{
  "name": "Cairn: Warden's Guide — Setting Seeds Tables",
  "game": "cairn",
  "licence": "CC BY-SA 4.0",
  "attribution": "Cairn 2nd Edition, copyright Yochai Gal. Licensed under CC BY-SA 4.0. Source: https://github.com/yochaigal/cairn",
  "usage_note": "Combinator tables for procedurally generating a realm/region: its people, factions, terrain, weather, POIs, and paths. Used together with the full generation procedure on the Setting Seeds rules page. For two-column tables, roll 1d20 on each column separately and combine the two results (col1 + col2) into a single description.",
  "tables": [
    {"id": "culture", "name": "People: Culture (Character / Ambition)", "roll": "1d20 x2", "entries": [
      {"col1": "Altruistic", "col2": "Bounty"}, {"col1": "Artistic", "col2": "Conquest"}, {"col1": "Curious", "col2": "Control"}, {"col1": "Devious", "col2": "Conversion"}, {"col1": "Enlightened", "col2": "Division"}, {"col1": "Hardy", "col2": "Dominance"}, {"col1": "Harmonious", "col2": "Exploration"}, {"col1": "Inventive", "col2": "Fealty"}, {"col1": "Mercantile", "col2": "Independence"}, {"col1": "Nomadic", "col2": "Knowledge"}, {"col1": "Reclusive", "col2": "Natural Harmony"}, {"col1": "Religious", "col2": "Peace"}, {"col1": "Resilient", "col2": "Power"}, {"col1": "Scholarly", "col2": "Purity"}, {"col1": "Stoic", "col2": "Recognition"}, {"col1": "Struggling", "col2": "Return"}, {"col1": "Traditional", "col2": "Security"}, {"col1": "War-like", "col2": "Stability"}, {"col1": "Wealthy", "col2": "Unification"}, {"col1": "Xenophobic", "col2": "Wealth"}
    ]},
    {"id": "resources", "name": "People: Resources (Abundance / Scarcity)", "roll": "1d20 x2", "entries": [
      {"col1": "Food", "col2": "Food"}, {"col1": "Fuel", "col2": "Fuel"}, {"col1": "Gemstones", "col2": "Gemstones"}, {"col1": "Herbs", "col2": "Herbs"}, {"col1": "Horses", "col2": "Horses"}, {"col1": "Knowledge", "col2": "Knowledge"}, {"col1": "Land", "col2": "Land"}, {"col1": "Livestock", "col2": "Livestock"}, {"col1": "Medicine", "col2": "Medicine"}, {"col1": "Ore", "col2": "Ore"}, {"col1": "Skilled Labor", "col2": "Skilled Labor"}, {"col1": "Spices", "col2": "Spices"}, {"col1": "Stone", "col2": "Stone"}, {"col1": "Textiles", "col2": "Textiles"}, {"col1": "Tools", "col2": "Tools"}, {"col1": "Trade Goods", "col2": "Trade Goods"}, {"col1": "Vessels", "col2": "Vessels"}, {"col1": "Water", "col2": "Water"}, {"col1": "Weapons", "col2": "Weapons"}, {"col1": "Wood", "col2": "Wood"}
    ]},
    {"id": "faction-types", "name": "Faction Types (Type / Agent)", "roll": "1d20 x2", "entries": [
      {"col1": "Artisans", "col2": "Academic"}, {"col1": "Commoners", "col2": "Assassin"}, {"col1": "Criminals", "col2": "Blacksmith"}, {"col1": "Cultists", "col2": "Farmer"}, {"col1": "Exiles", "col2": "General"}, {"col1": "Explorers", "col2": "Gravedigger"}, {"col1": "Industrialists", "col2": "Guard"}, {"col1": "Merchants", "col2": "Healer"}, {"col1": "Military", "col2": "Jailer"}, {"col1": "Nobles", "col2": "Laborer"}, {"col1": "Nomads", "col2": "Lord"}, {"col1": "Pilgrims", "col2": "Merchant"}, {"col1": "Protectors", "col2": "Monk"}, {"col1": "Religious", "col2": "Mystic"}, {"col1": "Revolutionaries", "col2": "Outlander"}, {"col1": "Rulers", "col2": "Peddler"}, {"col1": "Scholars", "col2": "Politician"}, {"col1": "Settlers", "col2": "Spy"}, {"col1": "Spies", "col2": "Thief"}, {"col1": "Tribe", "col2": "Thug"}
    ]},
    {"id": "faction-traits", "name": "Faction Traits (Trait 1 / Trait 2)", "roll": "1d20 x2", "entries": [
      {"col1": "Cautious", "col2": "Adaptable"}, {"col1": "Connected", "col2": "Bankrupt"}, {"col1": "Decadent", "col2": "Brutal"}, {"col1": "Disciplined", "col2": "Collaborative"}, {"col1": "Discreet", "col2": "Corrupt"}, {"col1": "Dogmatic", "col2": "Craven"}, {"col1": "Enigmatic", "col2": "Cruel"}, {"col1": "Fierce", "col2": "Cunning"}, {"col1": "Incorruptible", "col2": "Cynical"}, {"col1": "Intellectual", "col2": "Deceptive"}, {"col1": "Judicious", "col2": "Generous"}, {"col1": "Keen", "col2": "Incompetent"}, {"col1": "Loyal", "col2": "Manipulative"}, {"col1": "Meticulous", "col2": "Mercurial"}, {"col1": "Popular", "col2": "Repressed"}, {"col1": "Pragmatic", "col2": "Ruthless"}, {"col1": "Resourceful", "col2": "Selfish"}, {"col1": "Secretive", "col2": "Stealthy"}, {"col1": "Shrewd", "col2": "Threatened"}, {"col1": "Tenacious", "col2": "Xenophobic"}
    ]},
    {"id": "faction-advantages", "name": "Faction Advantages", "roll": "1d20", "entries": [
      {"roll": 1, "num_advantages": 1, "advantage": "Alliances"}, {"roll": 2, "num_advantages": 1, "advantage": "Anonymity"}, {"roll": 3, "num_advantages": 1, "advantage": "Apparatus"}, {"roll": 4, "num_advantages": 1, "advantage": "Beliefs"}, {"roll": 5, "num_advantages": 1, "advantage": "Charisma"}, {"roll": 6, "num_advantages": 1, "advantage": "Conviction"}, {"roll": 7, "num_advantages": 1, "advantage": "Fealty"}, {"roll": 8, "num_advantages": 2, "advantage": "Force"}, {"roll": 9, "num_advantages": 2, "advantage": "Information"}, {"roll": 10, "num_advantages": 2, "advantage": "Lineage"}, {"roll": 11, "num_advantages": 2, "advantage": "Magic"}, {"roll": 12, "num_advantages": 2, "advantage": "Members"}, {"roll": 13, "num_advantages": 3, "advantage": "Popularity"}, {"roll": 14, "num_advantages": 3, "advantage": "Position"}, {"roll": 15, "num_advantages": 3, "advantage": "Renown"}, {"roll": 16, "num_advantages": 3, "advantage": "Resources"}, {"roll": 17, "num_advantages": 3, "advantage": "Ruthlessness"}, {"roll": 18, "num_advantages": 4, "advantage": "Specialization"}, {"roll": 19, "num_advantages": 4, "advantage": "Subterfuge"}, {"roll": 20, "num_advantages": 4, "advantage": "Wealth"}
    ]},
    {"id": "faction-agendas", "name": "Faction Agendas (Agenda / Obstacle)", "roll": "1d20 x2", "entries": [
      {"col1": "Ascend to a Higher Plane", "col2": "A geographic barrier or impassable terrain."}, {"col1": "Collect Artifacts", "col2": "A key piece of information must first be discovered."}, {"col1": "Cultivate a Rare Resource", "col2": "A particular object or Relic is required."}, {"col1": "Defend Something", "col2": "A powerful figure or foe must be eliminated."}, {"col1": "Destroy Something", "col2": "A rare but necessary resource must first be acquired."}, {"col1": "Dominate Others", "col2": "A serious debt forces the faction to make dire choices."}, {"col1": "Enrich Themselves", "col2": "A well-known prophecy predicts imminent failure."}, {"col1": "Establish a Colony", "col2": "An alliance with an enemy must first be brokered."}, {"col1": "Establish a New Order", "col2": "An internal schism threatens to tear the faction apart."}, {"col1": "Explore Uncharted Lands", "col2": "Another faction has the same goal."}, {"col1": "Forge an Alliance", "col2": "Another faction stands in opposition."}, {"col1": "Infiltrate Another Faction", "col2": "Commoners stand openly in opposition."}, {"col1": "Preserve the Status Quo", "col2": "Considerable capital is required."}, {"col1": "Protect a Secret", "col2": "Contravenes an established code, with a heavy penalty."}, {"col1": "Purge the Land", "col2": "Hindered by cultural taboos."}, {"col1": "Reveal a Secret", "col2": "Many must die, either as a necessity or consequence."}, {"col1": "Revenge", "col2": "Must be carried out at a rare or exact moment."}, {"col1": "Revive a Former Power", "col2": "Must be carried out in absolute secrecy."}, {"col1": "Seek New Leadership", "col2": "Requires a specialist of an uncommon sort."}, {"col1": "Spread a Belief", "col2": "The outcome would lead to unavoidable war."}
    ]},
    {"id": "faction-actions", "name": "Faction Actions", "roll": "1d6", "entries": [
      {"roll": 1, "consequence": "Failure", "impact": "A new Obstacle is introduced, and an Advantage is lost."}, {"roll": 2, "consequence": "Setback", "impact": "An Advantage is lost."}, {"roll": 3, "consequence": "Status Quo", "impact": "Nothing is gained, but nothing is lost."}, {"roll": 4, "consequence": "Mixed Success", "impact": "A goal is achieved, but an Advantage is lost."}, {"roll": 5, "consequence": "Success", "impact": "A goal is achieved, and no Advantages are lost."}, {"roll": 6, "consequence": "Major Success", "impact": "A goal is achieved, and a new Advantage is found."}
    ]},
    {"id": "terrain-die-drop", "name": "Terrain Die Drop Table", "roll": "1d6", "entries": [
      {"roll": "1-3", "difficulty": "Easy"}, {"roll": "4-5", "difficulty": "Tough"}, {"roll": "6", "difficulty": "Perilous"}
    ]},
    {"id": "terrain-easy", "name": "Terrain: Easy (Terrain / Landmark)", "roll": "1d20 x2", "entries": [
      {"col1": "Bluffs", "col2": "Broken Sundial"}, {"col1": "Dells", "col2": "Circle of Menhirs"}, {"col1": "Farmlands", "col2": "Circular Maze"}, {"col1": "Fells", "col2": "Cloud Stairway"}, {"col1": "Foothills", "col2": "Dead Aqueduct"}, {"col1": "Glens", "col2": "Enormous Footprint"}, {"col1": "Grasslands", "col2": "Fallen Column"}, {"col1": "Gulleys", "col2": "False Oasis"}, {"col1": "Heaths", "col2": "Giant's Throne"}, {"col1": "Lowlands", "col2": "Glittering Cascade"}, {"col1": "Meadows", "col2": "Golden Bridge"}, {"col1": "Moors", "col2": "Great Stone Face"}, {"col1": "Pampas", "col2": "Great Waterwheel"}, {"col1": "Pastures", "col2": "Heart Tree"}, {"col1": "Plains", "col2": "Opaque Lake"}, {"col1": "Plateaus", "col2": "Petrified Forest"}, {"col1": "Prairies", "col2": "Pit of Cold Fire"}, {"col1": "Savannas", "col2": "Silver Face"}, {"col1": "Steppes", "col2": "Sinkhole"}, {"col1": "Valleys", "col2": "Titanic Gate"}
    ]},
    {"id": "terrain-tough", "name": "Terrain: Tough (Terrain / Landmark)", "roll": "1d20 x2", "entries": [
      {"col1": "Barrens", "col2": "Algae Falls"}, {"col1": "Canyons", "col2": "Basalt Columns"}, {"col1": "Chaparral", "col2": "Behemoth Graveyard"}, {"col1": "Coral Reefs", "col2": "Canyon Bridge"}, {"col1": "Deserts", "col2": "Cinder Cones"}, {"col1": "Dunes", "col2": "Flame Pits"}, {"col1": "Estuaries", "col2": "Forest of Arrows"}, {"col1": "Fens", "col2": "Frozen Waterfall"}, {"col1": "Forests", "col2": "Fungal Forest"}, {"col1": "Heathlands", "col2": "Half-Buried Ark"}, {"col1": "Hills", "col2": "Hanging Valley"}, {"col1": "Mangroves", "col2": "Inverted Lighthouse"}, {"col1": "Marshlands", "col2": "Leviathan Bones"}, {"col1": "Moorlands", "col2": "Massive Crater"}, {"col1": "Rainforests", "col2": "Massive Dung Ball"}, {"col1": "Scrublands", "col2": "Salt Flat Mirrors"}, {"col1": "Taiga", "col2": "Shrouded Ziggurat"}, {"col1": "Thickets", "col2": "Stalagmite Forest"}, {"col1": "Tundra", "col2": "Sunken Colossus"}, {"col1": "Woodlands", "col2": "Titan's Table"}
    ]},
    {"id": "terrain-perilous", "name": "Terrain: Perilous (Terrain / Landmark)", "roll": "1d20 x2", "entries": [
      {"col1": "Alpine Meadows", "col2": "Active Volcano"}, {"col1": "Bogs", "col2": "Ammonia Caves"}, {"col1": "Boulders", "col2": "Bone Mountain"}, {"col1": "Caverns", "col2": "Crystalline Forest"}, {"col1": "Cliffs", "col2": "Dome of Darkness"}, {"col1": "Craters", "col2": "Enormous Hive"}, {"col1": "Crevasses", "col2": "Floating Object"}, {"col1": "Geysers", "col2": "Inactive Automaton"}, {"col1": "Glaciers", "col2": "Land Scar"}, {"col1": "Gorges", "col2": "Large Vents"}, {"col1": "Hollows", "col2": "Magma Sculptures"}, {"col1": "Ice Fields", "col2": "Man on the Mountain"}, {"col1": "Jungles", "col2": "Meteor Garden"}, {"col1": "Lava Fields", "col2": "Obsidian Needle"}, {"col1": "Mountains", "col2": "Reverse Waterfall"}, {"col1": "Peatlands", "col2": "River of Sulfur"}, {"col1": "Quagmires", "col2": "Siren Stones"}, {"col1": "Ravine", "col2": "Sky-Root"}, {"col1": "Swamps", "col2": "Titanic Ribcage"}, {"col1": "Wastelands", "col2": "Weeping Bubble"}
    ]},
    {"id": "seasonal-weather", "name": "Seasonal Weather", "roll": "1d6", "entries": [
      {"roll": "1d6", "columns": ["Spring", "Summer", "Fall", "Winter"], "entries": [
        {"roll": 1, "Spring": "Mild and sunny", "Summer": "Hot and sunny", "Fall": "Nice and breezy", "Winter": "Mild and clear"},
        {"roll": 2, "Spring": "Nice and drizzly", "Summer": "Nice and cloudy", "Fall": "Mild and windy", "Winter": "Cool and windy"},
        {"roll": 3, "Spring": "Cool and breezy", "Summer": "Mild and rainy", "Fall": "Cool and foggy", "Winter": "Cold and raining"},
        {"roll": 4, "Spring": "Mild and cloudy", "Summer": "Cool and stormy", "Fall": "Cold and cloudy", "Winter": "Frigid and stormy"},
        {"roll": 5, "Spring": "Cold and windy", "Summer": "Hot and humid", "Fall": "Cool and rainy", "Winter": "Freezing and snowing"},
        {"roll": 6, "Spring": "Cold and rainy", "Summer": "Sweltering and humid", "Fall": "Chilly and stormy", "Winter": "Freezing and hailing"}
      ]}
    ]},
    {"id": "unusual-weather", "name": "Unusual Weather", "roll": "1d20", "entries": [
      "An annual fog appears randomly, turning metallic surfaces to gold on contact.",
      "An aurora that is visible even during the day.",
      "Birds fly backwards, yet somehow still move forward.",
      "Days are erratic. The Sun goes backwards for a time, then jumps forward as night rapidly sets in.",
      "Distant chimes instead of thunder. A smoky, sweet wind blows in from the West.",
      "Enormous, fleshy eyes peer down from the skies, their pupils lighting up the night sky.",
      "Flashes of movement in the periphery that always amount to nothing.",
      "Fog that fills the belly (no need for rations). Tomorrow, vomiting.",
      "Lakes and streams evaporate in minutes, filling storm clouds that drench the landscape.",
      "Periodic rains of small aquatic creatures (tadpoles, frogs, small fish). No one knows where they come from.",
      "Rainbows lack most of their colors and occasionally flicker. Raindrops fall in various colors.",
      "Rolling dust clouds that smell of cinnamon. The coughing lasts long after they've moved on.",
      "Shadows disappear at random. Animals become more reluctant.",
      "The air is thicker than usual, and breathing is difficult.",
      "The clouds are shaped like faces. They appear to be laughing.",
      "The moon appears larger and softly hums at night.",
      "The rain glows gently at night. It can be gathered, but the light eventually fades.",
      "The stars rearrange themselves in intricate patterns, making navigation difficult.",
      "The winds carry whispers. Some say they tell hints of the future.",
      "When it snows, the flakes are warm and dry."
    ]},
    {"id": "poi-die-drop", "name": "POI Die Drop Table", "roll": "1d6", "entries": [
      {"roll": "1", "poi": "Waypoint or Settlement"}, {"roll": "2-3", "poi": "Curiosity"}, {"roll": "4", "poi": "Lair"}, {"roll": "5-6", "poi": "Dungeon"}
    ]},
    {"id": "poi-settlements", "name": "POI: Settlements (Settlement / Feature)", "roll": "1d20 x2", "entries": [
      {"col1": "Academy", "col2": "Built Atop Ruins"}, {"col1": "Caravan", "col2": "Built on Bones of Giants"}, {"col1": "Citadel", "col2": "Center of Learning"}, {"col1": "City", "col2": "Close-Knit"}, {"col1": "Commune", "col2": "Divided"}, {"col1": "Compound", "col2": "Emits a Mysterious Hum"}, {"col1": "Convent", "col2": "Famous for its Artisans"}, {"col1": "Farmstead", "col2": "Famous for its Festivals"}, {"col1": "Fortress", "col2": "Guarded by Trained Beasts"}, {"col1": "Garrison", "col2": "Hides a Dangerous Portal"}, {"col1": "Hamlet", "col2": "High Population Density"}, {"col1": "Keep", "col2": "Impregnable"}, {"col1": "Monastery", "col2": "Integrated with Nature"}, {"col1": "Outpost", "col2": "Known for its Hospitality"}, {"col1": "Plantation", "col2": "Location of a Legendary Forge"}, {"col1": "Prison", "col2": "Moves or Revolves"}, {"col1": "Stronghold", "col2": "Protected by a Great Warrior"}, {"col1": "Town", "col2": "Ruled by a Powerful Faction"}, {"col1": "Villa", "col2": "Steeped in Tradition"}, {"col1": "Village", "col2": "Trading Hub"}
    ]},
    {"id": "poi-waypoints", "name": "POI: Waypoints (Waypoint / Feature)", "roll": "1d20 x2", "entries": [
      {"col1": "Archive", "col2": "A Haven for Outcasts"}, {"col1": "Asylum", "col2": "Built on Sacred Grounds"}, {"col1": "Bazaar", "col2": "Contains a Powerful Artifact"}, {"col1": "Beacon Tower", "col2": "Cursed By Previous Occupants"}, {"col1": "Bunker", "col2": "Decrepit Buildings"}, {"col1": "Cabin", "col2": "Distrustful Occupants"}, {"col1": "Campground", "col2": "Does Not Appear on Any Map"}, {"col1": "Guildhall", "col2": "Front for Illegal Operations"}, {"col1": "Hospice", "col2": "Host to a Renowned Artisan"}, {"col1": "Hunting Lodge", "col2": "Known for its Elaborate Defenses"}, {"col1": "Inn", "col2": "Occupants Are Lawful to a Fault"}, {"col1": "Observatory", "col2": "Occupants Are Overly Formal"}, {"col1": "Reservoir", "col2": "Outsiders Are Barred"}, {"col1": "Sanatorium", "col2": "Outsiders Cannot Carry Weapons"}, {"col1": "Sanctuary", "col2": "Part of an Illegal Trade Route"}, {"col1": "Shrine", "col2": "Popular Pilgrim Destination"}, {"col1": "Temple", "col2": "Protects a Powerful Object"}, {"col1": "Trading Post", "col2": "Reclusive Occupants"}, {"col1": "Watchtower", "col2": "Sits on Natural Deposits"}, {"col1": "Work Camp", "col2": "Technologically Advanced"}
    ]},
    {"id": "poi-curiosities", "name": "POI: Curiosities (Curiosity / Feature)", "roll": "1d20 x2", "entries": [
      {"col1": "Ancient Tree", "col2": "Abandoned Vessel"}, {"col1": "Broken Tower", "col2": "Ancient Trash Heap"}, {"col1": "Buried Megalith", "col2": "Buried Ley Line"}, {"col1": "Collapsed Mill", "col2": "Buried Library"}, {"col1": "Cracked Bell", "col2": "Carnivorous Plants"}, {"col1": "Crystal Spire", "col2": "Celestial Mirror"}, {"col1": "Dripping Archway", "col2": "Cult Ritual Site"}, {"col1": "Echoing Fields", "col2": "Edible Fungus"}, {"col1": "Enormous Fist", "col2": "Floating Debris"}, {"col1": "Enormous Footprint", "col2": "Hidden Market"}, {"col1": "Floating Island", "col2": "Illusory"}, {"col1": "Frozen Graveyard", "col2": "Impossible Music"}, {"col1": "Hanging Bridges", "col2": "Infested With Vermin"}, {"col1": "Illegible Signpost", "col2": "Irregular Gravity"}, {"col1": "Leviathan Skeleton", "col2": "Isolated Weather"}, {"col1": "Oddly-Shaped Lake", "col2": "Only Appears at Night"}, {"col1": "Petrified Trees", "col2": "Perpetual Mist"}, {"col1": "Purple Geysers", "col2": "Perpetual Shadows"}, {"col1": "Singing Stones", "col2": "Site of Ancient Battle"}, {"col1": "Sunken City", "col2": "Unstable Ground"}
    ]},
    {"id": "poi-lairs", "name": "POI: Lairs (Lair / Feature)", "roll": "1d20 x2", "entries": [
      {"col1": "Abandoned Tower", "col2": "Abandoned"}, {"col1": "Ancient Prison", "col2": "At Crossroads"}, {"col1": "Collapsed Mine", "col2": "Baited Entrance"}, {"col1": "Colossal Hive", "col2": "Bioluminescence"}, {"col1": "Crashed Ship", "col2": "Constant Screaming"}, {"col1": "Crumbling Fort", "col2": "Entry Forbidden"}, {"col1": "Dry Aqueduct", "col2": "Faction Hideout"}, {"col1": "Enormous Stump", "col2": "Hidden Exit"}, {"col1": "Forgotten Graveyard", "col2": "Odd Machinery"}, {"col1": "Hidden Burrow", "col2": "Piles of Bones"}, {"col1": "Hollow Obelisk", "col2": "Previously Occupied"}, {"col1": "Overgrown Garden", "col2": "Religious Graffiti"}, {"col1": "Primeval Menhirs", "col2": "Scattered Traps"}, {"col1": "Primitive Bridge", "col2": "Scavengers Prowl"}, {"col1": "Rotted Mill", "col2": "Signs Posted"}, {"col1": "Ruined Town", "col2": "Something Sleeps"}, {"col1": "Rusted Construct", "col2": "Symbiotic Entity"}, {"col1": "Spiked Cave", "col2": "Training Camp"}, {"col1": "Sunken Grotto", "col2": "Underwater"}, {"col1": "Unruly Copse", "col2": "Waste Pit"}
    ]},
    {"id": "poi-dungeons", "name": "POI: Dungeons (Type / Feature)", "roll": "1d20 x2", "entries": [
      {"col1": "Burial Ground", "col2": "Abandoned"}, {"col1": "Cave", "col2": "Buried"}, {"col1": "Cellar", "col2": "Burnt"}, {"col1": "Crypt", "col2": "Clockwork"}, {"col1": "Den", "col2": "Collapsed"}, {"col1": "Estate", "col2": "Crumbling"}, {"col1": "Fort", "col2": "Crystalline"}, {"col1": "Great Hall", "col2": "Floating"}, {"col1": "Laboratory", "col2": "Flooded"}, {"col1": "Manor", "col2": "Fungal"}, {"col1": "Mine", "col2": "Inverted"}, {"col1": "Outpost", "col2": "Isolated"}, {"col1": "Palace", "col2": "Mirrored"}, {"col1": "Prison", "col2": "Otherworldly"}, {"col1": "Ruined City", "col2": "Overgrown"}, {"col1": "Stronghold", "col2": "Petrified"}, {"col1": "Temple", "col2": "Remote"}, {"col1": "Tomb", "col2": "Sealed"}, {"col1": "Tower", "col2": "Toxic"}, {"col1": "Workshop", "col2": "Warped"}
    ]},
    {"id": "path-features", "name": "Path Features (Feature / Condition)", "roll": "1d20 x2", "entries": [
      {"col1": "Abandoned Fields", "col2": "Bandit Ambushes"}, {"col1": "Blood-Red", "col2": "Blocked by Giant Boulder"}, {"col1": "Buried Charms", "col2": "Collapsed Bridge"}, {"col1": "Cattle Prints", "col2": "Confusing to Navigate"}, {"col1": "Constant Patrols", "col2": "Dense Bramble"}, {"col1": "Dead Vegetation", "col2": "Divided by Political Dispute"}, {"col1": "Disappearing", "col2": "Erratic Weather"}, {"col1": "Diseased Animals", "col2": "Frequent Flash Floods"}, {"col1": "Follows the Stars", "col2": "Gets Extremely Cold"}, {"col1": "Frequent Pilgrims", "col2": "Heavy Toll Required"}, {"col1": "Massive Grooves", "col2": "Labyrinthine Canyons"}, {"col1": "Mile Markers", "col2": "Night Predators"}, {"col1": "Mineral Flecks", "col2": "Occasional Stampedes"}, {"col1": "Newly Made", "col2": "Overcrowded"}, {"col1": "Overgrown", "col2": "Passes over Rapids"}, {"col1": "Rusted Tools", "col2": "Poisonous Fruit"}, {"col1": "Shriveled Away", "col2": "Smoke-filled"}, {"col1": "Shredded", "col2": "Steep Climb"}, {"col1": "Twisted", "col2": "Thick Evening Mist"}, {"col1": "Ubiquitous Footprints", "col2": "Uneven, Soggy Ground"}
    ]}
  ]
}
