Draughts · Variant 3 of 20

International Draughts

10×10Board 2Players

International Draughts

The competitive standard for tournament play worldwide. Evolved independently from Alquerque in the Netherlands around 1550, expanding to a 10x10 board with flying kings and strict capture priority rules. Historically called “Polish Draughts” (a misnomer from Dutch convention, not Polish origin). Governed by the World Draughts Federation (FMJD).

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International Draughts — starting position

https://engine.moddable.games/play/?game=draughts&variant=international

Setup

Board: 10×10 checkered board. Only the 50 dark squares are used. Orient the board so the long diagonal runs from each player’s lower-left to upper-right.

Pieces: 20 men per player. Place all 20 on the dark squares of your four nearest rows. The two central rows remain empty.

First move: White moves first.

Rules

  • Men movement: Men move diagonally forward only, one square at a time, to an unoccupied dark square.
  • Men capture: Men capture by jumping diagonally over an adjacent opponent piece to the vacant square beyond. Men can capture both forwards and backwards (unlike English Draughts).
  • Mandatory capture: If any capture is available, it must be taken, even if disadvantageous.
  • Majority rule: When multiple capture sequences are available, the player must choose the piece and path that captures the maximum number of pieces. If tied, the player may freely choose.
  • Delayed removal: Captured pieces remain on the board until the entire multi-jump sequence is complete, then all are removed simultaneously. A jumped piece cannot be jumped again in the same sequence, but it still physically occupies its square during the turn.
  • No re-jumping: A piece cannot jump over the same opponent piece twice in one sequence.

King Promotion

When a man ends its turn on the opponent’s back row, it is promoted to a King (flying king).

  • Flying kings: Kings move any number of unoccupied squares diagonally in any direction.
  • King capture: Kings capture by jumping over a single opponent piece that is any number of empty squares away along a diagonal, landing on any open square beyond the captured piece along the same line.
  • No mid-sequence promotion: If a man passes through the opponent’s back row during a multi-jump sequence (without stopping there), it is NOT promoted. Promotion only occurs when the piece ends its turn on the back row.

Winning

A player wins when their opponent has no legal move available: all pieces captured or all pieces blocked.

Draws

The game is a draw when:

  • Both players agree.
  • The same position occurs three times with the same player to move.
  • 25 consecutive king moves pass with no capture and no man movement.
  • Neither player can force a win.

Strategy

The 10x10 board rewards long-range planning. Flying kings dominate the endgame, so preventing your opponent’s promotion while securing your own is critical. The majority capture rule creates combination opportunities: sacrifice pieces to force your opponent into a capture sequence that leaves them exposed.

Attribution

Traditional variant. Public domain. Rules standardised by the World Draughts Federation (FMJD). Source: FMJD Official Rules, Wikipedia (CC-BY-SA).