Chess · Variant 101 of 153

Oblong Chess

4×16Board 2Players

Oblong Chess

abcd16151413121110987654321

Oblong Chess — starting position

https://engine.moddable.games/play/?game=chess&variant=oblong-chess

Oblong Chess is a historical chess variant played on a 4×16 board (four files, sixteen ranks). Approximately one thousand years old, it is a variant of Shatranj — the Arabic predecessor of modern chess — using the full Shatranj piece set and movement rules. Seven different starting setups are documented in historical sources. The game was often played with dice that determined which piece type the player could move on each turn.

The Board

4 columns × 16 ranks (64 squares total — same as a standard chessboard, but extremely elongated). The narrow shape gives Rooks enormous value along the 16-rank axis, while Bishops (Elephants) are severely restricted by the 4-file width.

Pieces (Shatranj Set)

Each player commands the same forces as in Shatranj:

Piece Shatranj Name Movement Count
King Shah Moves 1 square in any direction 1
General Firzan Moves 1 square diagonally 1
Elephant Fil Leaps exactly 2 squares diagonally (may jump) 2
Knight Asp/Faras Leaps as in modern chess 2
Rook Rukh Slides any distance orthogonally 2
Pawn Baidak Moves 1 square forward; no double first move; promotes 8

Note: The General (Firzan) and Elephant (Fil) differ significantly from their modern Queen and Bishop equivalents: the Firzan moves only 1 diagonal square, and the Fil leaps exactly 2 diagonal squares.

Starting Position (First Setup)

The source documents 7 different opening setups for White. The primary setup:

Rank 1 a1 b1 c1 d1
Pieces Elephant General King Elephant
Rank 2 a2 b2 c2 d2
Pieces Rook Knight Knight Rook

Ranks 3–10: empty.

Black starts on ranks 15–16 (mirror).

Pawns occupy ranks 3 and 14 (adjacent to the piece ranks), one per file.

Movement Rules

Pieces move as in Shatranj:

  • Shah (King): 1 square in any direction
  • Firzan (General): 1 square diagonally
  • Fil (Elephant): leaps exactly 2 diagonal squares; may jump over an intervening piece
  • Asp (Knight): as in modern chess
  • Rukh (Rook): any distance orthogonally
  • Pawn: 1 square forward; no double first move; promotes to Firzan (General) on reaching the last rank

Win Conditions

  • Checkmate wins
  • Stalemate is believed to win (Shatranj convention), though the precise rule has not survived
  • Bare King: capturing all pieces except the King also wins, unless the opponent can bare YOUR King on their next move — in that case it is a draw

Dice Play

Oblong Chess was often played with a six-sided die:

  • Roll 6: move the Shah (King)
  • Roll 5: move the Firzan (General)
  • Roll 4: move an Elephant
  • Roll 3: move a Knight
  • Roll 2: move a Rook
  • Roll 1: move a Pawn

If no legal move exists for the rolled piece type, the turn is lost. Moving is not obligatory. In the dice version, the game is won by capturing the opponent’s King (not by checkmate).

Attribution

Oblong Chess is a historical Shatranj variant approximately one thousand years old. Written by Hans Bodlaender. Source: chessvariants.com/historic.dir/oblong.html (created November 1995).