{
  "name": "Swamp Denizens",
  "game": "dungeon-world",
  "licence": "Creative Commons Attribution 3.0 Unported (CC BY 3.0)",
  "attribution": "Dungeon World © Sage LaTorra and Adam Koebel. Source: Sagelt/Dungeon-World.",
  "monsters": [
    {"name": "Bakunawa", "tags": ["Solitary", "Large", "Intelligent", "Messy", "Forceful"], "attack": "Bite (d10+3 damage, 1 piercing)", "hp": 16, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Amphibious"], "description": "Dragon-Turtle's sister is a mighty serpent queen. Ten yards of scales and muscle, they say she wakes with a hunger when the sun disappears from the sky. She is attracted by bright light in the darkness and, like any snake, sneaky. Give the greedy snake your treasures and she might just leave you alone.", "instinct": "To devour", "moves": ["Lure prey with lies and illusions", "Lash out at light", "Devour"]},
    {"name": "Basilisk", "tags": ["Solitary", "Hoarder"], "attack": "Bite (d10 damage)", "hp": 12, "armor": 2, "range": ["Close"], "description": "Few have seen a basilisk and lived to tell the tale. Even without its ability to turn your flesh to stone with a gaze, it is a dangerous creature. A bit like a frog, bulbous eyes and six muscled legs built for leaping. A bit like an alligator, with snapping jaws and sawing teeth. Covered in stony scales and very hard to kill.", "instinct": "To create new statuary", "moves": ["Turn flesh to stone with a gaze", "Retreat into a maze of stone"]},
    {"name": "Black Pudding", "tags": ["Solitary", "Amorphous"], "attack": "Corrosive touch (d10 damage, ignores armor)", "hp": 15, "armor": 1, "range": ["Close"], "special_qualities": ["Amorphous"], "description": "How do you kill a pile of goo? A great, squishy pile of goo that also happens to want to dissolve you and slurp you up? That is a good question to which I have no answer.", "instinct": "To dissolve", "moves": ["Eat away metal, flesh, or wood", "Ooze into a troubling place: food, armor, stomach"]},
    {"name": "Coutal", "tags": ["Solitary", "Intelligent", "Devious"], "attack": "Light ray (d8 damage, ignores armor)", "hp": 12, "armor": 2, "range": ["Close"], "special_qualities": ["Wings", "Halo"], "description": "As if in direct defiance of the decay and filth of the world, the gods granted us the coutal—a serpent in flight on jeweled wings, glowing with a soft light. Bright, wise, and calm, a coutal often knows many things and sees many more. They seek to cleanse and to purge and to make of this dark world a better one.", "instinct": "To cleanse", "moves": ["Pass judgment on a person or place", "Summon divine forces to cleanse", "Offer information in exchange for service"]},
    {"name": "Crocodilian", "tags": ["Group", "Large"], "attack": "Bite (d8+3 damage)", "hp": 10, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Amphibious", "Camouflage"], "description": "It's a really, really big crocodile. Seriously. So big.", "instinct": "To eat", "moves": ["Attack an unsuspecting victim", "Escape into the water", "Hold something tight in its jaws"]},
    {"name": "Doppelgänger", "tags": ["Solitary", "Devious", "Intelligent"], "attack": "Dagger (d6 damage)", "hp": 12, "armor": 0, "range": ["Close"], "special_qualities": ["Shapeshifting"], "description": "Their natural form, if you ever see it, is hideous—like a creature who stopped growing part-way, before it decided it was elf or man or dwarf. Without form, without shape to call their own, maybe all they really seek is a place to fit in. If you go out into the world, when you come back home, make sure your friends are who you think they are.", "instinct": "To infiltrate", "moves": ["Assume the shape of a person whose flesh it's tasted", "Use another's identity to advantage", "Leave someone's reputation shattered"]},
    {"name": "Dragon Turtle", "tags": ["Solitary", "Huge", "Cautious"], "attack": "Bite (d10+3 damage)", "hp": 20, "armor": 4, "range": ["Reach"], "special_qualities": ["Shell", "Amphibious"], "description": "Bakunawa has a brother. Where she is quick to anger and hungry for gold, he is slow and sturdy. A great turtle that lies in the muck and mire for ages as they pass, mud piled upon his back—sometimes trees and shrubs, sometimes a whole misguided clan of goblins building their huts on his shell.", "instinct": "To resist change", "moves": ["Move forward implacably", "Bring its full bulk to bear", "Destroy structures and buildings"]},
    {"name": "Dragon Whelp", "tags": ["Solitary", "Small", "Intelligent", "Cautious", "Hoarder"], "attack": "Elemental breath (d10+2 damage)", "hp": 16, "armor": 3, "range": ["Close", "Near"], "special_qualities": ["Wings", "Elemental Blood"], "description": "Did you think they were all a mile long? A dragon whelp can still belch up a hellish ball of fire that'll melt your armor shut and drop you screaming into the mud. Their scales are softer than those of their bigger kin, but can still turn aside an arrow or sword not perfectly aimed.", "instinct": "To grow in power", "moves": ["Start a lair, form a base of power", "Call on family ties", "Demand oaths of servitude"]},
    {"name": "Ekek", "tags": ["Horde"], "attack": "Talons (d6 damage)", "hp": 3, "armor": 1, "range": ["Close"], "special_qualities": ["Wing-arms"], "description": "Ugly, wrinkled bird-folk. Once, maybe, in some ancient past, they were a race of angelic men from on high, but now they eat rats that they fish from the murk with talon-feet and devour with needle-teeth. They understand the tongues of men and dwarves but speak in little more than gibbering tongues.", "instinct": "To lash out", "moves": ["Attack from the air", "Carry out the bidding of a more powerful creature"]},
    {"name": "Fire Eels", "tags": ["Horde", "Tiny"], "attack": "Burning touch (d6-2 damage, ignores armor)", "hp": 3, "armor": 0, "range": ["Hand"], "special_qualities": ["Flammable oil", "aquatic"], "description": "These strange creatures are no bigger or smarter than their mundane kin, but have an oily secretion that oozes from their skin, and with a twist of their body they can ignite the stuff, leaving pools of burning oil atop the surface of the water and roasting prey and predator alike.", "instinct": "To ignite", "moves": ["Catch someone or something on fire (even underwater)", "Consume burning prey"]},
    {"name": "Frogman", "tags": ["Horde", "Small", "Intelligent"], "attack": "Spear (d6 damage)", "hp": 7, "armor": 1, "range": ["Close"], "special_qualities": ["Amphibious"], "description": "Croak croak croak. Little warty munchkins. They stand as men, dress in scavenged cloth and hold court in their froggy villages, speaking a rumbling pidgin form of the tongue of man and constantly at war with their neighbors. Greedy and stupid but clever enough when they need to defend themselves.", "instinct": "To wage war", "moves": ["Launch an amphibious assault", "Heal at a prodigious rate"]},
    {"name": "Hydra", "tags": ["Solitary", "Large"], "attack": "Bite (d10+3 damage)", "hp": 16, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Many heads", "Only killed by a blow to the heart"], "description": "A bit like a dragon, wingless though it may be. Heads, nine in number at birth, spring from a muscled trunk and weave a sinuous pattern in the air. Cut off a head and two more grow in its place. Only a strike, true and strong, to the heart can end a hydra's life.", "instinct": "To grow", "moves": ["Attack many enemies at once", "Regenerate a body part (especially a head)"]},
    {"name": "Kobold", "tags": ["Horde", "Small", "Stealthy", "Intelligent", "Organized"], "attack": "Spear (d6 damage)", "hp": 3, "armor": 1, "range": ["Close", "Reach"], "special_qualities": ["Dragon connection"], "description": "The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and a mighty dragon cannot be far, either.", "instinct": "To serve dragons", "moves": ["Lay a trap", "Call on dragons or draconic allies", "Retreat and regroup"]},
    {"name": "Lizardman", "tags": ["Group", "Stealthy", "Intelligent", "Organized"], "attack": "Spear (d8 damage)", "hp": 6, "armor": 2, "range": ["Close", "Reach"], "special_qualities": ["Amphibious"], "description": "A traveling sorcerer once told me that lizardmen came before we did—that before elves and dwarves and men built even the first of their wattle huts, a race of proud lizard kings strode the land. Now they dwell in places men long forgot or abandoned, crafting tools from volcano-glass and lashing against the works of the civilized world.", "instinct": "To destroy civilization", "moves": ["Ambush the unsuspecting", "Launch an amphibious assault"]},
    {"name": "Medusa", "tags": ["Solitary", "Devious", "Intelligent", "Hoarder"], "attack": "Claws (d6 damage)", "hp": 12, "armor": 0, "range": ["Close"], "special_qualities": ["Look turns you to stone"], "description": "The medusa are children of a serpent-haired mother, birthing them in ancient times to bear her name across the ages. They dwell near places of civilization, luring folks to their caves with promises of beauty or riches untold, curating strange collections of their victims frozen forever in stone.", "instinct": "To collect", "moves": ["Turn a body part to stone with a look", "Draw someone's gaze", "Show hidden terrible beauty"]},
    {"name": "Sahuagin", "tags": ["Horde", "Intelligent"], "attack": "Endless teeth (d6+4 damage, 1 piercing)", "hp": 3, "armor": 2, "range": ["Close", "Forceful", "Messy"], "special_qualities": ["Amphibious"], "description": "The shape and craft of men wedded to the hunger and the endless teeth of a shark. Voracious and filled only with hate, these creatures will not stop until all life has been consumed. They are hunger and bloodlust, driven up from the depths of the sea to ravage coastal towns.", "instinct": "To spill blood", "moves": ["Bite off a limb", "Hurl a poisoned spear", "Frenzy at the sight of blood"]},
    {"name": "Sauropod", "tags": ["Group", "Huge", "Cautious"], "attack": "Trample (d10+5 damage)", "hp": 18, "armor": 4, "range": ["Reach"], "special_qualities": ["Armor plated body"], "description": "Great lumbering beasts, they live in places long since forgotten by the thinking races of the world. Gentle if unprovoked, but mighty if their ire is raised, they trample smaller creatures with the care we might give to crushing an ant beneath our boots.", "instinct": "To endure", "moves": ["Stampede", "Knock something down", "Unleash a deafening bellow"]},
    {"name": "Swamp Shambler", "tags": ["Solitary", "Large", "Magical"], "attack": "Lash (d10+1 damage)", "hp": 23, "armor": 1, "range": ["Close", "Reach", "Forceful"], "special_qualities": ["Swamp form"], "description": "Some elementals are conjured up in sacred circles etched in chalk—a sort of science to it. Others aren't so orderly; some are a natural confluence of vine and mire and fungus. They do not think the way a man might think. They simply are. Spirits of the swamp. Shamblers in the mud.", "instinct": "To preserve and create swamps", "moves": ["Call on the swamp itself for aid", "Meld into the swamp", "Reassemble into a new form"]},
    {"name": "Troll", "tags": ["Solitary", "Large"], "attack": "Club (d10+3 damage)", "hp": 20, "armor": 1, "range": ["Close", "Reach", "Forceful"], "special_qualities": ["Regeneration"], "description": "Tall. Real tall. Covered all over in warty, tough skin. Big teeth, stringy hair like swamp moss and long, dirty nails. Near impossible to kill, unless you've fire or acid to spare—cut a limb off and watch: in a few days, you've got two trolls where you once had one.", "instinct": "To smash", "moves": ["Undo the effects of an attack (unless caused by a weakness, your call)", "Hurl something or someone"]},
    {"name": "Will-o-wisp", "tags": ["Solitary", "Tiny", "Magical"], "attack": "Ray (w[2d8-2] damage)", "hp": 12, "armor": 0, "range": ["Near"], "special_qualities": ["Body of light"], "description": "Spot a lantern floating in the darkness, lost traveler in the swamp. Hope—a beacon of shimmering light. You call out to it, but there's no answer. It begins to fade and so you follow, sloshing through the muck, hoping you're being led to safety. Such a sad tale that always ends in doom.", "instinct": "To misguide", "moves": ["Lead someone astray", "Clear a path to the worst place possible"]}
  ]
}
