{
  "name": "BRP: Weapons",
  "game": "brp",
  "licence": "BRP Open Game License, Version 1.0",
  "attribution": "Basic Roleplaying \u00a9 copyright 1980\u20132020 Chaosium Inc. Source: brp.chaosium.com.",
  "usage_note": "'db' is the attacker's damage bonus (see Character Creation: Derived Characteristics). '\u00bddb' means roll the damage bonus and divide by 2, rounding up. Hit Points is how much damage the weapon can take before breaking when used to parry. * Crossbows take a full combat round to reload and can only be fired every other round. ** Pistols and rifles hold 6 shots; laser pistols and rifles hold 20 charges.",
  "tables": [
    {
      "id": "melee-weapons",
      "name": "Melee Weapons",
      "roll": "D100 (roll \u2264 base chance + skill points to hit)",
      "entries": [
        {
          "name": "Battle Axe",
          "skill": "Melee Weapon (Axe)",
          "base_chance": "15",
          "damage": "1D8+2+db",
          "hands": "1H",
          "hit_points": "15"
        },
        {
          "name": "Great Axe",
          "skill": "Melee Weapon (Axe)",
          "base_chance": "15",
          "damage": "2D6+2+db",
          "hands": "2H",
          "hit_points": "15"
        },
        {
          "name": "Hand Axe",
          "skill": "Melee Weapon (Axe)",
          "base_chance": "15",
          "damage": "1D6+1+db",
          "hands": "1H",
          "hit_points": "12"
        },
        {
          "name": "Brawl",
          "skill": "Brawl",
          "base_chance": "25",
          "damage": "1D3+db",
          "hands": "1H",
          "hit_points": "n/a"
        },
        {
          "name": "Heavy Club",
          "skill": "Melee Weapon (Club)",
          "base_chance": "25",
          "damage": "1D8+db",
          "hands": "2H",
          "hit_points": "22"
        },
        {
          "name": "Light Club",
          "skill": "Melee Weapon (Club)",
          "base_chance": "25",
          "damage": "1D6+db",
          "hands": "1H",
          "hit_points": "15"
        },
        {
          "name": "Dagger",
          "skill": "Melee Weapon (Dagger)",
          "base_chance": "25",
          "damage": "1D4+db",
          "hands": "1H",
          "hit_points": "15"
        },
        {
          "name": "Halberd",
          "skill": "Melee Weapon (Polearm)",
          "base_chance": "15",
          "damage": "3D6+db",
          "hands": "2H",
          "hit_points": "25"
        },
        {
          "name": "Hammer",
          "skill": "Melee Weapon (Hammer)",
          "base_chance": "25",
          "damage": "1D6+db",
          "hands": "1H",
          "hit_points": "15"
        },
        {
          "name": "Great Hammer",
          "skill": "Melee Weapon (Hammer)",
          "base_chance": "25",
          "damage": "1D10+3+db",
          "hands": "2H",
          "hit_points": "15"
        },
        {
          "name": "Knife",
          "skill": "Melee Weapon (Dagger)",
          "base_chance": "25",
          "damage": "1D3+1+db",
          "hands": "1H",
          "hit_points": "15"
        },
        {
          "name": "Heavy Mace",
          "skill": "Melee Weapon (Mace)",
          "base_chance": "25",
          "damage": "1D8+2+db",
          "hands": "2H",
          "hit_points": "10"
        },
        {
          "name": "Light Mace",
          "skill": "Melee Weapon (Mace)",
          "base_chance": "25",
          "damage": "1D6+2+db",
          "hands": "1H",
          "hit_points": "6"
        },
        {
          "name": "Pike",
          "skill": "Melee Weapon (Polearm)",
          "base_chance": "15",
          "damage": "1D10+2+db",
          "hands": "2H",
          "hit_points": "12"
        },
        {
          "name": "Quarterstaff",
          "skill": "Melee Weapon (Staff)",
          "base_chance": "25",
          "damage": "1D8+db",
          "hands": "2H",
          "hit_points": "8"
        },
        {
          "name": "Long Spear",
          "skill": "Melee Weapon (Spear)",
          "base_chance": "15",
          "damage": "1D10+db",
          "hands": "2H",
          "hit_points": "10"
        },
        {
          "name": "Broadsword",
          "skill": "Melee Weapon (Sword)",
          "base_chance": "15",
          "damage": "1D8+1+db",
          "hands": "1H",
          "hit_points": "12"
        },
        {
          "name": "Greatsword",
          "skill": "Melee Weapon (Sword)",
          "base_chance": "05",
          "damage": "2D8+db",
          "hands": "2H",
          "hit_points": "12"
        },
        {
          "name": "Shortsword",
          "skill": "Melee Weapon (Sword)",
          "base_chance": "15",
          "damage": "1D6+1+db",
          "hands": "1H",
          "hit_points": "12"
        }
      ]
    },
    {
      "id": "missile-weapons",
      "name": "Missile Weapons",
      "roll": "D100 (roll \u2264 base chance + skill points to hit)",
      "entries": [
        {
          "name": "Hand Axe (thrown)",
          "skill": "Missile Weapon (Throwing Axe)",
          "base_chance": "10",
          "damage": "1D6+\u00bddb",
          "hands": "1H",
          "hit_points": "12",
          "range": "20 meters"
        },
        {
          "name": "Longbow",
          "skill": "Missile Weapon (Bow)",
          "base_chance": "05",
          "damage": "1D8+1+\u00bddb",
          "hands": "2H",
          "hit_points": "10",
          "range": "90 meters"
        },
        {
          "name": "Heavy Crossbow*",
          "skill": "Missile Weapon (Crossbow)",
          "base_chance": "25",
          "damage": "2D6+2",
          "hands": "2H",
          "hit_points": "18",
          "range": "55 meters"
        },
        {
          "name": "Light Crossbow*",
          "skill": "Missile Weapon (Crossbow)",
          "base_chance": "25",
          "damage": "1D6+2",
          "hands": "2H",
          "hit_points": "10",
          "range": "40 meters"
        },
        {
          "name": "Dagger (thrown)",
          "skill": "Missile Weapon (Throwing Dagger)",
          "base_chance": "15",
          "damage": "1D4+\u00bddb",
          "hands": "1H",
          "hit_points": "15",
          "range": "10 meters"
        },
        {
          "name": "Knife (thrown)",
          "skill": "Missile Weapon (Throwing Dagger)",
          "base_chance": "15",
          "damage": "1d3+1+\u00bddb",
          "hands": "1H",
          "hit_points": "10",
          "range": "10 meters"
        },
        {
          "name": "Pistol**",
          "skill": "Firearm (Pistol)",
          "base_chance": "20",
          "damage": "1D8",
          "hands": "1H",
          "hit_points": "8",
          "range": "20 meters"
        },
        {
          "name": "Laser Pistol**",
          "skill": "Energy Weapon (Laser Pistol)",
          "base_chance": "20",
          "damage": "1D8",
          "hands": "1H",
          "hit_points": "14",
          "range": "20 meters"
        },
        {
          "name": "Rifle**",
          "skill": "Firearm (Rifle)",
          "base_chance": "25",
          "damage": "2D6",
          "hands": "2H",
          "hit_points": "12",
          "range": "80 meters"
        },
        {
          "name": "Laser Rifle**",
          "skill": "Energy Weapon (Laser Rifle)",
          "base_chance": "15",
          "damage": "2D8",
          "hands": "2H",
          "hit_points": "20",
          "range": "100 meters"
        },
        {
          "name": "Rock (thrown)",
          "skill": "Throw",
          "base_chance": "\u2014",
          "damage": "1D2+\u00bddb",
          "hands": "1H",
          "hit_points": "n/a",
          "range": "20 meters"
        },
        {
          "name": "Sling",
          "skill": "Missile Weapon (Sling)",
          "base_chance": "05",
          "damage": "1D8+\u00bddb",
          "hands": "2H",
          "hit_points": "2",
          "range": "80 meters"
        }
      ]
    }
  ]
}
