Orda Chess
An asymmetric variant where White plays standard chess and Black commands the Mongol Horde — pieces that move differently from how they capture.
Orda Chess — starting position
https://engine.moddable.games/play/?game=chess&variant=orda-chess
Setup
Board: Standard 8×8.
White (standard): Standard chess setup.
Black (Horde): Pawns on rank 7. Back rank: Lancer, Archer, Kheshig, Khan, Yurt, Kheshig, Archer, Lancer.
FEN: lhaykahl/8/pppppppp/8/8/PPPPPPPP/8/RNBQKBNR w KQ - 0 1
Rules
Yurt (y) — Moves one square diagonally. Captures one square orthogonally. (Replaces the Queen.)
Lancer (l) — Moves like a Rook (slides orthogonally). Captures like a Knight (L-shaped jump). Cannot slide to capture.
Archer (h) — Moves like a Bishop (slides diagonally). Captures like a Knight (L-shaped jump). Cannot slide to capture.
Khan (k) — Moves and captures as a standard King.
Kheshig — Standard Knight movement and capture.
- White can castle. Black cannot (the Khan starts on e8).
- Black’s Lancers and Archers have split movement: they slide freely for non-capturing moves but must jump (like a Knight) to capture.
- Standard pawns for both sides.
Win Condition
Checkmate the opponent’s King/Khan.
Strategy
Black’s Lancers and Archers are powerful positional pieces (full rook/bishop mobility) but limited attackers (knight-range capture only). White must exploit the Horde’s short capture range while avoiding their positional dominance. Black should use Lancers for long-range control and coordinate Archers for knight-distance attacks.
Attribution
Designed by Couch Tomato (2020). Popularised on Pychess. Public domain.
