Standard Wildebeest Chess
Standard Wildebeest Chess — starting position
https://engine.moddable.games/play/?game=chess&variant=wildebeest
Played on an 11×10 board (files a–k, ranks 1–10). Each side has 11 pawns and an expanded back rank including two new fairy pieces.
Starting Position
r n c w q k w c n r (rank 10 — Black)
p p p p p p p p p p p (rank 9)
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P P P P P P P P P P P (rank 2)
R N C W Q K W C N R (rank 1 — White)
Back rank (a–k): Rook, Knight, Camel, Wildebeest, Queen, King, Wildebeest, Camel, Knight, Rook (11 squares, no bishop slot — Camels fill that role).
Pieces
Camel ©
| Property | Rule |
|---|---|
| Leap | (3,1) — 3 squares in one direction, 1 perpendicular |
| Jumping | Yes — cannot be blocked |
| Colour-binding | Yes — always lands on same colour |
| Capture | Lands on target square |
The Camel is the (3,1) analogue of the Knight (2,1). With two Camels per side (one on each colour binding), both colours of Camel square are covered.
Wildebeest (W)
| Property | Rule |
|---|---|
| Move | Any Knight leap (2,1) OR any Camel leap (3,1) |
| Jumping | Yes — leaps |
| Colour-binding | No — alternates colours on knight moves, maintains colour on camel moves |
| Capture | Lands on target square |
The Wildebeest is roughly equivalent in value to a rook.
Standard Pieces
Rooks, Knights, Queen, and King move and capture as in standard chess.
Pawns
- 11 pawns per side (one per file, a–k)
- May advance one or two squares from starting position (rank 2 / rank 9)
- Capture diagonally forward
- En passant applies
- Promotion on ranks 10 (Black) / 1 (White) to: Queen, Rook, Camel, Knight, or Wildebeest
Castling
Castling is not available in the standard Wildebeest Chess setup (the King is not adjacent to a corner Rook in the same way; no castling rule has been defined by Schmittberger for this layout).
Win Condition
Checkmate the opponent’s King. Stalemate = draw.
Engine Notes
Implemented in: Jocly (open source, JavaScript), zrflib (Zillions of Games), chess-programming wiki examples. FEN: standard coordinate system extended to 11 files (a–k). The board is 11 × 10; rank and file notation follows the same conventions as standard chess.
Attribution
Wildebeest Chess designed by R. Wayne Schmittberger. Published in New Rules for Classic Games (Wiley, 1992). Rules described as public domain by multiple open-source implementations (Jocly, zrflib). Primary sources: Wikipedia (Wildebeest chess); Jocly source (wildebeest.js).
