L'Attaque · Variant 1 of 4

Aviation

8×11 (Aerodrome board)Board 2Players

Aviation

Published by H.P. Gibson & Sons Ltd., London. One of the four games in the Gibson hidden-rank warfare series (alongside L’Attaque, Dover Patrol, and Tri-Tactics). This description is sourced from the original H.P. Gibson Aviation rulebook (recovered from a 2004-digitised scan).


Board

8 columns (A–H) × 11 rows (1–11). The entire playing surface is the aerial theatre (no land/sea distinction for movement).

Each player has an Aerodrome — a 2-square area in the middle of their back rank. The Aerodrome is the victory capture point; a Troop Carrier landing here wins the game.

Aerodrome positions:

Player Aerodrome squares Row
Player 1 D1–E1 (cols 4–5, middle of row 1) Row 1 (back rank)
Player 2 D11–E11 (cols 4–5, middle of row 11) Row 11 (back rank)

Setup: Each player places their 42 pieces face-down on their nearest 5 rows (rows 1–5 for Player 1, rows 7–11 for Player 2). Row 6 is the neutral mid-board row.


Pieces (42 per player)

Fleet — 32 numbered flying units:

Count Name Value
1 T.S.F. Squadron 10
1 S.S.F. Squadron 9
1 Bomber Squadron 8
2 Flight of T.S. Fighters 7
2 Flight of S.S. Fighters 6
3 Airships 5
2 Troop Carriers
3 Twin-Seater Fighters 4
3 Single-Seater Fighters 3
8 Bombers 2
6 Reconnaissance Planes 1

Auxiliaries — 10 unnumbered support pieces:

Count Name Role
3 Searchlights Reveal hidden pieces; enable AAA Gun ranging
3 Observation Balloons Stationary; spotting role
2 Anti-Aircraft Guns (3-mile range) Engage pieces revealed by Searchlights
1 Anti-Aircraft Gun (4-mile range) As above, extended range
1 Anti-Aircraft Gun (5-mile range) As above, extended range

Total per player: 42 pieces.


Troop Carrier Special Rules

  • Troop Carriers move only diagonally (one square diagonal per move).
  • When attacked by a piece of value 5 or higher (Airship, Flight of S.S. Fighters, Flight of T.S. Fighters, Bomber Squadron, S.S.F. Squadron, T.S.F. Squadron): Troop Carrier is driven back one square (not removed). If driven back onto own Aerodrome, it remains there.
  • When attacked by a piece of value below 5: normal combat rules apply.
  • Win condition: move a Troop Carrier onto the opponent’s Aerodrome square.
  • If both sides lose all Troop Carriers: draw.

Searchlight and Anti-Aircraft Gun System

The Searchlight + AAA Gun ranging system is unique to Aviation:

  • A Searchlight may illuminate an area around it, revealing the identity of hidden enemy pieces within a defined radius.
  • An Anti-Aircraft Gun can engage enemy pieces that have been revealed by a Searchlight, at range up to the Gun’s rated distance (3-mile, 4-mile, or 5-mile).
  • Observation Balloons are stationary support pieces; they assist spotting but cannot move.
  • AAA Guns auto-defeat any piece moving adjacent to them except for Bombers (which destroy the Gun instead).

Movement

  • One square per turn: orthogonal (forwards, backwards, sideways). Never diagonally — except Troop Carriers which move diagonally only.
  • Pieces stand face-down throughout; hidden from opponent until revealed by combat or Searchlight.

Combat

  • Attack declared when moving adjacent to an enemy piece. Both reveal; higher value wins; equal values: both removed.
  • Troop Carrier exception: driven back rather than removed when attacked by value 5+.
  • Airships can attack Troop Carriers in their own Aerodrome.

Attribution

Aviation. Published by H.P. Gibson & Sons Ltd., London. Part of the Gibson hidden-rank warfare series alongside L’Attaque, Dover Patrol, and Tri-Tactics. Also included as the air component of Tri-Tactics (revised edition uses “Battle of Britain” theme with different piece names). Public domain rule set. Source: original H.P. Gibson Aviation rulebook (scanned from physical copy, 2004 digitisation).