Fanorona Chess
Fanorona Chess — starting position
https://engine.moddable.games/play/?game=chess&variant=fanorona-chess
Fanorona Chess is a chess variant by Peter Aronson (2004) played on the double Alquerque board used for Fanorona — the traditional strategy game of Madagascar. The key innovation: captures follow Fanorona’s approach and withdrawal mechanics instead of chess’s normal replacement capture.
The Board
A 5×9 double Alquerque board (45 points total). Only every other point has diagonal connectivity — points alternate between those that are connected diagonally (have 8 neighbours including diagonals) and those that are connected orthogonally only (have 4 neighbours, no diagonals). Pieces may only move along existing connecting lines.
Effectively: think of the board as a grid where the diagonal moves are selectively available, creating a rich tactical texture where the type of square your piece occupies matters.
Starting Position
Yellow (standard setup):
- Rank 1: Knight, Rook, King, Rook, Knight (a1–e1)
- Rank 2: [empty], Bishop, Queen, Bishop, [empty] (b2, c2, d2)
- Rank 3: 5 Pawns (a3–e3)
Red: Ranks 9, 8, 7 (mirror).
Alternate setup: Bishop, Rook, King, Rook, Bishop (rank 1); Knight, [empty], Queen, [empty], Knight (rank 2). Allows all pieces to move on the first turn but was found inferior in testing.
Movement
All pieces move along the connecting lines of the board (ortho + diagonal where available). Pieces cannot enter a point not connected by a line.
- King: 1 step in any connected direction. May make a non-capturing Knight’s move as its first move if not in check
- Queen, Rook, Bishop: slide along connected lines (stops at captures or blockers)
- Knight: traces a path (not a leap) — 1 step diag then 1 step ortho outward, OR 1 step ortho then 1 step diag outward; first square may be occupied
- Pawn: 1 step forward or forward-diagonally (where lines exist); no double step; no en passant
Capture: Approach and Withdrawal
This is the core mechanic. Replacement capture does not exist — pieces cannot move onto occupied squares.
- Approach capture: when a piece moves toward an adjacent enemy piece (in the same direction of movement), that enemy piece is captured
- Withdrawal capture: when a piece moves away from an adjacent enemy piece (directly opposite its direction of movement), that enemy piece is captured
- Only one type of capture may be chosen per move — approach OR withdrawal, not both
- Only the first piece in the line is captured (not the entire line, as in traditional Fanorona)
Capture is mandatory if any capture is possible with the piece being moved. A player is not required to choose a move that enables a capture, but if the piece they move could capture, they must do so.
Rules
- No castling
- No en passant
- No double Pawn first step
- Pawn promotion: upon reaching the far rank, the Pawn promotes to any piece previously captured by the opponent. If no such pieces exist, the Pawn cannot enter the last rank
- Stalemate: a stalemated player loses (not a draw)
- Win: Checkmate the opponent’s King
Double Fanorona Chess
A larger variant by Peter Aronson using a 9×9 quadruple Alquerque board. Adds the Chancellor (moves as Rook or Knight) and allows initial double Pawn steps (non-capturing only).
Setup: Rook, Knight, Bishop, Queen, King, Chancellor, Bishop, Knight, Rook on rank 1; Pawns on rank 2.
Attribution
Fanorona Chess was created by Peter Aronson, 2004. Source: chessvariants.com/other.dir/fanorona-chess.html
