Starforged

Companion Assets

Companion Assets

Companions are NPC helpers. When you gain a companion, give them a name and envision their look and personality.

Companions utilize a health meter that can be reduced if an outcome puts them in harm’s way. When your companion faces harm, make the Companion Takes a Hit move. When their health is at 0, they are in danger of being killed or destroyed.

Banshee

Health 4

Your banshee companion accompanies you on planetside missions, using its echolocation to help guide the way.

Abilities:

  • When you ride your banshee as you Undertake an Expedition or Set a Course, you may roll +its health.
  • When you make a move astride the banshee to detect a threat or avoid a fight, add +1 and take +1 momentum on a hit. On a strong hit with a match, you’re gone in a flash; take another +1 momentum.
  • When you make a combat move and roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die.

Combat Bot

Health 5

Your combat bot companion fights at your side.

Abilities:

  • When you Strike aided by the bot, add +1; if you Clash, take +1 momentum on a hit.
  • When you use the threat of violence to Compel or Gain Ground while the bot brings its weapons to bear, you may roll +its health. If you do, take +1 momentum on a hit. On a strong hit with a match, the bot’s display is especially persuasive; take another +1 momentum.
  • Once per fight, when you React Under Fire by using the bot to draw fire or create a diversion, roll +its health. On a strong hit, mark progress. On a weak hit, face the cost as normal, but then you are in control.

Glowcat

Health 3

Your glowcat companion perceives the inner emotions and intentions of people and creatures in its vicinity, and embodies those impressions through the colors and intensity of its luminescent fur.

Abilities:

  • When you Secure an Advantage by studying the glowcat’s reactions in a charged interaction, add +its health.
  • When you Compel, the glowcat’s reactions will help guide your approach; you may reroll your action die if its value is less than the glowcat’s health.
  • When you Endure Stress in the company of the glowcat, add +1. On a strong hit with a match, take +momentum equal to their health.

Protocol Bot

Health 3

Your protocol bot companion is programmed with knowledge of cultures, languages, and customs.

Abilities:

  • When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track.
  • When you first visit or interact with a new community or culture, you may ask for the bot’s insight. If you do, envision what you learn and take +1 momentum.
  • If you make a move in a charged interaction and the value of your action die is less than the bot’s health, you may reroll it as the bot interjects with their commentary or advice.

Rockhorn

Health 5

Your rockhorn companion uses its resilient, stone-like hide and brute strength to overcome threats.

Abilities:

  • When you make a move by sending the rockhorn to directly attack a foe or smash an obstacle, roll +its health.
  • When you make the Companion Takes a Hit move for the rockhorn, count a weak hit as a strong hit. On a strong hit with a match, its rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.
  • The rockhorn will come to your aid in your most vulnerable moments. When you Endure Harm or Endure Stress and score a miss, you may reroll your action die if its value is less than the rockhorn’s health.

Sidekick

Health 4

Your sidekick has a helpful expertise, chosen when you take this asset.

Abilities:

  • When you make a move outside of a fight directly aided by their expertise, you may reroll your action die if its value is less than your sidekick’s health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.
  • When you Enter the Fray with the support of your sidekick, take +2 momentum on a hit. When you Clash together, add +1.
  • When your sidekick acts to get you out of a tough spot, you may Face Danger or React Under Fire and roll +their health (instead of your own stat). On a hit, take +1 momentum.

Sprite

Health 2

Your sprite companion alters its delicate, crystalline form to fly, swim, or scurry, and can covertly navigate even the harshest of environments.

Abilities:

  • When you make a move by sending it to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object) add +its health.
  • You are attuned to the resonance of the sprite’s crystalline structure, and can communicate with it at a distance and perceive through its senses. When you Secure an Advantage by observing a situation from its perspective, or remotely Gather Information, add +its health.
  • With a moment’s rest, the sprite can mend its form and return automatically to max health.

Survey Bot

Health 3

Your survey bot companion scans the path ahead.

Abilities:

  • When you Undertake an Expedition (+wits) overland or within a site, add +1.
  • Once per expedition, when you Secure an Advantage by sending the bot to scout ahead, roll +its health. On a hit, also mark progress on the expedition. On a strong hit with a match, the bot uncovers an unexpected feature or location; envision what it reveals and mark 1 tick on your discoveries legacy track.
  • When you Explore a Waypoint aided by the bot’s sensors, or Face Danger to detect a threat, roll +its health and take +1 momentum on a hit.

Symbiote

Health 2

You are physically bound to a being with 2 health.

Abilities:

  • When you make aggressive moves while giving yourself to the symbiote’s power, add +its health. If you face physical harm, choose either the Endure Harm or Companion Takes a Hit move. To restore the symbiote’s health, you must Endure Stress and give the symbiote +health equal to the -spirit you face. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours.
  • When you make a move and heed the symbiote’s guidance (decide after rolling), you may reroll any dice. Then, Endure Stress (-2).
  • The symbiote gains power and has 3 health.

Utility Bot

Health 4

Your utility bot companion has helpful tools at-hand.

Abilities:

  • When you make a move by directing it to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device, roll +its health and take +1 momentum on a hit. On a strong hit with a match, it reveals an unexpected advantage or insight; take another +1 momentum.
  • When you Repair aided by the bot, add +1. On a miss, it reveals an alternative approach which will take extra time; you may reroll any dice, but first Lose Momentum (-2).
  • When you Check Your Gear to see if the bot has a specific tool or technique available, roll +its health and take +1 momentum on a hit.

Voidglider

Health 4

Your voidglider companion cruises in your starship’s energy wake and can help guide the way on spaceborne journeys.

Abilities:

  • When you Undertake an Expedition, add +1.
  • The voidglider is harnessed and trained as a mount, and can be ridden for short-range spacebound transport. When you are riding the voidglider and make a move to detect or evade a threat by relying on its instincts, roll +its health.
  • When you make a move by signaling the voidglider to distract or attack a spaceborne foe, roll +its health and take +1 momentum on a hit.