{
  "name": "The Dark Woods",
  "game": "dungeon-world",
  "licence": "Creative Commons Attribution 3.0 Unported (CC BY 3.0)",
  "attribution": "Dungeon World © Sage LaTorra and Adam Koebel. Source: Sagelt/Dungeon-World.",
  "monsters": [
    {"name": "Assassin Vine", "tags": ["Solitary", "Stealthy", "Amorphous"], "attack": "Thorns (d10 damage, 1 piercing)", "hp": 15, "armor": 1, "range": ["Close", "Reach", "Messy"], "special_qualities": ["Plant"], "description": "Among the animals there exists a clear division 'tween hunter and hunted. Such a split cuts the world of leaves and flowers in twain, as well. Paths into the deep woods covered in creeping vines, and with a snap, these hungry ropes snap tight, dragging their meaty prey into the underbrush.", "instinct": "To grow", "moves": ["Shoot forth new growth", "Attack the unwary"]},
    {"name": "Blink Dog", "tags": ["Group", "Small", "Magical", "Organized"], "attack": "Bite (d8 damage)", "hp": 6, "armor": 4, "range": ["Close"], "special_qualities": ["Illusion"], "description": "Now you see it, now you don't. Hounds once owned by a sorcerer lord and imbued with a kind of illusory cloak, they escaped into the woods and began to breed with wolves and wild dogs. Spotted by the glittering silver of their coats and their strange, ululating howls, they have a remarkable talent for being not quite where they appear to be.", "instinct": "To hunt", "moves": ["Give the appearance of being somewhere they're not", "Summon the pack", "Move with amazing speed"]},
    {"name": "Centaur", "tags": ["Horde", "Large", "Organized", "Intelligent"], "attack": "Bow (d6+2 damage, 1 piercing)", "hp": 11, "armor": 1, "range": ["Close", "Reach", "Near"], "special_qualities": ["Half-horse, Half-man"], "description": "It will be a gathering of clans unseen in this age. Too long have the men cut the ancient trees for their ships. It will be a cleansing fire from the darkest woods. Raise the red banner of war! Today we strike back against these apes and retake what is ours!", "instinct": "To rage", "moves": ["Overrun them", "Fire a perfect bullseye", "Move with unrelenting speed"]},
    {"name": "Chaos Ooze", "tags": ["Solitary", "Planar", "Terrifying", "Amorphous"], "attack": "Warping touch (d10 damage, ignores armor)", "hp": 23, "armor": 1, "range": ["Close"], "special_qualities": ["Ooze", "Fragments of other planes embedded in it"], "description": "The barrier between Dungeon World and the elemental planes is not, as you might hope, a wall of stone—it's much more porous. Bits and pieces of the chaos spill out, squirming and squishing around, warping all it touches into some other, strange form. Chaos begets chaos, and it grows.", "instinct": "To change", "moves": ["Cause a change in appearance or substance", "Briefly bridge the planes"]},
    {"name": "Cockatrice", "tags": ["Group", "Small", "Hoarder"], "attack": "Beak (d8 damage)", "hp": 6, "armor": 1, "range": ["Close"], "special_qualities": ["Stone touch"], "description": "A lizard of a sort, with a beak and gray feathers like a chicken. Found in a nest at the foot of a tree, quick to peck at anyone who tries to steal its eggs—and its victims freeze up all frozen, like a dog left out overnight in winter.", "instinct": "To defend the nest", "moves": ["Start a slow transformation to stone"]},
    {"name": "Dryad", "tags": ["Solitary", "Magical", "Intelligent", "Devious"], "attack": "Crushing vines (w[2d8] damage)", "hp": 12, "armor": 2, "range": ["Close"], "special_qualities": ["Plant"], "description": "More beautiful by far than any man or woman born in the civil realms. To gaze upon one is to fall in love, deep and punishing. Their love is a primal thing, married to the woods—to a great oak that serves as home and mother and sacred place to them. It's a curse to see one; they'll never love you back.", "instinct": "To love nature passionately", "moves": ["Entice a mortal", "Merge into a tree", "Turn nature against them"]},
    {"name": "Eagle Lord", "tags": ["Group", "Large", "Organized", "Intelligent"], "attack": "Talons (b[2d8]+1 damage, 1 piercing)", "hp": 10, "armor": 1, "range": ["Close", "Reach"], "special_qualities": ["Mighty wings"], "description": "Some the size of horses. Bigger, even—the kings and queens of the eagles. The ancient wizards forged a pact with them in the primordial days: men would take the plains and valleys and leave the mountaintops to the eagle lords. Lucky are the elves, for the makers of their treaties yet live.", "instinct": "To rule the heights", "moves": ["Attack from the sky", "Pull someone into the air", "Call on ancient oaths"]},
    {"name": "Elvish Warrior", "tags": ["Horde", "Intelligent", "Organized"], "attack": "Sword (b[2d6] damage)", "hp": 3, "armor": 2, "range": ["Close"], "special_qualities": ["Sharp sense"], "description": "As with all things they undertake, the elves approach war as an art. A warrior-maiden clad in plate that shone like the winter sky, seeming to glide between the trees the way an angel might, striking out and bathing her blade in blood that steamed in the cold air.", "instinct": "To seek perfection", "moves": ["Strike at a weak point", "Set ancient plans in motion", "Use the woods to advantage"]},
    {"name": "Elvish High Arcanist", "tags": ["Solitary", "Magical", "Intelligent", "Organized"], "attack": "Arcane fire (d10 damage, ignores armor)", "hp": 12, "armor": 0, "range": ["Near", "Far"], "special_qualities": ["Sharp senses"], "description": "True elvish magic isn't like the spells of men. Mannish wizardry is all rotes and formulas; elvish magic requires a fine ear to hear the arcane symphony that sings in the woods and the voice with which to harmonize with what is already resounding. The High Arcanists have become more and less than any elf; the beat of their blood is the throbbing of all magic in this world.", "instinct": "To unleash power", "moves": ["Work the magic that nature demands", "Cast forth the elements"]},
    {"name": "Griffin", "tags": ["Group", "Large", "Organized"], "attack": "Talons (d8+3 damage)", "hp": 10, "armor": 1, "range": ["Close", "Reach", "Forceful"], "special_qualities": ["Wings"], "description": "These creatures have the regal haughtiness of a lion and the arrogant bearing of an eagle, tempered with the unshakeable loyalty of both. To earn the friendship of a griffin is to have an ally all your living days. If you're ever lucky enough to meet one, be respectful and deferential above all else.", "instinct": "To serve allies", "moves": ["Judge someone's worthiness", "Carry an ally aloft", "Strike from above"]},
    {"name": "Hill Giant", "tags": ["Group", "Huge", "Intelligent", "Organized"], "attack": "Thrown rocks (d8+3 damage)", "hp": 10, "armor": 1, "range": ["Reach", "Near", "Far", "Forceful"], "description": "Ever seen an ogre before? Bigger than that. Dumber and meaner, too. Hope you like having cows thrown at you.", "instinct": "Ruin everything", "moves": ["Throw something", "Do something stupid", "Shake the earth"]},
    {"name": "Ogre", "tags": ["Group", "Large", "Intelligent"], "attack": "Club (d8+5 damage)", "hp": 10, "armor": 1, "range": ["Close", "Reach", "Forceful"], "description": "Somewhere in the not-so-long history of the mannish race there was a divide: one camp built the first city to honor the gods, the others retreated into darkness and grew tall and strong and full of hate. We have forged steel and they match it with their savagery.", "instinct": "To return the world to darker days", "moves": ["Destroy something", "Fly into a rage", "Take something by force"]},
    {"name": "Razor Boar", "tags": ["Solitary"], "attack": "Tusks (d10 damage, 3 piercing)", "hp": 16, "armor": 1, "range": ["Close", "Messy"], "description": "The tusks of the razor boar shred metal plate like so much tissue. Voracious, savage and unstoppable, they tower over their mundane kin. A razor boar killed the Drunkard King in a single thrust, so they say.", "instinct": "To shred", "moves": ["Rip them apart", "Rend armor and weapons"]},
    {"name": "Satyr", "tags": ["Group", "Devious", "Magical", "Hoarder"], "attack": "Charge (w[2d8] damage)", "hp": 10, "armor": 1, "range": ["Close"], "special_qualities": ["Enchantment"], "description": "One of only a very few creatures found in the old woods that don't outright want to maim, kill, or eat us. They dwell in glades pierced by the sun, dancing on their funny goat-legs to enchanting music. They smile easily and treat our kind with friendliness, so long as you please them—but very few things hold a grudge like the stubborn satyr.", "instinct": "To enjoy", "moves": ["Pull others into revelry through magic", "Force gifts upon them", "Play jokes with illusions and tricks"]},
    {"name": "Sprite", "tags": ["Horde", "Tiny", "Stealthy", "Magical", "Devious", "Intelligent"], "attack": "Dagger (w[2d4] damage)", "hp": 3, "armor": 0, "range": ["Hand"], "special_qualities": ["Wings", "Fey Magic"], "description": "I'd classify them elementals, except that 'being annoying' isn't an element.", "instinct": "To play tricks", "moves": ["Play a trick to expose someone's true nature", "Confuse their senses", "Craft an illusion"]},
    {"name": "Treant", "tags": ["Group", "Huge", "Intelligent", "Amorphous"], "attack": "Walloping branches (d10+5 damage)", "hp": 21, "armor": 4, "range": ["Reach", "Forceful"], "special_qualities": ["Wooden"], "description": "Old and tall and thick of bark, walk amidst the tree-lined dark. Strong and slow and forest-born, treants anger quick, we warn: if to woods with axe ye go, know the treants be thy foe.", "instinct": "To protect nature", "moves": ["Move with implacable strength", "Set down roots", "Spread old magic"]},
    {"name": "Werewolf", "tags": ["Solitary", "Intelligent"], "attack": "Bite (d10+2 damage, 1 piercing)", "hp": 12, "armor": 1, "range": ["Close", "Messy"], "special_qualities": ["Weak to silver"], "description": "Cursed, passed on by a bite to make more of their kind—the sorcerer-kings called it 'lycanthropy' in their day. There is no cure. A werewolf transforms to pass unnoticed as beast or man, hunting like both, dreading what they must ask a loved one to do to end it.", "instinct": "To shed the appearance of civilization", "moves": ["Transform to pass unnoticed as beast or man", "Strike from within", "Hunt like man and beast"]},
    {"name": "Worg", "tags": ["Horde", "Organized"], "attack": "Bite (d6 damage)", "hp": 3, "armor": 1, "range": ["Close"], "description": "As horses are to the civil races, so go the worg to the goblins. Mounts, fierce in battle, ridden by only the bravest and most dangerous, are found and bred in the forest primeval to serve the goblins in their wars on men.", "instinct": "To serve", "moves": ["Carry a rider into battle", "Give its rider an advantage"]}
  ]
}
