The Landlord's Game · Variant 4 of 5

Prosperity

Circular 36-space track (dual-game board)Board 2–4Players

Prosperity

Published under US Patent 1,509,312 by the Adgame Company of Washington, D.C. in 1932, this is Elizabeth Magie Phillips’ final design. Despite sharing a board with “The Landlord’s Game” (printed on the reverse), Prosperity is a complete standalone game with its own mechanics, components, and win condition. It introduces the Chance Cube, No Trespassing signs, Idle Land speculation cards, and improvement tags.

LICKETYCUT R.R.Fare $100GEE WHIZR.R.Fare $100P.D.Q.R.R.Fare $100WAGESLabor Applied To Land P.11Land In UsePOVERTY PLACELand Rent $5012Land In UseGOAT ALLEYLand Rent $5013Local Public UtilitySLAMBANG TROLL.Fare $5014Land In UseRICKETY ROWLand Rent $5015Personal PropertyLAND TAXES$1016Land In UseHELL'S HALF AC.Land Rent $5017Real EstateREAL ESTATE18Land In UseTHE BOWERYLand Rent $5020Land In UsePROGRESS PARKLand Rent $2521Land In UseGEORGE STREETLand Rent $2522Local Public UtilitySOAKUM LIGHTING SY.$5023Land In UseJOHNSON ROADLand Rent $2524Personal PropertyIMPROVEMENT TAXES$2525Land In UsePOST AVENUELand Rent $2526Real EstateREAL ESTATE27Land In UsePUBLIC HIGHWAYLand Rent $7529Land In UseBROADWAYLand Rent $10030No TrespassingLORD BLUEBLOOD.31Land In UseFIFTH AVENUELand Rent $10032Local Public UtilityTING-A-LING TE.$5033Land In UseTHE LOOPLand Rent $10034LuxuryLA SWELLE HOTEL$2535Land In UseLAKE SHORE DRI.Land Rent $10036Land In UseEASY STREETLand Rent $1002JailJAIL3Land In UseWAYBACKLand Rent $254Land In UseLONELY LANELand Rent $255Land In UseCROSSROADSLand Rent $256Land In UseJAYTOWNLand Rent $257Personal PropertyTAXES$108Real EstateREAL ESTATE9Land In UseBOOMTOWNLand Rent $25THELANDLORD'S GAMEAND PROSPERITYA Magie Game — Patent No. 1,509,312Adgame Company (Inc.), Washington, D.C.Your Checker YellowYour Checker BlueYour Checker GreenYour Checker RedGeneral Land OfficePublic TreasuryFor SaleLand in UseFor SaleIdle LandGeneral FundProsperity LandRent Fund

Prosperity — 36-space board layout

https://engine.moddable.games/play/?game=landlords-game&variant=prosperity

Components

Component Quantity Notes
Board 1 36-space perimeter, 4 inner offices
Green cards (Land In Use) 20 Title deeds for the 20 green board spaces
Orange cards (Local Utilities) 3 Slambang Trolley, Soakum Lighting System, Ting-a-Ling Telephone Co.
Red cards (Interstate Railroads) 3 Lickety-Cut R.R., Gee Whiz R.R., P.D.Q. R.R.
Yellow cards (Idle Land) 16 15 at $200 each + 1 Gold Mine at $500. No board spaces.
Improvement tags 40 Cost $300 each, add $100 rent
No Trespassing signs 4 One per player
For Sale sign 1 Marks the draw pile
Checkers 4 Player tokens
Chance cube 1 Faces: 5, 10, 15, 20, 25, 30
Dice 2 Standard d6 pair
Money $6,600 total 8 red ($500), 17 green ($100), 13 yellow ($50), 21 blue ($10), 8 pink ($5)

Setup

  • 4 players. Each receives $500 starting cash, 1 checker, 1 improvement tag, and 1 No Trespassing sign (tag matches checker colour).
  • Shuffle all 42 cards and deal one at a time until each player has 8 cards. Place the remainder in the centre of the board with the For Sale sign on top.
  • All checkers start on the Wages corner (JAIL/WAGES space).
  • Highest dice throw goes first.

Movement

Direction: Clockwise (to the left from the Wages corner).

Dice: Roll 2d6 and move forward that many spaces. Count the Jail space as 1, Wayback as 2, etc. Follow the rule for the space landed on.

Doubles: When doubles are thrown, complete the normal move transaction first, THEN throw the Chance Cube and follow its result.

Railroad jump: After paying railroad fare, a player may move to any space up to 8 spaces away, either forward or backward.

Chance Cube

Thrown only after rolling doubles, after completing the normal move. Six faces:

Face Effect
5 Caught robbing a hen-roost. Go to Jail.
10 Caught robbing the public. Take $200 from the board.
15 Draw a card from the board (For Sale pile).
20 Take an Improvement tag from the board.
25 Loss by fire. Return your nearest Improvement tag to the board.
30 A judgment against you. Pay $200 to the next player on your left.

Players may agree to replace these outcomes at their pleasure. The cube runs 5 to 30, increasing by 5 per face.

Space Rules

Land In Use (green spaces): Pay land rent to the owner. If you own the space, take rent from the board. If the card is still on the For Sale pile, highest bidder takes the card; the landing player has first option at the highest bid.

Local Public Utilities (orange spaces): Pay $50 to the owner, or take $50 from the board if you own it. Monopoly (own all 3): rates raised to $100 each.

Railroads (red corner spaces): Pay $100 fare to the owner, or take from board if you own it. Monopoly (own all 3): fare = $200 each. After paying, you may jump up to 8 spaces forward or backward.

Real Estate offices: You may sell any/all Idle Land (yellow) cards you hold back to the board at $200 each (Gold Mine at $500). Or you may buy Idle Land from the board at $100 each, drawing blindly if the Gold Mine is among them. You cannot buy and sell on the same turn.

Tax spaces:

Tax type Rate
Personal Property $10 on every $100 cash held (under $100 exempt)
Land Taxes $10 on every Land card (green or yellow) held
Improvement Taxes $25 on every Improvement tag + every Railroad card + every Public Utility card

Lord Blueblood’s Estate (No Trespassing): Go to Jail immediately.

Jail: Pay $50 fine and throw 6 or more on the dice to leave. Until then, remain.

La Swelle Hotel: Pay $25 if holding $2,000 or more in cash. If under $2,000, throw dice again and move backward that many spaces.

Wages corner: Collect $400 from the board. If reaching this space by exact count, receive $500 instead.

Property Rules

No Trespassing signs: Place on any green (Land In Use) space you own. Any other player who lands there is sent to Jail. When 4 or more signs are placed on one side of the board, land rent on that entire side is doubled.

Improvement tags: Buy from the board at $300 each. Place on any green space you own. Collect $100 additional rent per improvement. Once placed, an improvement cannot be voluntarily removed. It changes ownership with the property if sold, and can only be removed by fire (Chance Cube face 25).

Buying and selling: All cards may be bought, sold, or traded between players at any time during a turn. Trading is preferably done in regular turn order.

Idle Land (yellow cards): These have no corresponding board space. They are held purely for speculation and can only be bought or sold at Real Estate office spaces.

Winning

The first player to accumulate $3,000 in cash wins. Players may agree to raise this limit before play begins.

Attribution

Prosperity. Published by the Adgame Company (Inc.), Washington, D.C., 1932. Designed by Elizabeth Magie Phillips. US Patent 1,509,312 (filed 1923, granted 1924). Public domain (patent expired 1941). Sources: landlordsgame.info (board photographs and patent drawings); US Patent 1,509,312 (public domain).