Kriegspiel
Invented by Henry Michael Temple, 1899, South Africa. Played by several famous players including Emanuel Lasker.
Overview
Kriegspiel — starting position
https://engine.moddable.games/play/?game=chess&variant=kriegspiel
Kriegspiel is chess with incomplete information. Each player can see only their own pieces — not the opponent’s position or moves. A referee maintains a third “master” board with all pieces visible and arbitrates all play. Players must deduce the opponent’s position from the referee’s announcements.
Equipment
Three chess boards are needed:
- One board for White (only White pieces visible)
- One board for Black (only Black pieces visible)
- One master board for the referee (all pieces visible)
Setup
Standard FIDE starting position on all three boards.
FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
Rules
All standard FIDE rules apply to the actual position (as tracked by the referee). The difference is in what players can perceive:
Turn Sequence
On their turn, a player attempts a move:
- If the move is legal, the referee announces that the player has moved, and the turn passes to the opponent.
- If the move is illegal, the referee announces an illegal attempt. The player must keep trying until a legal move is made.
All referee announcements are heard by both players.
Announcements
Check: When a move gives check, the referee announces check and specifies the direction:
- Along a rank (row)
- Along a file (column)
- Along the “small diagonal” (a1–h8 direction)
- Along the “large diagonal” (h1–a8 direction)
- By a Knight
The exact location of the checking piece is not revealed.
Capture: When a piece is captured, the referee announces the square where the capture occurred (e.g., “White has captured on d3”). The type of piece doing the capturing and the type of piece captured are not revealed.
En passant: En passant captures are specifically announced as such (e.g., “Black has taken en passant on f3”).
Pawn Capture Query
Before attempting a move, a player may ask: “Any?” (“Are there any pawn captures?”).
- The referee answers “No” if the player has no available pawn captures.
- The referee answers “Try!” if at least one pawn capture is available.
- After a “Try!”, the player must attempt at least one pawn capture before being allowed to try other moves. If the capture attempt is illegal (wrong square), they may try further captures or any other legal move.
Etiquette
If a player deliberately attempts a move they know to be illegal (e.g., asking “Any?” with no pawns, or trying moves purely to confuse the opponent), the referee says “Impossible” so the opponent is not misled. This is considered bad manners.
Strategy Notes
Kriegspiel rewards probabilistic reasoning and deduction. Each referee announcement narrows the possible enemy positions. Players must balance information-gathering moves (probing pawn captures, checking to reveal enemy positions) against normal strategic play. The game involves less luck and more deductive skill than the rules might initially suggest.
Source: chessvariants.com/incinf.dir/kriegspiel.html; based on Gollon and Pritchard
