{
  "name": "Folk of the Realm",
  "game": "dungeon-world",
  "licence": "Creative Commons Attribution 3.0 Unported (CC BY 3.0)",
  "attribution": "Dungeon World © Sage LaTorra and Adam Koebel. Source: Sagelt/Dungeon-World.",
  "monsters": [
    {"name": "Acolyte", "tags": [], "description": "Can't all be the High Priest, they said. Can't all wield the White Spire, they said. Scrub the floor, they told me. The Cthonic Overgod don't want a messy floor, do he? They said it'd be enlightenment and magic. Feh. It's bruised knees and dishpan hands. If only I'd been a cleric, instead.", "instinct": "To serve dutifully", "moves": ["Follow dogma", "Offer eternal reward for mortal deeds"]},
    {"name": "Adventurer", "tags": ["Horde", "Intelligent"], "attack": "Sword (d6 damage)", "hp": 3, "armor": 1, "range": ["Close"], "special_qualities": ["Endless enthusiasm"], "description": "Scum of the earth, they are. A troupe of armored men and women come sauntering into town, brandishing enough magical and mundane power to level the whole place, bringing with them bags and bags of loot, still dripping blood from whatever poor sod they had to kill to get it. Dangerous, unpredictable murder-hobos.", "instinct": "To adventure or die trying", "moves": ["Go on a fool's errand", "Act impulsively", "Share tales of past exploits"]},
    {"name": "Bandit", "tags": ["Horde", "Intelligent", "Organized"], "attack": "Dirk (d6 damage)", "hp": 3, "armor": 1, "range": ["Close"], "description": "Desperation is the watchword of banditry. When times are tough, what else is there to do but scavenge a weapon and take up with a clan of nasty men and women? Highway robbery, poaching, scams and cons and murder most foul but we've all got to eat so who can blame them?", "instinct": "To rob", "moves": ["Steal something", "Demand tribute"]},
    {"name": "Bandit King", "tags": ["Solitary", "Intelligent", "Organized"], "attack": "Trusty knife (b[2d10] damage)", "hp": 12, "armor": 1, "range": ["Close"], "description": "Better to rule in hell than serve in heaven.", "instinct": "To lead", "moves": ["Make a demand", "Extort", "Topple power"]},
    {"name": "Fool", "tags": [], "description": "There's not but one person in all the King's court allowed to speak the truth. The real, straight-and-honest truth about anything. The fool couches it all in bells and prancing and chalky face-paint, but who else gets to tell the King what's what?", "instinct": "To mock", "moves": ["Expose injustice", "Play a trick"]},
    {"name": "Guardsman", "tags": ["Group", "Intelligent", "Organized"], "attack": "Spear (d8 damage)", "hp": 6, "armor": 1, "range": ["Close", "Reach"], "description": "Noble protector or merely drunken lout, it often makes no difference to these sorts. Falling shy of a noble knight, the proud town guard is an ancient profession nonetheless. Someone has to be there to keep an eye on the gate when the Black Riders have been spotted in the woods.", "instinct": "To do as ordered", "moves": ["Uphold the law", "Make a profit"]},
    {"name": "Halfling Thief", "tags": ["Solitary", "Small", "Intelligent", "Stealthy", "Devious"], "attack": "Dagger (w[2d8] damage)", "hp": 12, "armor": 1, "range": ["Close"], "description": "It would be foolish to draw conclusions about folks just because they happen to be good at one thing or another. Perhaps the softer, sweeter type of Halfling stays home in the grassy hills, and the ones you find in the slums and taverns of the mannish world are there to cut your purse for calling them 'halfling' in the first place.", "instinct": "To live a life of stolen luxury", "moves": ["Steal", "Put on the appearance of friendship"]},
    {"name": "Hedge Wizard", "tags": ["Magical"], "description": "Not all those who wield the arcane arts are adventuring wizards. Nor necromancers in mausoleums or sorcerers of ancient bloodline. Some are just old men and women, smart enough to have discovered a trick or two. If you've a curse to break or a love to prove, might be that a hedge wizard will help you, if you can find his rotten hut in the swamp and pay the price he asks.", "instinct": "To learn", "moves": ["Cast almost the right spell (for a price)", "Make deals beyond their ken"]},
    {"name": "High Priest", "tags": [], "description": "Respected by all who gaze upon them, the high priests and abbesses of Dungeon World are treated with a sort of reverence. They know a thing or two that you and I won't ever know. The gods speak to them as a hawker-of-wares might speak to us in the marketplace.", "instinct": "To lead", "moves": ["Set down divine law", "Reveal divine secrets", "Commission divine undertakings"]},
    {"name": "Hunter", "tags": ["Group", "Intelligent"], "attack": "Ragged bow (d6 damage)", "hp": 6, "armor": 1, "range": ["Near", "Far"], "description": "The wilds are home to more than just beasts of horn and scale. There are men and women out there, too—those who smell blood on the wind and stalk the plains in the skins of their prey. Solemn, somber and quiet, they find a sort of peace in the wild.", "instinct": "To survive", "moves": ["Bring back news from the wilds", "Slay a beast"]},
    {"name": "Knight", "tags": ["Solitary", "Intelligent", "Organized", "Cautious"], "attack": "Sword (b[2d10] damage)", "hp": 12, "armor": 4, "range": ["Close"], "description": "What youngster doesn't cling to the rail at the mighty joust, blinded by the sun on their glittering armor, wishing they could be the one adorned in steel? A knight is many things—a holy warrior, a sworn sword, a villain sometimes, too—but a knight cannot help but be a symbol to all who see her.", "instinct": "To live by a code", "moves": ["Make a moral stand", "Lead soldiers into battle"]},
    {"name": "Merchant", "tags": [], "description": "Ten foot poles. Get your ten foot poles, here. Torches, bright and hot. Mules, too—stubborn but immaculately bred. Need a linen sack, do you? Right over here! Come and get your ten foot poles!", "instinct": "To profit", "moves": ["Propose a business venture", "Offer a \"deal\""]},
    {"name": "Noble", "tags": [], "description": "Are they granted their place by the gods, perhaps? The peasant bends his knee and scrapes and toils and the noble wears the finery of his place and, they say, we all have our burdens to bear. Seems to me that some of us have burdens of stone and some carry their weight in gold.", "instinct": "To rule", "moves": ["Issue an order", "Offer a reward"]},
    {"name": "Peasant", "tags": [], "description": "Covered in muck, downtrodden at the bottom of the great chain of being, we all stand on the backs of those who grow our food on their farms. Some peasants do better than others, but none will ever see a coin of gold in their day. They'll dream at night of how someday, somehow, they'll fight a dragon and save a princess.", "instinct": "To get by", "moves": ["Plead for help", "Offer a simple reward and gratitude"]},
    {"name": "Rebel", "tags": ["Horde", "Intelligent", "Organized"], "attack": "Axe (d6 damage)", "hp": 3, "armor": 1, "range": ["Close"], "description": "In the countryside they'd be called outlaw and driven off or killed. The city, though, is full of places to hide. Like rats, they gnaw away at order, either to supplant it anew or just erode the whole thing. Disguise, a knife in the dark or a thrown torch at the right moment are all tools of the rebel.", "instinct": "To upset order", "moves": ["Die for a cause", "Inspire others"]},
    {"name": "Soldier", "tags": ["Horde", "Intelligent", "Organized"], "attack": "Spear (d6 damage)", "hp": 3, "armor": 1, "range": ["Close", "Reach"], "description": "For a commoner with a strong arm, sometimes it's this or be a bandit. It's wear the colors and don ill-fitting armor and march into the unknown with a thousand other scared men and women conscripted to fight the wars of our time.", "instinct": "To fight", "moves": ["March into battle", "Fight as one"]},
    {"name": "Spy", "tags": [], "description": "Beloved of kings but never truly trusted. Mysterious, secretive and alluring, the life of a spy is, if you ask a commoner, full of romance and intrigue. A spy can be your best friend, your lover or that old man you see in the market every day. One never knows.", "instinct": "To infiltrate", "moves": ["Report the truth", "Double cross"]},
    {"name": "Tinkerer", "tags": [], "description": "It's said that if you see a tinker on the road and you don't offer him a swig of ale or some of your food that he'll leave a curse of bad luck behind. These strange folk often travel the roads between towns with their oddment carts and favorite mules. If you're kind, maybe they'll sell you a rose that never wilts or a clock that chimes with the sound of faerie laughter.", "instinct": "To create", "moves": ["Offer an oddity at a price", "Spin tales of great danger and reward in far-off lands"]}
  ]
}
