Monster Chess
White gets two moves per turn. Black gets one. To compensate, White starts with only a King and Rooks — no minor pieces, no Queen, no pawns.
Monster Chess — starting position
Setup
Board: Standard 8×8.
Setup (FEN): rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/R3K2R
White starts with: King (e1) + two Rooks (a1, h1) + eight Pawns. Black starts with: Full standard army.
Rules
- White makes two moves per turn. Black makes one.
- If White delivers check on the first move of their turn, the turn ends immediately (no second move).
- White can castle on either of their two moves (but only once per turn, and the King can’t have moved earlier that turn).
- All other standard chess rules apply.
Win Condition
Checkmate, same as standard chess.
Strategy
White’s double-move creates devastating tactical threats but the material deficit is severe. White must use tempo advantage aggressively before Black’s army coordinates. Black should trade pieces and simplify — every piece traded hurts White disproportionately since White has so few.
Attribution
Traditional variant. Public domain.
