{
  "name": "Planar Powers",
  "game": "dungeon-world",
  "licence": "Creative Commons Attribution 3.0 Unported (CC BY 3.0)",
  "attribution": "Dungeon World © Sage LaTorra and Adam Koebel. Source: Sagelt/Dungeon-World.",
  "monsters": [
    {"name": "Angel", "tags": ["Solitary", "Terrifying", "Divine", "Intelligent", "Organized"], "attack": "Sword of Flames (b[2d10]+4 damage, ignores armor)", "hp": 18, "armor": 4, "range": ["Close", "Forceful"], "special_qualities": ["Wings"], "description": "So was it written that the heavens opened up to Avra'hal and did an angel from the clouds emerge to speak unto her. 'Be not afraid,' it commanded her. 'Go to the villages I have shown you in your dreams and unto them show the word I have written on your soul.' The word the angel wrote upon the soul of Avra'hal was 'kill'.", "instinct": "To share divine will", "moves": ["Deliver visions and prophecy", "Stir mortals to action", "Expose sin and injustice"]},
    {"name": "Barbed Devil", "tags": ["Solitary", "Large", "Planar", "Terrifying"], "attack": "Spines (d10+3 damage, 3 piercing)", "hp": 16, "armor": 3, "range": ["Close", "Reach", "Messy"], "special_qualities": ["Spines"], "description": "There are a thousand forms of devil, maybe more. The barbed devil appears only at a site of great violence or when called by a wayward summoner. Covered in sharp quills, this particular demon revels in the spilling of blood, preferably by impaling victims piecemeal or in whole upon its thorns.", "instinct": "To rend flesh and spill blood", "moves": ["Impale someone", "Kill indiscriminately"]},
    {"name": "Chain Devil", "tags": ["Solitary", "Planar"], "attack": "Crush (d10 damage, ignores armor)", "hp": 12, "armor": 3, "range": ["Close", "Reach"], "description": "Do you think the phrase 'drag him to hell' means nothing? It is unfortunately literal, in the case of the chain devil. Appearing differently to each victim, this summoned creature has but a single purpose: to wrap its victim up in binding coils and take it away to a place of torment.", "instinct": "To capture", "moves": ["Take a captive", "Return to whence it came", "Torture with glee"]},
    {"name": "Concept Elemental", "tags": ["Solitary", "Devious", "Planar", "Amorphous"], "special_qualities": ["Ideal form"], "description": "The planes are not as literal as our world. Clothed in the elemental chaos are places of stranger stuff than air and water—rivers of time crash upon shores of crystal fear. Sometimes, the spirits of these places can be lured into our world, though they are infinitely more unpredictable and strange than mere fire or earth might be.", "instinct": "To perfect its concept", "moves": ["Demonstrate its concept in its purest form"]},
    {"name": "Corrupter", "tags": ["Solitary", "Devious", "Planar", "Hoarder"], "attack": "Secret dagger (w[2d8] damage)", "hp": 12, "armor": 0, "range": ["Close"], "description": "Surely, my good man, you must know why I am here. I've come to give you what you've always wanted, friend. Glory, love, money? Paltry things when you've the vaults of hell to plumb. You have but one thing we desire. Promise it to us, and the world shall be yours for the taking. Trust me.", "instinct": "To bargain", "moves": ["Offer a deal with horrible consequences", "Plumb the vaults of hell for a bargaining chip", "Make a show of power"]},
    {"name": "Djinn", "tags": ["Group", "Large", "Magical"], "attack": "Flame (d8+1 damage, ignores armor)", "hp": 14, "armor": 4, "range": ["Close", "Reach"], "special_qualities": ["Made of flame"], "description": "Stop rubbing that lamp, you idiot. It will not grant you wishes. The djinn once dwelt in the true city of Majilis, made of brass by the spirits, with golem servants and human lovers. The djinn still sometimes come to these places, and they are powerful and wicked and proud.", "instinct": "To burn eternally", "moves": ["Grant power for a price", "Summon the forces of the City of Brass"]},
    {"name": "Hell Hound", "tags": ["Group", "Planar", "Organized"], "attack": "Fiery Bite (d8 damage)", "hp": 10, "armor": 1, "range": ["Close"], "special_qualities": ["Hide of shadow"], "description": "When one reneges on a deal, does not the debtor come for payment? So too with the Powers Below. They only want what is theirs. A howling pack of shadows, flame and jagged bone, driven by the hunting horn. They will not cease, they cannot be evaded.", "instinct": "To pursue", "moves": ["Follow despite all obstacles", "Spew fire", "Summon the forces of hell on their target"]},
    {"name": "Imp", "tags": ["Horde", "Planar", "Intelligent", "Organized"], "attack": "Flame gout (d6 damage, ignores armor)", "hp": 7, "armor": 1, "range": ["Close", "Near", "Far"], "description": "These tiny observer-demons often act as a first-time binding subject by neophyte warlocks. They can be found infesting arcane cabals, drinking potions when no one watches, and chasing pets and servants with tiny pitchforks. A caricature of true demonhood.", "instinct": "To harass", "moves": ["Send information back to hell", "Cause mischief"]},
    {"name": "Inevitable", "tags": ["Group", "Large", "Magical", "Cautious", "Amorphous", "Planar"], "attack": "Hammer (d10+1 damage)", "hp": 21, "armor": 5, "range": ["Close", "Reach"], "special_qualities": ["Made of Order"], "description": "All things come to an end. Reality bleeds from the cut of entropy's knife. At the edge of time itself stand the inevitable. Massive, powerful and seemingly carved from star-stuff themselves, the inevitable intervene only where magic or calamity have undone the skein of fate, guiding things back to the proper order.", "instinct": "To preserve order", "moves": ["End a spell or effect", "Enforce a law of nature or man", "Give a glimpse of destiny"]},
    {"name": "Larvae", "tags": ["Horde", "Devious", "Planar", "Intelligent"], "attack": "Slime (w[2d4] damage)", "hp": 10, "armor": 0, "range": ["Close"], "description": "Those who have seen visions of the Planes Below, and survived with their sanity intact, speak of masses of these writhing wretches. Maggots with the faces of men and women, crying out for salvation in a nest of flames. Once here, they spread misery and sickness during their mayfly lives before expiring into a slurry of gore.", "instinct": "To suffer", "moves": ["Fill them with despair", "Beg for mercy", "Draw evil attention"]},
    {"name": "Nightmare", "tags": ["Horde", "Large", "Magical", "Terrifying", "Planar"], "attack": "Trample (d6+1 damage)", "hp": 7, "armor": 4, "range": ["Close", "Reach"], "special_qualities": ["Flame and shadow"], "description": "The herd came from a pact made in the days when folk still inhabited the Blasted Steppes. One of theirs, in a bid to dominate his peers, made a black pact with some fell power and traded away his finest horses. Now the fiends of the pit ride on the finest horses ever seen: coats of shining oil and manes of tormented flame.", "instinct": "To ride rampant", "moves": ["Sheath a rider in hellish flame", "Drive them away"]},
    {"name": "Quasit", "tags": ["Horde", "Planar"], "attack": "Hellish weaponry (d6 damage)", "hp": 7, "armor": 2, "range": ["Close"], "special_qualities": ["Adaptable form"], "description": "An imp with some ambition. A quasit is a kind of foot soldier in the demon realm. Commonly bound by warlocks to carry heavy loads or build bridges or guard their twisted towers, a quasit can take on many forms, none of them pleasant.", "instinct": "To serve", "moves": ["Attack with abandon", "Inflict pain"]},
    {"name": "The Tarrasque", "tags": ["Solitary", "Huge", "Planar"], "special_qualities": ["Impervious"], "description": "Legendary unstoppable juggernaut—eater of cities and swallower of ships, horses, and knights. It cannot be killed. No blade can pierce its stony shell nor spell penetrate the shield it somehow bears. It slumbers, somewhere in the periphery of the planar edge, for now.", "instinct": "To consume", "moves": ["Swallow a person, group, or place whole", "Release a remnant of a long-eaten place from its gullet"]},
    {"name": "Word Demon", "tags": ["Solitary", "Planar", "Magical"], "description": "All of mortal magic is just words. Word daemons are called by accident, appear at random and are often short-lived, but come to attend a particular word. Capricious, unpredictable and dangerous, yes—but possibly useful, depending on the word.", "instinct": "To further their word", "moves": ["Cast a spell related to their word", "Bring their word into abundance"]}
  ]
}
