Fate Core

Cheat Sheet and Veterans' Guide

Cheat Sheet

[We leave it to you to design the cheat sheet best suited to your game.]

Veterans’ Guide

Game and Character Creation

Game creation is a variant of Dresden’s city creation, but very pared down. At minimum, you only make two aspects called issues to define your game, with the option to drill down if you want to add aspects to faces and locations.

If your game is going to use a lot of extras, or you have specific elements in your game that you want every character to describe with aspects (such as species or nationality), you can raise the number of aspect slots. We don’t recommend going higher than seven character aspects—after that, we’ve noticed that many of them don’t tend to pull their weight in play.

3 refresh, and 3 free stunts. Stress boxes work exactly like The Dresden Files RPG.

Aspects

Free invocations now stack with a regular one or stack together with other free invocations on the same aspect. Further, an aspect can hold more than one free invoke at a time.

Compels are subdivided into two specific types: decisions and events. This isn’t a change in how compels work, so much as a clarification, but it’s worth noting.

Actions and Stuff

The list of actions has been greatly reduced from previous Fate games down to four: overcome, create an advantage, attack, and defend. Movement is now a function of the overcome action, create an advantage subsumes assess/declare/maneuver from previous games under one banner, and blocks can be handled a number of different ways.

Challenges and contests have been greatly simplified and redesigned.

On that note, supplemental actions and skill modifiers are completely removed from the system. Either something is interesting enough to roll for, or it isn’t.

Scenario Creation

The advice is way better.

Extras