Standard 52-Card Deck
Games played with the standard French-suited 52-card deck. Four suits (Spades, Hearts, Diamonds, Clubs), thirteen ranks per suit (A, 2-10, J, Q, K). Some games add 1-2 jokers or use multiple decks.
The Deck
| Component | Detail |
|---|---|
| Cards | 52 (+ optional jokers) |
| Suits | 4 (Spades, Hearts, Diamonds, Clubs) |
| Ranks | 13 per suit (A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) |
| Colours | Red (Hearts, Diamonds), Black (Spades, Clubs) |
Games
Climbing / Shedding
- Big 2 — Climbing card game where 2 is highest. Play singles, pairs, or poker hands to empty your hand first. 4 players.
- President — Multi-round climbing game with role-based card trading. Finish first to become President.
Partnership Trick-Taking
- Bridge — Rubber — Contract bridge for 4 players (2 partnerships). Bidding, declarer, dummy, and rubber scoring. Casting for a rubber requires winning 2 games.
- Euchre — 24-card trick-taking game (9 through Ace). Trump selected each round; Right Bower (Jack of trump) is highest. First to 10 points wins. 4 players.
- Spades — Partnership trick-taking; Spades always trump. Bid predicted tricks; bags accumulate penalties. First partnership to 500 points wins. 4 players.
Individual Trick-Taking
- Hearts — Trick-avoidance game; Hearts and Queen of Spades score penalty points. Shoot the Moon to score zero and penalise opponents. First to 100 loses. 4 players.
Draw-and-Discard / Melding
- Canasta — Partnership melding game using 2 decks + 4 jokers (108 cards). Build Canastas of 7+ cards. Wild cards may substitute. First to 5000 points wins. 4 players.
- Gin Rummy — Two-player draw-and-discard melding game. Knock when deadwood is ≤10; go Gin for zero deadwood bonus. First to 100 points wins.
Poker
- Texas Hold’em — Community card poker. Two private hole cards + five shared community cards; four betting rounds (preflop, flop, turn, river). Best 5-card hand wins. 2–10 players.
Pegging / Counting
- Cribbage — Two-player pegging game scored on a cribbage board. Features the crib, pegging phase, and the show. First to peg 121 points wins.
Banking / Casino
- Blackjack — Beat the dealer: get closer to 21 without busting. Blackjack (natural 21) pays 3:2. Multiple decks; player options include double down, split, and surrender. 1–6 players vs dealer.
Shedding
- Crazy Eights — Match the discard by suit or rank; Eights are wild. Direct ancestor of Uno. 2–5 players.
Partnership Trick-Taking (Classic)
- Whist — Classic trick-taking game and ancestor of Bridge. No bidding; trump set by last card dealt. Dominant 1750–1900. 4 players.
Draw-and-Discard / Melding
- Rummy — Classic draw-and-discard melding game. Lay melds during play; opponents may extend them. Going Rummy doubles penalties. 2–6 players.
Patience / Solitaire
- FreeCell — Open solitaire (all 52 cards visible). Four free cells for temporary storage. Nearly all deals solvable with correct play. 1 player.
- Klondike — Classic one-player patience game. Build four foundations by suit from Ace to King. Seven tableau columns; draw 1 or draw 3 from stock.
- Spider Solitaire — Two-deck solitaire with 10 tableau columns. Complete in-suit King-to-Ace sequences. 1, 2, or 4-suit difficulty. 1 player.
Children’s / Simple
- War — Pure-chance game for 2 players. Higher card wins both; ties trigger War. No decisions required.
Attribution
All games in this hub use public domain mechanics. Individual attribution in each game entry.
