Flower 48 · Game 1 of 4

Koi-Koi

2Players

Koi-Koi

The most widely played Hanafuda game. Two players compete over 12 rounds (one per month). Each round, players match cards from their hand to the table by suit, building a captured pile. When a player completes a scoring pattern (yaku), they choose: declare a win and collect points, or say ”Koi-Koi” (「こいこい」, “come on”) to continue playing for a higher score — at the cost of losing the bonus if the opponent scores first.

{{svg:koi-koi-board.svg “Koi-Koi — table layout”}}

Setup

Shuffle the 48-card deck. Deal:

  • 8 cards face-down to each player (hand)
  • 8 cards face-up to the centre (field/table)
  • Remaining 24 cards face-down as the draw pile

If either player is dealt a dealt yaku (Teshi or Kuttsuki, see below), they may declare it immediately for an automatic win.

Turn Structure

Players alternate. On your turn:

  1. Play from hand: choose one card from your hand and place it face-up.

    • If it matches a field card by suit (month), take both and add to your capture pile.
    • If two field cards match, you choose which to capture; if three match, you capture all three.
    • If no match, the card remains in the field.
  2. Draw from pile: flip the top card of the draw pile.

    • Apply the same matching rules.
    • If it matches a field card, capture it. If not, it stays in the field.
  3. Check for yaku: if your captures now complete one or more yaku, you must choose:

    • Declare win: the round ends; you score your yaku points.
    • Say Koi-Koi: play continues. If you later complete additional yaku, your total score grows.

If you said Koi-Koi and the opponent completes a yaku before the round ends, the opponent scores double for that round.

A round also ends when both players exhaust their hands and the draw pile. If neither player declared a win, the round is a draw (no points scored).

Yaku (Scoring Patterns)

Bright Yaku

Yaku Cards Required Points
Goko ・五光 (Five Brights) All 5 Brights 10
Shiko ・四光 (Four Brights) Any 4 Brights, excluding Rain Man 8
Ame-Shiko ・雨四光 (Rainy Four Brights) Any 4 Brights, including Rain Man 7
Sanko ・三光 (Three Brights) Any 3 Brights, excluding Rain Man 5

Viewing Yaku

Yaku Cards Required Points
Tsukimi-de-Ippatsu ・月見で一杯 (Moon Viewing) Full Moon (Aug) + Sake Cup (Sep) 5
Hanami-de-Ippatsu ・花見で一杯 (Blossom Viewing) Cherry Curtain (Mar) + Sake Cup (Sep) 5

Note: Viewing yaku may be disabled by house rules in competitive play.

Animal Yaku

Yaku Cards Required Points
Ino-Shika-Cho ・猪鹿蝶 (Boar–Deer–Butterfly) Boar (Jul) + Deer (Oct) + Butterflies (Jun) 5
Tane ・種 (Animals) Any 5 Animals 1 (+1 per additional)

Ribbon Yaku

Yaku Cards Required Points
Akatan Aotan no Chofuku ・赤短・青短の重複 All 3 Red Poetry + all 3 Blue ribbons 10
Akatan ・赤短 (Red Poetry) Pine + Plum + Cherry Poetry ribbons 5
Aotan ・青短 (Blue Ribbons) Peony + Chrysanthemum + Maple ribbons 5
Tan ・短 (Ribbons) Any 5 Ribbons 1 (+1 per additional)

Plain Yaku

Yaku Cards Required Points
Kasu ・カス (Plains) Any 10 Plains 1 (+1 per additional)

The Sake Cup (Sep-Animal) counts as both an Animal and a Plain in some house rules.

Dealt Yaku

Declared before play begins if dealt in the initial hand:

Yaku Condition Points
Teshi ・手四 Four cards of the same month dealt to one player 6 (or automatic win)
Kuttsuki ・くっつき Four pairs (8 cards, 4 matched suits) dealt to one player 6 (or automatic win)

If a dealt yaku occurs, the round is redealt or scored immediately per house rules.

Scoring and Rounds

A standard game is 12 rounds, one for each month. The player who dealt first in round 1 switches each round, or the previous round’s winner deals.

If you declared Koi-Koi and won the round, your score is doubled.

If you said Koi-Koi and the opponent wins the round, the opponent’s score is doubled.

A target score (e.g. 50 or 100 points over 12 rounds) determines the match winner, or simply the highest total after 12 rounds.

Attribution

Koi-Koi ・こいこい. Traditional Japanese card game. Rules in the public domain. Primary source: Wikipedia (Koi-Koi); secondary: Pagat.com (Hanafuda).