Intelligent", "Cautious", "Hoarder", "Construct"], "attack": "Magical Force (d10+3 damage, ignores armor)", "hp": 16, "armor": 5, "range": ["Near", "Far"], "description": "At the end, they give you a scroll and a jeweled medallion to commemorate your achievements. Grand Master of Abjuration, I was called, then. It took me another ten years to learn the rituals and another four to collect the material and you see before you the fruits of my labor. I endure. I live. I will see the death of this age and the dawn of the next.", "instinct": "To un-live", "moves": ["Cast a perfected spell of death or destruction", "Set a ritual or great working into motion", "Reveal a preparation or plan already completed"]},
    {"name": "Mohrg", "tags": ["Group"], "attack": "Bite (d8 damage)", "hp": 10, "armor": 0, "range": ["Close"], "description": "You never get away with murder. When the gods themselves notice your misdeeds, that's where your luck runs out and a mohrg is born. The mohrg is a skeleton—flesh and skin and hair all rotted away, save their twisted, knotted guts still spilling from their bellies, magically preserved and often wrapped, noose-like, about their necks.", "instinct": "To wreak havoc", "moves": ["Rage", "Add to their collection of guts"]},
    {"name": "Mummy", "tags": ["Solitary", "Divine", "Hoarder"], "attack": "Smash (d10+2 damage)", "hp": 16, "armor": 1, "range": ["Close"], "description": "There are cultures who revere the dead, spending weeks preparing the sacred corpse for its eternal rest in temples, pyramids, and great vaults of stone populated with slaves, pets and gold. Do not be tempted by these vaults—the honored dead do not wish to be disturbed, and thievery will only raise their ire.", "instinct": "To enjoy eternal rest", "moves": ["Curse them", "Wrap them up", "Rise again"]},
    {"name": "Nightwing", "tags": ["Horde", "Stealthy"], "attack": "Rend (d6 damage)", "hp": 7, "armor": 1, "range": ["Close"], "special_qualities": ["Wings"], "description": "Empowered by the negative light of Death's domain, nightwings take the shape of massive, shadowy, winged creatures and travel in predatory flocks, swooping down to strip the flesh from cattle, horses and unlucky peasants out past curfew. Watch the night sky for their red eyes.", "instinct": "To hunt", "moves": ["Attack from the night sky", "Fly away with prey"]},
    {"name": "Shadow", "tags": ["Horde", "Large", "Magical", "Construct"], "attack": "Shadow touch (d6+1 damage)", "hp": 11, "armor": 4, "range": ["Close", "Reach"], "special_qualities": ["Shadow Form"], "description": "We call to the elements. We call on fire, ever-burning. The elemental we call upon this night knows another name: the element of Night. Shadow, we name you. Death's messenger and black assassin, we claim for our own. Accept our sacrifice and do our bidding 'til the morning come.", "instinct": "To darken", "moves": ["Snuff out light", "Spawn another shadow from the dead"]},
    {"name": "Sigben", "tags": ["Horde", "Large", "Construct"], "attack": "Tail whip (d6+1 damage)", "hp": 11, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Vampire spawn"], "description": "Sent by vampires on their two, twisted legs, these ugly things look like the head of a rat or a crocodile, furry though and sharp of tooth, with withered wings they cannot use and long, whipping tails spurred with poison tips. Stupid, vengeful and mischievous.", "instinct": "To disturb", "moves": ["Poison them", "Do a vampire's bidding"]},
    {"name": "Skeleton", "tags": ["Horde"], "attack": "Slam (d6 damage)", "hp": 7, "armor": 1, "range": ["Close"], "description": "Dem bones, dem bones, dem dry bones.", "instinct": "To take the semblance of life", "moves": ["Act out what it did in life", "Snuff out the warmth of life", "Reconstruct from miscellaneous bones"]},
    {"name": "Spectre", "tags": ["Solitary", "Hoarder"], "attack": "Withering touch (d10 damage)", "hp": 12, "armor": 0, "range": ["Close"], "special_qualities": ["Insubstantial"], "description": "For some folk, when they pass, Death himself cannot release their grip on the places they love most. They act not out of the usual hunger that drives the undead, but jealousy—jealousy that anyone else might come to love their home as much as they do and drive them out.", "instinct": "To drive life from a place", "moves": ["Turn their haunt against a creature", "Bring the environment to life"]},
    {"name": "Vampire", "tags": ["Group", "Stealthy", "Organized", "Intelligent"], "attack": "Supernatural force (d8+5 damage, 1 piercing)", "hp": 10, "armor": 2, "range": ["Close", "Forceful"], "special_qualities": ["Changing form", "ancient mind"], "description": "We fear them, because they call to us—so much like us, or how we hope to be: beautiful, passionate, and powerful. Every time they feed they run the risk of passing along their torture to another, and in each one lives the twisted seed of its creator. Vampires beget vampires. Suffering begets suffering.", "instinct": "To manipulate", "moves": ["Charm someone", "Feed on their blood", "Retreat to plan again"]},
    {"name": "Wight-Wolf", "tags": ["Horde", "Organized", "Intelligent"], "attack": "Pounce (d6+1 damage, 1 piercing)", "hp": 7, "armor": 1, "range": ["Close"], "special_qualities": ["Shadow form"], "description": "Like the nightwing, the wight-wolf is a creature not spawned in our world, slipping the seals of the Black Gates of Death to take the shape of massive hounds or shadowy wolves and hunt the living for sport. They travel in packs, led by a mighty alpha, bearing a kind of intelligence unknown to true canines.", "instinct": "To hunt", "moves": ["Encircle prey", "Summon the pack"]},
    {"name": "Zombie", "tags": ["Horde"], "attack": "Bite (d6 damage)", "hp": 11, "armor": 1, "range": ["Close"], "description": "When there's no more room in Hell…", "instinct": "Braaaaaains", "moves": ["Attack with overwhelming numbers", "Corner them", "Gain strength from the dead, spawn more zombies"]}
  ]
}
