Hex Shogi 91
Hex Shogi 91 — starting position
https://engine.moddable.games/play/?game=shogi&variant=hex-shogi-91
Hex Shogi 91 is a Shogi variant for two players, played on a 91-hexagon board. It was invented by Fergus Duniho and is part of the Hex Shogi family of games. The board is the same shape used for Glinski’s Hexagonal Chess and McCooey’s Hexagonal Chess, but oriented differently. The game plays very much like Shogi, with pieces and rules adapted for the hexagonal board geometry.
Board
The board consists of 91 hexagonal cells. Movement on a hexagonal board differs from a square board: hexagons are orthogonally adjacent when they share a side (each hexagon has 6 orthogonal neighbours), and diagonally adjacent when connected at corners (not sharing sides). The board uses three colors so that orthogonally adjacent cells are never the same color and diagonally adjacent cells are always the same color — diagonal movement is colorbound.
Drops and Promotion
As in Shogi, captured pieces are held in hand and may be dropped on any empty square in lieu of a move. The following rules differ from standard Shogi:
- No two-Pawn-per-file restriction: The standard Shogi rule against dropping a Pawn on a file already occupied by a friendly Pawn is omitted, because Pawns have two forward directions on a hexagonal board and can share a file.
- No Pawn drop to check: Rather than Shogi’s rule against checkmate by Pawn drop, Hex Shogi 91 uses the stricter rule: a Pawn may not be dropped to check (not just checkmate) the enemy King.
- Promotion zone: A piece may promote when it moves through, from, or into any of the 4 ranks on the opponent’s side of the board (rather than Shogi’s 3 ranks).
Pieces and Movement
All standard Shogi pieces are used, adapted for hexagonal movement:
King: Moves to any adjacent hexagon, orthogonal or diagonal — up to 12 possible squares. May not move into check. Does not promote.
Rook: Slides in a straight line along orthogonal directions. On the Hex Shogi 91 board this gives 6 directions (left, right, left-forward, right-forward, left-backward, right-backward). Promotes to Dragon King (Rook + one diagonal step).
Bishop: Slides in a straight line along diagonal directions. On this board this gives 6 directions including up and down — but remains colorbound despite this range. Promotes to Dragon Horse (Bishop + one orthogonal step).
Gold General: Moves one square in any orthogonal direction, plus one square in any diagonally forward direction — up to 9 squares. Does not promote.
Silver General: Moves one square in any diagonal direction, plus one square in any orthogonally forward direction — up to 8 squares. Promotes to a piece that moves like the Gold General.
Lance: Slides orthogonally forward only. On the hex board there are two forward directions, giving wider coverage than Shogi. Must promote upon reaching the last rank. Promotes to a piece that moves like the Gold General.
Knight: Leaps one square orthogonally forward, then one square diagonally outward (or equivalently: two steps in the same orthogonal-forward direction, then one step 60 degrees left or right). With two orthogonal-forward directions, a Knight can reach up to 4 squares. Must promote upon reaching either of the last two ranks. Promotes to Gold General movement.
Pawn: Moves and captures one square orthogonally forward. On the hex board there are two orthogonal-forward directions, so a Pawn can move to up to 2 squares. Must promote upon reaching the last rank. Promotes to Tokin (Gold General movement).
Rules
Win: Checkmate the opponent’s King.
All other Shogi rules apply: no passing, Sente (Black) moves first, pieces promote at most once.
Attribution
Designed by Fergus Duniho. Rules documented from chessvariants.com/hexagonal.dir/hexshogi/hexshogi91.html.
Note: The original build spec described this as a 3-player game. The actual game is 2-player.
