---
title: "Bibliography"
slug: bibliography
parent: cairn
published: true
---

## Bibliography

Games, supplements, and blog posts credited by the Cairn 2nd Edition Warden's Guide as design influences and further reading.

### Games & Supplements

- [Apocalypse World by Vincent and Meguey Baker](https://lumpley.itch.io/apocalypse-world/)
- [Beyond the Wall by Peter S. Williams](https://www.flatlandgames.com/btw/)
- [Dungeon World by Sage LaTorra and Adam Koebel](https://dungeon-world.com/)
- [Electric Bastionland by Chris McDowall](https://bastionlandpress.com/)
- [Errant by Ava Islam](https://killjestergames.itch.io/errant)
- [FLEE by Emmy Verte](https://emmv.itch.io/flee)
- [Into The Dungeon: Revived by Vladimir Arabadzhi](https://vladar4.github.io/itdr/)
- [Knave & Maze Rats by Ben Milton](https://questingbeast.itch.io/knave)
- [Mausritter by Isaac Williams](https://mausritter.com/)
- [Old School Essentials by Gavin Norman](https://necroticgnome.com/)
- [Perilous Wilds by Jason Lutes](https://www.drivethrurpg.com/en/product/407161/the-perilous-wilds-revised-edition)
- [The Monster Overhaul by Skerples](https://www.drivethrurpg.com/en/product/421868/The-Monster-Overhaul/)
- [Tunnel Goons by Nate Treme](https://www.tunnelgoons.com/)
- [Vaults of Vaarn by Leo Hunt](https://antipodezines.com/collections/vaults-of-vaarn)
- [World of Dungeons by John Harper](https://johnharper.itch.io/world-of-dungeons/)

### Blogs

#### Philosophy & Design

- [Maxims of the OSR](https://alldeadgenerations.blogspot.com/2023/08/maxims-of-osr.html)
- [New School Revolution](https://boneboxchant.wordpress.com/2019/12/21/nsr/)
- [Principia Apocrypha](https://lithyscaphe.blogspot.com/p/principia-apocrypha.html)
- [The Universal Procedure of the OSR](https://www.prismaticwasteland.com/blog/the-universal-procedure-of-the-osr)
- [Weird Materialism and the OSR](https://deepunderstone.wordpress.com/2019/11/23/weird-materialism-and-the-osr/)

#### Adventure Writing

- [Adventure Writing Tips](http://throneofsalt.blogspot.com/2022/02/adventure-writing-tips.html)
- [Against Incentive](https://lukegearing.blot.im/against-incentive)
- [Building a Borough](https://www.youtube.com/watch?v=Dzxc8wQ57uI)
- [Dungeon Checklist](http://goblinpunch.blogspot.com/2016/01/dungeon-checklist.html)
- [Dungeon Design, Process and Keys](https://alldeadgenerations.blogspot.com/2022/12/dungeon-design-process-and-keys.html)
- [Hazard System v0.3](https://www.necropraxis.com/2017/11/22/hazard-system-v0-3/)
- [How to make a Fantasy Sandbox](https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html)
- [Information, Choice, Impact](https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html)
- [Item-based problem-solving in OSR D&D](http://udan-adan.blogspot.com/2018/02/when-all-you-have-is-hammer-item-based.html)
- [Landmark, Hidden, Secret](https://diyanddragons.blogspot.com/2019/10/landmark-hidden-secret.html)
- [Map First](https://lukegearing.blot.im/techniques-to-write-adventures#map-first)
- [My Process by Ben L.](https://maziriansgarden.blogspot.com/2022/10/my-process.html)
- [Old School Dungeon Design Guidelines](https://grognardia.blogspot.com/2009/02/old-school-dungeon-design-guidelines.html)
- [OSR Social Challenges](https://slightadjustments.blogspot.com/2020/04/osr-social-challenges.html)
- [Overload Your Encounter Dice](https://meanderingbanter.blogspot.com/2018/10/OVERLOAD-YOUR-ENCOUNTER-DICE.html)
- [Pleasures of the OSR: Secrecy and Discovery](https://maziriansgarden.blogspot.com/2019/04/pleasures-of-osr-secrecy-and-discovery.html)
- [Question-Based Adventure Design](https://www.mindstormpress.com/question-based-adventure-design)
- [World Building and Old School Games](https://maziriansgarden.blogspot.com/2017/12/world-building-and-old-school-games.html)

#### Growth

- [Coins in D&D and Found Advancement](https://lichvanwinkle.blogspot.com/2021/11/coins-in-d-and-found-advancement.html)
- [Diegetic Advancement Triggers](https://dreamingdragonslayer.wordpress.com/2020/06/13/diegetic-advancement-triggers/)
- [Diegetic vs Non Diegetic](https://cavegirlgames.blogspot.com/2019/09/terminology-diegetic-vs-non-diegetic.html)
- [Examples of things that support Foreground Growth](https://mhuthulan.mediumquality.uk/2021/11/28/examples-of-things-that-cause-foreground-growth/)
- [Foreground Growth and Becoming Odd](https://www.bastionland.com/2016/05/foreground-growth-and-becoming-odd.html)
- [Game-enhancing powers, game-ruining powers, and yet more magic items](https://udan-adan.blogspot.com/2021/10/game-enhancing-powers-game-ruining.html)
- [Less Rules To Do More: Advancement](https://aboleth-overlords.com/2020/09/19/less-rules-to-do-more-advancement/)

#### Mechanics

- [A Player-Facing Sandbox](https://pointlessmonument.blot.im/a-player-facing-sandbox-part-1-the-map)
- [A simple resource management system for Into the Odd](https://blog.thesconesalone.com/2018/07/a-simple-resource-management-system.html)
- [Abstract vs Pointcrawl Navigating in a Jacquayed MegaDungeon](https://gundobadgames.blogspot.com/2020/10/abstract-vs-pointcrawl-navigating-in.html)
- [Advantage and Impact](https://dreamingdragonslayer.wordpress.com/2020/03/28/advantage-and-impact/)
- [Diegetic Classes (Wilderland)](https://riseupcomus.blogspot.com/2020/11/diegetic-classes-wilderland.html)
- [Difficulty in Bastionland](https://www.bastionland.com/2020/03/difficulty-in-bastionland.html)
- [Filling The Gaps In A Hexcrawl or Pointcrawl](https://dicegoblin.blog/the-things-we-find-along-the-way-filling-the-gaps-in-a-hexcrawl-or-pointcrawl)
- [Guidance and Orientation in Open World Maps](https://iuliu-cosmin-oniscu.medium.com/guidance-and-orientation-in-open-world-maps-c7ff78a12a05)
- [Hexcrawls Kinda Suck](https://goblinpunch.blogspot.com/2024/01/hexcrawls-kinda-suck.html)
- [hexcrawls ARE pathcrawls](https://permacrandam.blogspot.com/2022/09/hexcrawls-are-pathcrawls.html)
- [Hill Cantons: Pointcrawl Series Index](http://hillcantons.blogspot.com/2014/11/pointcrawl-series-index.html)
- [How to Design a Pointcrawl Map](https://www.youtube.com/watch?v=4Yi0EnZATng)
- [Just Use Bears](https://talesofthegrotesqueanddungeonesque.blogspot.com/2016/08/just-use-bears.html)
- [Pathcrawl](http://detectmagic.blogspot.com/2014/04/pathcrawl.html)
- [Rationalising Overland Travel Paces](https://retiredadventurer.blogspot.com/2019/07/rationalising-overland-travel-paces.html)
- [Reinventing the Wilderness](https://sachagoat.blot.im/re-inventing-the-wilderness-part-1-introduction)
- [See The Forest For The Trees](https://blog.d4caltrops.com/2019/04/see-forest-for-trees.html)
- [Sub-Hex Crawling Mechanics](https://diyanddragons.blogspot.com/2018/02/sub-hex-crawling-mechanics-part-1.html)
- [Time, Gear & Skill: A Different Approach To Skill Checks](https://dicegoblin.blog/time-gear-skill-a-different-approach-to-skill-checks)
- [Using Landmarks in Wilderness Travel](https://maziriansgarden.blogspot.com/2021/08/using-landmarks-in-wilderness-travel.html)
- [Why I Use Point Crawls More Than Hex Crawls](https://silverarmpress.com/why-i-use-point-crawls-more-than-hex-crawls/)
- [Wilderness Paths](https://blog.trilemma.com/2021/08/wilderness-paths.html)

#### Worldbuilding

- [100 Misfortunes on the Road](https://wizardthieffighter.blogspot.com/2018/02/ultraviolet-grasslands-100-misfortunes.html)
- [5-Point Conflict Map](https://chaosgrenade.com/5-point-conflict-map)
- [Distant Lands and the Creation Thereof](https://crateredland.blogspot.com/2019/06/distant-lands-and-creation-thereof.html)
- [Factions, Updated](https://xenio.bearblog.dev/factions-updated/)
- [My Process for Random Tables](https://blog.d4caltrops.com/2022/05/table-talk-my-process-for-random-tables.html)
- [Writing Failed Careers](https://www.youtube.com/watch?v=jS51XkA9-_k)
- [Wtf are these goblins doing?](https://goblinpunch.blogspot.com/2013/05/wtf-are-those-goblins-doing.html)
